Anyone know how to make an auto parry so when anything attacks you it automatically gets parried? The current table I'm using "reverse souls" has a parry listing but its read only.
Sorry to necro but the table listed here does not work.
I can get infinite stamina, but not infinite FP or health; the boxes refuse to check.
Is there a newer table anywhere? Or is it because I don't own any of the DLC?
I think this table is dead. The one on GitHub actually work with the current version of Dark Souls III on Steam. Make sure you set inbound and outbound firewall block for the game so you only play offline.
Please be nice to me; this is my first attempt at a "Dark Souls III" table.
Notes:
1) Infinite Magic adds MP when you cast spells. You'll still need to refill it if it goes down for any other reason.
2) Infinite Flasks adds +1 each time you drink. Works for HP and MP flasks. Just FYI.
3) Lots of Souls should be enabled and then disabled right away. Try not to leave it on all the time. Things get weird.
**WARNING**
Don't be a silly goose and go playing with this online; you'll just get banned. Make sure you are offline before having fun with the table.
This will only work with the following version:
Dark Souls III (Steam Version)
Application Version 1.15
Regulation Version 1.35
I want to that NPC animation would become stay motion wanted. For example only rolling or only two-haned R1.
I found that Helpers->Target Entity Info->Movement and Animation->StayAnimID in C.E.
but this num(-1) isnot affect. How to use?
Does this still work? Asking because when I tried it last night the game kept crashing whenever I activated a script - just wondering if I'm doing something wrong or the table is outdated.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"get all item id"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DarkSoulsIII.exe
Version:
Date : 2017-04-26
Author : BeBadEgg
This script does blah blah blah
}
[ENABLE]
{$lua}
function tohex(o) return string.format("%X",o) end
function _readInteger(...)
local val = readInteger(...)
if val==nil then return nil end
if val>0x7fffffff then val=val-0x100000000 end
return val
end
function gatherAllItem0()
local sig=([[
40 53 48 83 EC 20 48 8B D9 48 8B 0D xx xx xx xx 48 85 C9 75 26
4C 8D 0D xx xx xx xx 4C 8D 05 xx xx xx xx 48 8D 0D xx xx xx xx
BA AA 00 00 00 E8 xx xx xx xx 48 8B 0D xx xx xx xx 8B 13 48 83
C4 20 5B E9]]):gsub('\n',' ')
if not
autoAssemble("aobscanmodule(spotAOB,DarkSoulsIII.exe,"..sig..")\n"..
"label(messageRepoL)\n"..
"registersymbol(messageRepoL)\n"..
"spotAOB+C:\n"..
"messageRepoL:\n")
then return end
local messageRepoP = _readInteger('messageRepoL')+getAddress('messageRepoL')+4
local tmpMessageRepo = readQword(messageRepoP)
if tmpMessageRepo==nil then return end
messageRepo=tmpMessageRepo
--unregisterSymbol("messageRepoAddr")
--registerSymbol("messageRepoAddr",tmpMessageRepo,true)
end
--messageRepo = readQword('14477F870')
function listItemsFromGroup(group)
local messageRepoGroup = readQword(readQword(readQword(messageRepo+8))+group*8)
if messageRepoGroup==0 then return 0 end
local regionsCount = readInteger(messageRepoGroup+0x0C)
if regionsCount==0 then return 0 end
local TableWithIndexesToStrings = readQword(messageRepoGroup+0x18)
local counter=0
for i=0,regionsCount-1 do repeat
local ID_low = readInteger(messageRepoGroup+i*16+0x2C)
local ID_hi = readInteger(messageRepoGroup+i*16+0x30)
local offset = readInteger(messageRepoGroup+i*16+0x28)
if group==0xB and (ID_low<=0x1ADB0 ) then break end
if group==0xD3 and (ID_low<=0x1ADB0 ) then break end
if group==0xFB and (ID_low<=0x1ADB0 ) then break end
if group==0xC and (ID_low<=0xF4DF8 ) then break end --skip bogus protector items
if group==0xD4 and (ID_low<=0xF4DF8 ) then break end
if group==0xFC and (ID_low<=0xF4DF8 ) then break end
if group==0xE and (ID_low<=0x1716 ) then break end --skip bogus magic items
if group==0xD6 and (ID_low<=0x1716 ) then break end
if group==0xFE and (ID_low<=0x1716 ) then break end
for subID=ID_low,ID_hi do repeat
local index=subID-ID_low+offset
local StringTableIndex = readQword(TableWithIndexesToStrings+index*8)
if StringTableIndex==0 then break end
local name=AnsiToUtf8(readString(messageRepoGroup+StringTableIndex,200,true))
local ID=subID
if group==0xA or group==0xD2 or group==0xFA then ID = (ID | 0x40000000) end --goods
if group==0xB or group==0xD3 or group==0xFB then ID = (ID | 0x00000000) end --weapons
if group==0xC or group==0xD4 or group==0xFC then ID = (ID | 0x10000000) end --protectors
if group==0xD or group==0xD5 or group==0xFD then ID = (ID | 0x20000000) end --accessory
if group==0xE or group==0xD6 or group==0xFE then ID = (ID | 0x40000000) end --magic
local IDh=string.format('%08X',ID)
--local IDh=ID
if globalLists[ID] then -- skip duplicates
--print(IDh,name,tohex(group),'already in group '..tohex(globalList[ID][2]),'with ID '..globalList[ID][1],globalList[ID][3])
else
print(string.format("%-9s:%s",IDh,name))
end
globalLists[ID]={IDh,group,name}
counter=counter+1
until true end -- subID loop
until true end -- regions loop
return counter
end
function listIt()
gatherAllItem0()
globalLists={}
print('Raw')
print('')
print('magic:')
print( 'is number: '..listItemsFromGroup(0xE) )
print('')
print('Prop:')
print( 'is number: '..listItemsFromGroup(0xA) )
print('')
print('Weapon:')
print( 'is number: '..listItemsFromGroup(0xB) )
print('')
print('Armor:')
print( 'is number: '..listItemsFromGroup(0xC) )
print('')
print('accessory:')
print( 'is number: '..listItemsFromGroup(0xD) )
print('')
print('DLC1:')
print('')
print('magic:')
print( 'is number: '..listItemsFromGroup(0xD6) )
print('')
print('Prop:')
print( 'is number: '..listItemsFromGroup(0xD2) )
print('')
print('Weapon:')
print( 'is number: '..listItemsFromGroup(0xD3) )
print('')
print('Armor:')
print( 'is number: '..listItemsFromGroup(0xD4) )
print('')
print('accessory:')
print( 'is number: '..listItemsFromGroup(0xD5) )
print('')
print('DLC2:')
print('')
print('magic:')
print( 'is number: '..listItemsFromGroup(0xFE) )
print('')
print('Prop:')
print( 'is number: '..listItemsFromGroup(0xFA) )
print('')
print('Weapon:')
print( 'is number: '..listItemsFromGroup(0xFB) )
print('')
print('Armor:')
print( 'is number: '..listItemsFromGroup(0xFC) )
print('')
print('accessory:')
print( 'is number: '..listItemsFromGroup(0xFD) )
print('')
end
if not syntaxcheck then listIt() end
{$asm}
[DISABLE]
unregistersymbol(messageRepoL)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>