Divinity Original Sin 2

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NotRobAverill
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Re: Divinity Original Sin 2

Post by NotRobAverill »

+1 update, if possible! Thank you!!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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ididerus
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Re: Divinity Original Sin 2

Post by ididerus »

Looks like a new update was pushed, 3.6.117.3735

NotRobAverill
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Re: Divinity Original Sin 2

Post by NotRobAverill »

+2

Table is losing features. Can no longer edit vales for First Player/Second Player/etc...


Pls update as table is almost completely broken!

qkdingus
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Re: Divinity Original Sin 2

Post by qkdingus »

Picked this game up gain and updated table to Steam Version 3.6.117.3735

Enjoy :roll:
Attachments
EoCApp.ct
Steam Version 3.6.117.3735
(176.92 KiB) Downloaded 1556 times

Joshuan
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Re: Divinity Original Sin 2

Post by Joshuan »

Thank you very much qkdingus.

qkdingus
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Re: Divinity Original Sin 2

Post by qkdingus »

Joshuan wrote:
Mon Sep 05, 2022 7:59 am
Thank you very much qkdingus.
YW :D


Added a few more :
  • Unlimited Range Mod
  • Unlimited Line Of Sight
  • Max Civil Abilities

PS: If anyone have any tips on where to look for "Always Trigger Lucky Charm", that be great :D
Attachments
EoCApp.ct
Steam Version 3.6.117.3735 - working
(301.8 KiB) Downloaded 2417 times
Last edited by qkdingus on Thu Sep 08, 2022 7:09 pm, edited 2 times in total.

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

Start from the address that contains your Lucky Charm skill.
Find out what accesses it when opening a new chest.
Trace through the code to find where it's getting a random number.
Set it to always treat the number as 100%.

qkdingus
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Re: Divinity Original Sin 2

Post by qkdingus »

good call, thank you :D

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

Didn't realize the bit right next to Game Master mode enabled the in-game Character Editor.

dearen75
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Re: Divinity Original Sin 2

Post by dearen75 »

Hi guys,
I have problems trying to change Skills .. I change the skills in the CE .. then I save/load the game and it shows the changes .. but when I close the game and CE and reload the saves, the values of the Skills return to the initial values.

BigBossJ
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Re: Divinity Original Sin 2

Post by BigBossJ »

Hi All,
I just wanted to ask could someone advise how to change item I.D in the inventory say for example an identifying glass.

CrunchyBones
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Re: Divinity Original Sin 2

Post by CrunchyBones »

qkdingus wrote:
Wed Sep 07, 2022 8:15 pm
Joshuan wrote:
Mon Sep 05, 2022 7:59 am
Thank you very much qkdingus.
YW :D


Added a few more :
  • Unlimited Range Mod
  • Unlimited Line Of Sight
  • Max Civil Abilities

PS: If anyone have any tips on where to look for "Always Trigger Lucky Charm", that be great :D
the unlimited range and LoS are my favorite things to use now, tyty! oh but also, the unlimited LoS works with non-target spells but nothing that requires you to target a specific ally/enemy. not asking for a fix or anything, just lettin you know

Nemekath
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Re: Divinity Original Sin 2

Post by Nemekath »

Exist a GoG version here for this table and Game?

NotRobAverill
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Re: Divinity Original Sin 2

Post by NotRobAverill »

qkdingus wrote:
Sun Sep 04, 2022 5:14 pm
Picked this game up gain and updated table to Steam Version 3.6.117.3735

Enjoy :roll:
___________________


First Off) THANK YOU!!

Second) Unless I am doing something wrong, I believe the "Find Items in New Container" as well as "Treat Containers as New" are both not working for me at the moment

Absolutely not complaining -- just wanted to bring this to your attention in case you were interested in fixing/taking a look!

Thanks again!!

_____

Edit: Hey Everyone, if you use a combination of the old cheat table + this new one we should have all features back. Thank you to everyone involved <3. Just wanted to share my discovery in case it helps anyone else

ZenMindedPerson
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Re: Divinity Original Sin 2

Post by ZenMindedPerson »

Can I edit the exp multiplier script? If so, what is the line to edit?

Thanks in advance.

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