Dune: Spice Wars +11 (Cheat Engine Table)

Upload your cheat tables here (No requests)
krmit
Expert Cheater
Expert Cheater
Posts: 422
Joined: Wed Apr 19, 2017 7:02 am
Reputation: 68

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by krmit »

KUDr wrote:
Fri Jun 10, 2022 10:32 am
Please update your table for v1.0.2.28081. Current table not working at all -_-
Thanks in advance

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
bloodsucker
Expert Cheater
Expert Cheater
Posts: 221
Joined: Tue Mar 14, 2017 1:08 am
Reputation: 25

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by bloodsucker »

that's pretty bad, cheat happen are only once working so far but it pays members. the game is fully released now.

bombadil
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sat Feb 08, 2020 5:46 pm
Reputation: 4

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by bombadil »

Yep, I'd really appreciate an update please. No one has a working table or trainer it seems.

Thank you in advance :)

happybrother
Cheater
Cheater
Posts: 32
Joined: Mon May 08, 2017 2:37 pm
Reputation: 15

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by happybrother »

Update anyone?

g244
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Sep 05, 2022 10:48 am
Reputation: 3

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by g244 »

Really need an update, there is no trainer out there

pacifista
Expert Cheater
Expert Cheater
Posts: 178
Joined: Wed Jun 27, 2018 2:07 am
Reputation: 23

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by pacifista »

Yo yo yo, can you update the table pls?

The version is 1.0.2.28801

yoyotv323
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sun Sep 01, 2019 8:40 am
Reputation: 6

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by yoyotv323 »

Dune.Spice.Wars.v1.0.3.28390 Update,please
thank you

User avatar
Zadziorny
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Oct 07, 2023 7:06 pm
Reputation: 0

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by Zadziorny »

Can someone take over the table? :ph34r:
Or can anyone help fix that line in code? 8-)

DHermt
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Oct 12, 2023 2:04 pm
Reputation: 0

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by DHermt »

Apparently I'm doing something wrong. I have a lot of slots for hiring armies, but I can’t hire anyone, I can’t hire troops. The list of recruitment slots takes up a lot of space. What am I doing wrong?

Corvus
Noobzor
Noobzor
Posts: 5
Joined: Sat Oct 24, 2020 6:48 pm
Reputation: 0

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by Corvus »

DHermt wrote:
Thu Oct 12, 2023 2:05 pm
Apparently I'm doing something wrong. I have a lot of slots for hiring armies, but I can’t hire anyone, I can’t hire troops. The list of recruitment slots takes up a lot of space. What am I doing wrong?
Yes I have the same problem

CannonFodder
Table Makers
Table Makers
Posts: 212
Joined: Mon May 08, 2017 3:34 pm
Reputation: 144

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by CannonFodder »

KUDr wrote:
Fri Jun 10, 2022 10:32 am
Therefore when you will request update(s), please specify table version, game version, which option does not work and what are the symptoms (incl. the logs from the Lua Engine window).
The current latest table have 7 serious problems that needs update.

table ver
D4X.03.001.R.CT

game ver
1.0.0.28038

game mode
conquest

problem1:

ent.Faction:getCachedResNetProd make the unit recruitment list very long and prevent unit recruitment except ornithopters.

Activation log

mr.Type: 11
MR ent.Faction:getCachedResNetProd [id=122] is now current
Updating table file ent.Faction..getCachedResNetProd.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\ent.Faction..getCachedResNetProd.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
ds: 76CA9F931180 - 55 - push rbp
ds: 76CA9F931181 - 48 8B EC - mov rbp,rsp
ds: 76CA9F931184 - 48 81 EC C0000000 - sub rsp,000000C0
ds: 76CA9F930DC0 - 55 - push rbp
ds: 76CA9F930DC1 - 48 8B EC - mov rbp,rsp
ds: 76CA9F930DC4 - 48 81 EC B0000000 - sub rsp,000000B0
MR ent.Faction:getCachedResNetProd [id=122] is no longer current


Deactivation log

mr.Type: 11
MR ent.Faction:getCachedResNetProd [id=122] is now current
method ent.Faction:getCachedResNetProd prologue bytes restored
method ent.Faction:getCachedResProd prologue bytes restored
MR ent.Faction:getCachedResNetProd [id=122] is no longer current
MR ent.Faction:getCachedResNetProd [id=122] deactivated


Initialize values log

mr.Type: 11
MR Initialize [id=246] is now current
plus: 0x00003FFF1200
MR Initialize [id=246] is no longer current




problem2:

ent.Faction:addRawResourc prevents any landsraad from passing.

Activation log

mr.Type: 11
MR ent.Faction:addRawResource [id=248] is now current
Updating table file ent.Faction..addRawResource.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\ent.Faction..addRawResource.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
ds: 76CA9F8EEFB0 - 55 - push rbp
ds: 76CA9F8EEFB1 - 48 8B EC - mov rbp,rsp
ds: 76CA9F8EEFB4 - 48 81 EC 90000000 - sub rsp,00000090
MR ent.Faction:addRawResource [id=248] is no longer current


Deactivation log

mr.Type: 11
MR ent.Faction:addRawResource [id=248] is now current
method ent.Faction:addRawResource prologue bytes restored
MR ent.Faction:addRawResource [id=248] is no longer current
MR ent.Faction:addRawResource [id=248] deactivated




problem3:

ent.Refinery:getHarvestRate (you must have some refineries) does not activate, even when I have multiple refineries and harvesters.


Activation log

mr.Type: 11
MR ent.Refinery:getHarvestRate [id=097] is now current
Updating table file ent.Refinery..getHarvestRate.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\ent.Refinery..getHarvestRate.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
file t.ent.Refinery.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Refinery.h
file t.ent.Building.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Building.h
file t.ent.BaseBuilding.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.BaseBuilding.h
define(ent_Refinery_get_factionOwner,0x76CAA00B7250)
define(ent_Faction_isAI,0x02D8)
method "getHarvestRate" not found in cls "ent.Refinery"
ERROR: no method getHarvestRate
stack traceback:
[string "-- err.lua --
..."]:51: in function 'errn'
[string "-- err.lua --
..."]:56: in function 'err'
[string "-- hl.lua..."]:127: in function 'hl.ResolveMethod'
[string "-- hl.lua..."]:174: in function <[string "-- hl.lua..."]:173>
Error:[string "-- hl.lua..."]:127: no method getHarvestRate
MR ent.Refinery:getHarvestRate [id=097] is no longer current





problem4:

ent.Unit:getSpeedModifier does not acivate.


Activation log

mr.Type: 11
MR ent.Unit:getSpeedModifier [id=051] is now current
Updating table file ent.Unit..getSpeedModifier.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\ent.Unit..getSpeedModifier.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
file t.ent.Unit.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Unit.h
file t.ent.MobileEntity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.MobileEntity.h
method "getSpeedModifier" not found in cls "ent.Unit"
ERROR: no method getSpeedModifier
stack traceback:
[string "-- err.lua --
..."]:51: in function 'errn'
[string "-- err.lua --
..."]:56: in function 'err'
[string "-- hl.lua..."]:127: in function 'hl.ResolveMethod'
[string "-- hl.lua..."]:174: in function <[string "-- hl.lua..."]:173>
Error:[string "-- hl.lua..."]:127: no method getSpeedModifier
MR ent.Unit:getSpeedModifier [id=051] is no longer current




problem5:

ent.Unit:isWormTarget activates but does not work.


Activation log

mr.Type: 11
MR ent.Unit:isWormTarget [id=191] is now current
Updating table file ent.Unit..isWormTarget.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\ent.Unit..isWormTarget.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
file t.ent.Unit.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Unit.h
file t.ent.MobileEntity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.MobileEntity.h
ds: 76CA9FA02E10 - 55 - push rbp
ds: 76CA9FA02E11 - 48 8B EC - mov rbp,rsp
ds: 76CA9FA02E14 - 48 83 EC 20 - sub rsp,20
MR ent.Unit:isWormTarget [id=191] is no longer current


Deactivation log

mr.Type: 11
MR ent.Unit:isWormTarget [id=191] is now current
method ent.Unit:isWormTarget prologue bytes restored
MR ent.Unit:isWormTarget [id=191] is no longer current
MR ent.Unit:isWormTarget [id=191] deactivated




problem6:

ent.Army:addSupply prevents any militia come out of villages, thus you can't fight and capture.


Activation log

mr.Type: 11
MR ent.Army:addSupply [id=065] is now current
Updating table file ent.Army..addSupply.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\ent.Army..addSupply.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
file t.ent.Army.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Army.h
file t.ent.Unit.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Unit.h
file t.ent.MobileEntity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.MobileEntity.h
ds: 76CA9FA3F430 - 55 - push rbp
ds: 76CA9FA3F431 - 48 8B EC - mov rbp,rsp
ds: 76CA9FA3F434 - 48 83 EC 50 - sub rsp,50
MR ent.Army:addSupply [id=065] is no longer current


Deactivation log

mr.Type: 11
MR ent.Army:addSupply [id=065] is now current
method ent.Army:addSupply prologue bytes restored
MR ent.Army:addSupply [id=065] is no longer current
MR ent.Army:addSupply [id=065] deactivated



problem7:

logic.Upgrades:regularUpdate (fast building construction) prevents any building deconstruction.


Activation log

mr.Type: 11
MR logic.Upgrades:regularUpdate [id=036] is now current
Updating table file logic.Upgrades..regularUpdate.c from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\logic.Upgrades..regularUpdate.c
Updating table file common.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common.h
Updating table file common_no_gen.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\common_no_gen.h
Updating table file hl.h from C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\hl.h
file t.ent.Faction.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Faction.h
file t.ent.Entity.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Entity.h
file t.ent.Object.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.ent.Object.h
file t.logic.Logic.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Logic.h
file t.net.Serializable.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.net.Serializable.h
file t.logic.Upgrades.h generated from metadata to C:\Users\MaskedName\AppData\Local\Temp\s26c.0\c\gen\t.logic.Upgrades.h
ds: 76CAA07E9C90 - 55 - push rbp
ds: 76CAA07E9C91 - 48 8B EC - mov rbp,rsp
ds: 76CAA07E9C94 - 48 81 EC 20010000 - sub rsp,00000120
MR logic.Upgrades:regularUpdate [id=036] is no longer current


Deactivation log

mr.Type: 11
MR logic.Upgrades:regularUpdate [id=036] is now current
method logic.Upgrades:regularUpdate prologue bytes restored
MR logic.Upgrades:regularUpdate [id=036] is no longer current
MR logic.Upgrades:regularUpdate [id=036] deactivated

lenete
Noobzor
Noobzor
Posts: 14
Joined: Sun May 21, 2017 5:42 am
Reputation: 24

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by lenete »

Thanks KUDr.
I changed original to AOB table for v1.0.3.28390.
Back up your save file first, please.

Update:
table for v1.1.0.29311
table for v1.2.0.29746
updated original table for all version
Attachments
Dune Spice Wars all versions KUDr.CT
Updated KUDr`s original table
(120.03 KiB) Downloaded 771 times
Dune Spice Wars v1.2.0.29746.CT
v1.1.0.29311 ~ v1.2.0.29746
(47.91 KiB) Downloaded 934 times
Last edited by lenete on Sat Dec 30, 2023 10:34 am, edited 17 times in total.

krmit
Expert Cheater
Expert Cheater
Posts: 422
Joined: Wed Apr 19, 2017 7:02 am
Reputation: 68

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by krmit »

@lenete
Cannot activate main script:
<<Error while scanning for AOB's : aob_entity_owner aob_upgrades_factionOwner aob_refinery_factionOwner netmark_isAI Error: controller:No readable memory found>>

User avatar
PreacherSana
Expert Cheater
Expert Cheater
Posts: 101
Joined: Tue Sep 29, 2020 9:32 pm
Reputation: 8

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by PreacherSana »

lenete wrote:
Thu Nov 16, 2023 3:06 pm
...
my boundless gratitude for the work done. A very cool table. I also ask you to maintain and update it if necessary. A great game like a great table!

fce123
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jul 15, 2023 11:12 pm
Reputation: 1

Re: Dune: Spice Wars +11 (Cheat Engine Table)

Post by fce123 »

lenete wrote:
Thu Nov 16, 2023 3:06 pm
Thanks KUDr.
I changed original to AOB table for v1.0.3.28390.
Not fully tested. Back up your save file first, please.

fix1: changed `aobscanregion` to `lua aobscan` (reported by krmit)

PLS UPDATA GAME V1.1.0.29311 THANKS

Post Reply

Who is online

Users browsing this forum: AhrefsBot, AmazonBot, Google Adsense [Bot], Illusion11316, Jorge0123, kerbaukiut, krustytoe, MAKROZ, skyline86