[Request] Symphony of War: The Nephilim Saga
Re: [Request] Symphony of War: The Nephilim Saga
nothing works with the new dls, if you say so, then give a link to the working one
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Re: [Request] Symphony of War: The Nephilim Saga
forgot where i got it
[Link]
credit belongs to the guy who created it
// no need for gold, since you can keep selling the item and gold is easy to cheat
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- SymphonyOfWar_SeiKur0_v2.1.CT
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- BlackMonster
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Re: [Request] Symphony of War: The Nephilim Saga
Omg yes pls, would love update for the new DLC update!!!
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Re: [Request] Symphony of War: The Nephilim Saga
can't even change gold in latest update. just me? edit: nvm, screwed up value editing at first
- frankieyim
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Re: [Request] Symphony of War: The Nephilim Saga
Does anyone can update any cheat table to v1.10.02-P2P ??? Thanks a lots...
- BlackMonster
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Re: [Request] Symphony of War: The Nephilim Saga
Update for V1.10.04 pls
Thanks.
Thanks.
- frankieyim
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Re: [Request] Symphony of War: The Nephilim Saga
variante wrote: ↑Mon Jun 13, 2022 10:47 amStats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the character name) than in memory. As far as I know, the ids are as follows:Not sure how values are encoded in the save. Also, stats are capped at 255, HP at 999.stat ids
Code: Select all
id (memory),id (save),name 1,0,HP 3,6,Morale 5,7,STR 7,8,Armor 9,9,MAG 11,10,LDR 13,11,SKL 15,12,Reputation
big stats
Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
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Re: [Request] Symphony of War: The Nephilim Saga
Would also love to know. Thanks!frankieyim wrote: ↑Sun Sep 17, 2023 11:32 amvariante wrote: ↑Mon Jun 13, 2022 10:47 amStats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the character name) than in memory. As far as I know, the ids are as follows:Not sure how values are encoded in the save. Also, stats are capped at 255, HP at 999.stat ids
Code: Select all
id (memory),id (save),name 1,0,HP 3,6,Morale 5,7,STR 7,8,Armor 9,9,MAG 11,10,LDR 13,11,SKL 15,12,Reputation
big stats
Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
Re: [Request] Symphony of War: The Nephilim Saga
I was able to find the addresses of 5 items and create a pointer scan.NerebArlay wrote: ↑Tue Sep 19, 2023 3:01 amWould also love to know. Thanks!frankieyim wrote: ↑Sun Sep 17, 2023 11:32 amvariante wrote: ↑Mon Jun 13, 2022 10:47 amStats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the character name) than in memory. As far as I know, the ids are as follows:Not sure how values are encoded in the save. Also, stats are capped at 255, HP at 999.stat ids
Code: Select all
id (memory),id (save),name 1,0,HP 3,6,Morale 5,7,STR 7,8,Armor 9,9,MAG 11,10,LDR 13,11,SKL 15,12,Reputation
big stats
Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
Hero or Memory Unit
*The order of addresses changes according to the order in which Stats+ Item is used.
1.Stats+ Item Use.
2.Scan as "Unknown initial value".
3.Stats+ Item Use.
4.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.
LDR:+1~3
Purchased Unit
1.Scan with zero.
2.Stats+ Item Use.
3.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.
LDR:+1~3
- frankieyim
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Re: [Request] Symphony of War: The Nephilim Saga
OMG, pal! After following your tutorial, I achieved success! I finally managed to discover the visible increase cheat. It's now clear why I couldn't find the +6 HP per item. In reality, it should be +5 for those specific items (HP). Thank you ever so much for your help!kloze wrote: ↑Tue Sep 19, 2023 11:10 amI was able to find the addresses of 5 items and create a pointer scan.NerebArlay wrote: ↑Tue Sep 19, 2023 3:01 amWould also love to know. Thanks!frankieyim wrote: ↑Sun Sep 17, 2023 11:32 am
Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
Hero or Memory Unit
*The order of addresses changes according to the order in which Stats+ Item is used.
1.Stats+ Item Use.
2.Scan as "Unknown initial value".
3.Stats+ Item Use.
4.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.
LDR:+1~3
Purchased Unit
1.Scan with zero.
2.Stats+ Item Use.
3.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.
LDR:+1~3
Re: [Request] Symphony of War: The Nephilim Saga
well, what's there when you update the table?
Re: [Request] Symphony of War: The Nephilim Saga
new game+ it this table not working(((wiseblue1989 wrote: ↑Tue Sep 05, 2023 3:28 pmforgot where i got it
[Link]
credit belongs to the guy who created it
// no need for gold, since you can keep selling the item and gold is easy to cheat
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Re: [Request] Symphony of War: The Nephilim Saga
Well, can I not wait for the option with endless turns? Add at least infinite squad capacity.
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