How to use it?
- Open the table in CE, open the game process and select cheats you want to use (you will see a lot of logs as the code is dynamically generated from your game's metadata), enjoy
- ent.Faction:getCachedResNetProd (add static resources, i.e. water)
- You can set what resources you want to add (open _plus to see options) or populate all (_plus -> Initialize values), or just use the default values that are populated automatically when the cheat is activated.
- ent.Faction:addRawResource (add collectable resources over time)
- ent.Refinery:getHarvestRate (you must have some refineries)
- ent.Entity:hurtBy (God mode, Disadvantage of AIs against free villages)
- ent.Unit:getSpeedModifier (faster units)
- ent.Unit:isWormTarget (your units are not targeted by worms)
- ent.Army:addSupply (your armies will never run out of supplies)
- ent.Structure:updateRecruitment (faster recruitments of units except militia)
- logic.Upgrades:update (fast building construction)
- ent.Structure:addReconProgress (faster recon of ?)
- ent.HegemonyData:setProd (Hegemony +10000)
Note:
This table does not use any static addresses or AOB scans. It simply locates the game metadata (types, fields, methods) and uses them to generate the code (C header files) so that the cheat code (regular C files) should always work with whatever game version you have.
Therefore when you will request update(s), please specify table version, game version, which option does not work and what are the symptoms (incl. the logs from the Lua Engine window).
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1