MissTrysh wrote: ↑Fri May 17, 2024 5:29 am
I think the table is broken rn. Also, is there a way to change the blood quality of a prisoner permanently? like I could turn a 50% into a 100% permanent?
you can either manually or thru the table,
Manually:
you can either do a search for a float between say 10 and 1000(test on specific enemies with your world settings), and repeatedly hit unarmed attacks and do a combination of decreased and no change searches to get an enemy health, scan for what has access to the address, then blinding paste in addresses into the direct data structures window and define new structures with them, until you spot one that ends up showing current and max hp of the enemy and has their blood % lower down the list. iirc this is a float and could be 98.78411, which would show as 99% in game
Table:
use "Set All Blood Quality to 100%" and MOVE TO A NEW LOCATION (or kill everyone and wait for them to respawn), as this only affects new spawns. they then keep that 100%
I used the table to get 3500 expertise servants that can get me 16k goldsun coins in a 23h hunt, or the funnier one 160k quartz
and with midgame gear they have 8-12k hp so even if a boss got stuck in my base it would not be able to kill them
the legit option is get to late game, like lvl70, then find a 50-90% blood enemy and feed them the mutation resource and cross your fingers you'll be able to do so enough times to reach 100% before they turn into a mutant
^ this wasn't implemented on my 1st play thru so I roamed for a few hours to get my rogue and brute 100% prisoners, and I spent a few more hours on the others before giving up and doing it the manual way I described as this table didn't exist yet