everything was working perfectly, until I went to enable infinite resources, which just didn't work. it didn't bother me that much but when i started playing a game the characters just became invisible after a while. How can I fix these two things?
everything was working perfectly, until I went to enable infinite resources, which just didn't work. it didn't bother me that much but when i started playing a game the characters just became invisible after a while. How can I fix these two things?
Hi, I've encounter some bugs that recent table causes. Apparently, it seems like AIs especially allies AIs can use cheats here too. Like remove limit special unit and infinite units, not sure about others. Maybe there are something in "Get Player Base" that detect AIs too?
Hi, I've encounter some bugs that recent table causes. Apparently, it seems like AIs especially allies AIs can use cheats here too. Like remove limit special unit and infinite units, not sure about others. Maybe there are something in "Get Player Base" that detect AIs too?
AI can't use infinite units cheat, because the instruction which this cheat is using only accesses player's unit limit.
As of remove special units cheat - yes, AI is indeed can use it. What you can do about it is that you can activate it, put units that you want to build in build queue, disable the cheat, this should take like 30 seconds, even less than 10 if you using fast build cheat. Everything should be working great on your side and AI simply won't be able to react on cheat activation in such short time, therefore it's not gonna build infinite special units. It's pretty flexible as you can see
Hi, I've encounter some bugs that recent table causes. Apparently, it seems like AIs especially allies AIs can use cheats here too. Like remove limit special unit and infinite units, not sure about others. Maybe there are something in "Get Player Base" that detect AIs too?
AI can't use infinite units cheat, because the instruction which this cheat is using only accesses player's unit limit.
As of remove special units cheat - yes, AI is indeed can use it. What you can do about it is that you can activate it, put units that you want to build in build queue, disable the cheat, this should take like 30 seconds, even less than 10 if you using fast build cheat. Everything should be working great on your side and AI simply won't be able to react on cheat activation in such short time, therefore it's not gonna build infinite special units. It's pretty flexible as you can see
So that's why. If that then, there are no way to prevent that like in infinite units option? Also same with infinite requisition in campaign, too?
Hi, I've encounter some bugs that recent table causes. Apparently, it seems like AIs especially allies AIs can use cheats here too. Like remove limit special unit and infinite units, not sure about others. Maybe there are something in "Get Player Base" that detect AIs too?
AI can't use infinite units cheat, because the instruction which this cheat is using only accesses player's unit limit.
As of remove special units cheat - yes, AI is indeed can use it. What you can do about it is that you can activate it, put units that you want to build in build queue, disable the cheat, this should take like 30 seconds, even less than 10 if you using fast build cheat. Everything should be working great on your side and AI simply won't be able to react on cheat activation in such short time, therefore it's not gonna build infinite special units. It's pretty flexible as you can see
So that's why. If that then, there are no way to prevent that like in infinite units option? Also same with infinite requisition in campaign, too?
I believe there is a way, but it's pretty complicated, so i came up with this way to shorten development time. What about infinite requisition in campaign? If you asking if it's also only accesses player's requisition like in infinite units cheat - yes
AI can't use infinite units cheat, because the instruction which this cheat is using only accesses player's unit limit.
As of remove special units cheat - yes, AI is indeed can use it. What you can do about it is that you can activate it, put units that you want to build in build queue, disable the cheat, this should take like 30 seconds, even less than 10 if you using fast build cheat. Everything should be working great on your side and AI simply won't be able to react on cheat activation in such short time, therefore it's not gonna build infinite special units. It's pretty flexible as you can see
So that's why. If that then, there are no way to prevent that like in infinite units option? Also same with infinite requisition in campaign, too?
I believe there is a way, but it's pretty complicated, so i came up with this way to shorten development time. What about infinite requisition in campaign? If you asking if it's also only accesses player's requisition like in infinite units cheat - yes
Any future plans to improve about remove limits on special unit, please?
About Infinite Requisition on Campaign, I see that if we activate it and leave it on AIs will gain benefit from that. I just tested it and every provinces AIs control are all 10 strength.
So that's why. If that then, there are no way to prevent that like in infinite units option? Also same with infinite requisition in campaign, too?
I believe there is a way, but it's pretty complicated, so i came up with this way to shorten development time. What about infinite requisition in campaign? If you asking if it's also only accesses player's requisition like in infinite units cheat - yes
Any future plans to improve about remove limits on special unit, please?
About Infinite Requisition on Campaign, I see that if we activate it and leave it on AIs will gain benefit from that. I just tested it and every provinces AIs control are all 10 strength.
No, for now i don't plan any improvements for special units limit.
Yeah? Hmm, is there a strength scale in campaign? I didn't notice this. Maybe i'll check that out later
I believe there is a way, but it's pretty complicated, so i came up with this way to shorten development time. What about infinite requisition in campaign? If you asking if it's also only accesses player's requisition like in infinite units cheat - yes
Any future plans to improve about remove limits on special unit, please?
About Infinite Requisition on Campaign, I see that if we activate it and leave it on AIs will gain benefit from that. I just tested it and every provinces AIs control are all 10 strength.
No, for now i don't plan any improvements for special units limit.
Yeah? Hmm, is there a strength scale in campaign? I didn't notice this. Maybe i'll check that out later
I see.
Strength isn't scale with us it scale with how you spent requisitions to garrison a province which mean they spent all requisitions they have garrison every provinces they have.
muy buen trainer solo tengo un problema y es la razón principal por la que lo descargue el que quita el limite de unidades especiales al momento de habrir el cheat engine no me aparece en la tabla solo asta el get all wargear.
solo sere yo?
muy buen trainer solo tengo un problema y es la razón principal por la que lo descargue el que quita el limite de unidades especiales al momento de habrir el cheat engine no me aparece en la tabla solo asta el get all wargear.
solo sere yo?
I have no idea why you can't see an option to remove a limit on special units.(If i got right what you were saying) So it's probably just you
So at first I tried it in a mod, and figured I'd try it in the base game before sending a message. The trainer will not activate. I've tried it with the Lau Script and without and just clicking Find Player Base. Nothing happens. I have the Steam Version and I even validated the files to make sure no mod install messed anything up.