if u get that eror/msg than ur dependency is invalid. Exactly as it says.jnfr00 wrote: ↑Thu Oct 05, 2017 5:04 pmTurns out the message I got was just a "warning" saying that I can't use my modded file to play in multiplayer.LoreDood wrote: ↑Thu Oct 05, 2017 4:05 pmI just tried making some random changes and dropping a newly extracted treasure table and it worked just fine for me. It's the same path even.
Could be that little "-" you got there in the root folder: "Divinity - Original Sin 2"
So my suggestion is to rename that to "Divinity Original Sin 2".
For the record, I'm doing this on Steam version of the game. Is that the one you're using?
Now I am trying to drop some unique items like the 3-rune-slots unique weapons: their "names" are specified in Data\Weapons.txt (es. ARX_UNIQUE_DaggerOfCruelty), but it's not the name I should put into TreasureTable.txt, and there is no mention of these weapons in the TreasureTables from both Origins and Shared .pak.. How should I move?
Easy way to fix it is to check its deficiencies under meta.lsx
For game story dependency is :
<attribute id="Folder" value="DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4" type="30" />
<attribute id="MD5" value="" type="23" />
<attribute id="Name" value="Divinity: Original Sin 2" type="22" />
<attribute id="UUID" value="1301db3d-1f54-4e98-9be5-5094030916e4" type="22" />
and should not be touched
I am not sure about uuid for other depend's use editor to check specific ones easy
P.S
for loading 3rd party addons without meta in editor here is Guide how to:
[Link]
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1