here is a table for gold. it works only during a run, that is you change the value to double of what is desired at the beginning of a run and then you die and get half. the run can't be abandoned, if it is there will be no gold gain.
here is a table for gold. it works only during a run, that is you change the value to double of what is desired at the beginning of a run and then you die and get half. the run can't be abandoned, if it is there will be no gold gain.
Thanks for the update, I activated it during a run to try it and it doesn't grab any pointers for me unfortunately.
updated table. in game gold and glyphs will be found in inventory component
Thanks for the update, it still doesn't seem to work for me for some reason.
Am I doing something wrong?
dont freeze the value, just click the plus. I'm not sure other than that. The script is using a instruction that accesses the localplayer ue class. were you able to open up attribute set? Thats where the player stats are like health, energy etc
Edit: also to confirm the inventory component is only for in run. It wont work for lobby gold and glyphs.
edit 2: i updated script to properly use groups so activating them doesn't freeze.
Last edited by stigmaoffire on Mon Oct 02, 2023 5:29 pm, edited 2 times in total.
I appreciate the time and dedication in sharing, but unfortunately version 0.5.0 is the only pirated version available on the Internet, and none of the current cheat tables in this thread works for that pirated version.
I appreciate the time and dedication in sharing, but unfortunately version 0.5.0 is the only pirated version available on the Internet, and none of the current cheat tables in this thread works for that pirated version.
Thank you anyways.
None of the tables were made for a pirated version. Please support the devs if you can, my brother worked on this game
I'm having issue using the 1.1.8 table. The shards and gold and player attributes aren't populating. The addresses are coming up but the values are all staying ?? Also changing the values of the starshards seems to cause a fatal error. Though that might be due to not being very far in game. Thoughts?