Divinity Original Sin 2

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Zircon
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Re: Divinity Original Sin 2

Post by Zircon »

i tried to use flind trainer's "super stats" and the stats were kept after reloading a save if someone with experience can take a look to what kind of adresse it access to maybe it will make it easier to make a table which keeps the edits after reloading a save
thanks for all the work you do guys it's awesome !

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

I'm not the one populating the containers, that's just some "reward ID" type of thing from which the game chooses.
If the game doesn't come with an ID that rewards divine items, then I can't make them spawn in a container.
There were various "unique" items that are available, so maybe divine rewards are at a later ID.
I stopped at 1000. You're all welcome to experiment with various values and search for divine.

The game determines the item levels on its own. Someone suggested it's based on the map's level.
Again, not something I control, but you can manually edit your item's level yourself and it'll increase its stats accordingly.

The game contains a skill and attribute cap (inside global variables).
If you don't increase that cap with each start of the EXE, then your character's stats will reset to the cap.
If you manually make any changes to your skills or attributes through the table, just manually spend 1 point so that they save.

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Zircon
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Re: Divinity Original Sin 2

Post by Zircon »

Zanzer wrote:
Mon Sep 18, 2017 8:09 pm


The game contains a skill and attribute cap (inside global variables).
If you don't increase that cap with each start of the EXE, then your character's stats will reset to the cap.
If you manually make any changes to your skills or attributes through the table, just manually spend 1 point so that they save.
it worked thanks :oops:

Kentda
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Re: Divinity Original Sin 2

Post by Kentda »

diabloamezon wrote:
Mon Sep 18, 2017 6:17 pm
I think the gear level scale according to the suggest level map area not the player. You can also use item pointer to change the gear level.
I do believe they've stated that gear scales to the map and not the character level. Saw it somewhere on their forums.

But yes, by "last item moved in backpack" you can change the level of the item.

benny89
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Re: Divinity Original Sin 2

Post by benny89 »

The Selected Character does not work for me. I select character (after checking Selected Character in table) in game, open its stats, walk with that char etc. but addressed do not fill with data and everything (stats, attributes etc.) are "??".

Also when I use Continter and treat as new Contrainer- no matter what I choose (like Epic Weapon) I can only click and click on container and I get some random loot like apple, lockpicks, shoes, ribs etc etc. Never this what I selected in table.

Any idea why its like that?

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Forever Alone
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Re: Divinity Original Sin 2

Post by Forever Alone »

New game update released! I hope that zanzer will bring us a fully adaptable item editor :D

Timone
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Re: Divinity Original Sin 2

Post by Timone »

Forever Alone wrote:
Mon Sep 18, 2017 10:26 pm
New game update released! I hope that zanzer will bring us a fully adaptable item editor :D
That would be nice, i am hoping for a feature that lets you change the appearance of a gear item.

diabloamezon
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Re: Divinity Original Sin 2

Post by diabloamezon »

When you got off the first island, second major area zanzer's table will start to spawn legendary level item but first area will give you only epic.

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

In case anyone's interested, here are the in-game names for each loot ID.
[Link]

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vosszaa
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Re: Divinity Original Sin 2

Post by vosszaa »

Zanzer wrote:
Tue Sep 19, 2017 2:47 am
In case anyone's interested, here are the in-game names for each loot ID.
[Link]
I'm drowning in tears. Thank you T_T

dickfacemccunt
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Re: Divinity Original Sin 2

Post by dickfacemccunt »

The loot ID list makes it pretty clear loot is act-dependent. There are 3 sets of IDs. Thanks again Zanzer!

Carrnage
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Re: Divinity Original Sin 2

Post by Carrnage »

Pongozila wrote:
Fri Sep 15, 2017 8:39 pm
Updating table due to many bug/features changes...

Here's what we got now:
V3.0.141.999

+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
+2 of any item if 1
+99 Source Points
+Battle Action Points (inf / zero for enemies / both)


* Latest features in green *
Pongozila your scripts auto activate when the ver number container is opened.

Mostick
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Re: Divinity Original Sin 2

Post by Mostick »

I made a mod that removes the cap. It's not a CE table. Only .txt file that you must put in currect directory. P.S. Sorry for bad English.

I don't know is it allowed to put txt files is this forum, so ill do this hard way.



Check directory for existance "(GAME FOLDER Divinity Origin Sin 2)\Data\Public\Shared\Stats\Generated\Data". if its not exist's, CREATE! With all subfolders.

Create Data.txt in this folder and OPEN IT!
Put this in your txt file

Code: Select all

key "Flanked penalty","10"
key "NPC max combat turn time","20"
key "Painted surface status chance","100"
key "Min Throw Distance","5"
key "Max Throw Distance","30"
key "Telekinesis Range","4"
key "End Of Combat SightRange Multiplier","2.5"
key "Sneak Damage Multiplier","1"
key "Infectious Disease Depth","5"
key "Infectious Disease Radius","5"
key "Haste Speed Modifier","1.5"
key "Slow Speed Modifier","0.8"
key "Ally Joins Ally SightRange Multiplier","2.5"
key "Surface Distance Evaluation","2"
key "Once Per Combat Skill Realtime Cooldown","60"
key "HintDuration","5"
key "Freeze Contact Status Duration","1"
key "Burn Contact Status Duration","1"
key "Stun Contact Status Duration","1"
key "Poison Contact Status Duration","1"
key "Chill Contact Status Duration","3"
key "EntangledContactStatusDuration","1"
key "Projectile Terrain Offset","3"
key "Surface Clear Owner Time","1"
key "Offhand Attack Shield Block","80"
key "Skill Range Per Ability","2"
key "Summon Life Link Damage Modifier","0"
key "Shackles Of Pain Damage Modifier","1"
key "Decaying Touch Damage Modifier","1"
key "TargetCondition LowHP Percentage","20"
key "Oiled Chance to Burn Boost","30"
key "FirstItemTypeShift","9"
key "SecondItemTypeShift","16"
key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "PickpocketExperienceLevelsPerPoint","4"
key "PersuasionAttitudeBonusPerPoint","5"
key "WandUsesMax","10"
key "AttributeBaseValue","10"
key "AttributeCharCreationBonus","1"
key "AttributeLevelGrowth","2"
key "AttributeBoostGrowth","0.75"
key "AttributeGrowthDamp","0.7"
key "AttributeSoftCap","40"
key "WitsGrowthDamp","0.5"
key "VitalityStartingAmount","18"
key "VitalityExponentialGrowth","1.28"
key "VitalityLinearGrowth","12.5"
key "VitalityToDamageRatio","5"
key "VitalityToDamageRatioGrowth","0.2"
key "ExpectedDamageBoostFromAttributePerLevel","0.065"
key "ExpectedDamageBoostFromSkillAbilityPerLevel","0.015"
key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.025"
key "ExpectedConGrowthForArmorCalculation","1"
key "FirstVitalityLeapLevel","9"
key "FirstVitalityLeapGrowth","1.25"
key "SecondVitalityLeapLevel","13"
key "SecondVitalityLeapGrowth","1.5"
key "ThirdVitalityLeapLevel","16"
key "ThirdVitalityLeapGrowth","1.25"
key "FourthVitalityLeapLevel","18"
key "FourthVitalityLeapGrowth","1.5"
key "DamageBoostFromAttribute","0.05"
key "MonsterDamageBoostPerLevel","0.02"
key "PhysicalArmourBoostFromAttribute","0"
key "MagicArmourBoostFromAttribute","0"
key "VitalityBoostFromAttribute","0.07"
key "DodgingBoostFromAttribute","0"
key "HealToDamageRatio","1.3"
key "ArmorToVitalityRatio","0.55"
key "ArmorRegenTimer","0.01"
key "ArmorRegenConstGrowth","1"
key "ArmorRegenPercentageGrowth","10"
key "ArmorAfterHitCooldown","-7"
key "MagicArmorRegenTimer","0.01"
key "MagicArmorRegenConstGrowth","1"
key "MagicArmorRegenPercentageGrowth","10"
key "MagicArmorAfterHitCooldown","-7"
key "ArmorHeadPercentage","0.15"
key "ArmorUpperBodyPercentage","0.3"
key "ArmorLowerBodyPercentage","0.2"
key "ArmorShieldPercentage","0.5"
key "ArmorHandsPercentage","0.15"
key "ArmorFeetPercentage","0.15"
key "ArmorBeltPercentage","0.1"
key "ArmorAmuletPercentage","0.12"
key "ArmorRingPercentage","0.08"
key "SkillMemoryCostReductionFromAbility","0"
key "CharacterBaseMemoryCapacity","3"
key "CharacterBaseMemoryCapacityGrowth","0.5"
key "CharacterAttributePointsPerMemoryCapacity","1"
key "LoremasterBonusToMemory","2"
key "AbilityBaseValue","0"
key "NumStartingCombatAbilityPoints","2"
key "CombatAbilityCap","900"
key "CombatAbilityLevelGrowth","1"
key "CombatAbilityNpcGrowth","0.1"
key "CombatAbilityDamageBonus","5"
key "CombatAbilityCritBonus","1"
key "CombatAbilityCritMultiplierBonus","5"
key "CombatAbilityAccuracyBonus","5"
key "CombatAbilityDodgingBonus","1"
key "CombatAbilityReflectionBonus","5"
key "LeadershipRange","8"
key "LeadershipDodgingBonus","2"
key "LeadershipAllResBonus","3"
key "NumStartingCivilAbilityPoints","2"
key "CivilAbilityCap","50"
key "CivilAbilityLevelGrowth","4"
key "CivilPointOffset","2"
key "SavethrowLowChance","15"
key "SavethrowHighChance","50"
key "SavethrowBelowLowPenalty","5"
key "SavethrowPenaltyCap","-30"
key "CriticalBonusFromWits","1"
key "InitiativeBonusFromWits","1"
key "WeaponAccuracyPenaltyPerLevel","-20"
key "WeaponAccuracyPenaltyCap","-80"
key "ShieldAPCost","0"
key "CharacterWeightLight","40000"
key "CharacterWeightMedium","70000"
key "CharacterWeightHeavy","120000"
key "WeaponWeightLight","1000"
key "WeaponWeightMedium","3000"
key "WeaponWeightHeavy","6000"
key "HighGroundThreshold","2.4"
key "HighGroundBaseDamageBonus","0.2"
key "HighGroundMeleeRange","2.4"
key "HighGroundRangeMultiplier","2.5"
key "LowGroundBaseDamagePenalty","-0.1"
key "SneakDefaultAPCost","4"
key "SneakSpeedBoost","-30"
key "BlindRangePenalty","3"
key "RangeBoostedGlobalCap","30"
key "SurfaceDurationFromHitFloorReaction","18"
key "SurfaceDurationFireIgniteOverride","12"
key "SurfaceDurationFromCharacterBleeding","-1"
key "SurfaceDurationBlessedCursed","-1"
key "SurfaceDurationAfterDecay","-1"
key "SmokeDurationAfterDecay","6"
key "DualWieldingAPPenalty","2"
key "DualWieldingDamagePenalty","0.5"
key "GhostLifeTime","3"
key "ChanceToSetStatusOnContact","100"
key "AbilityPhysArmorBonusBase","5"
key "AbilityPhysArmorBonusPerPoint","2"
key "AbilityPhysArmorBonusMax","5"
key "AbilityMagicArmorBonusBase","5"
key "AbilityMagicArmorBonusPerPoint","2"
key "AbilityMagicArmorBonusMax","5"
key "AbilityVitalityBonusBase","3"
key "AbilityVitalityBonusPerPoint","1"
key "AbilityVitalityBonusMax","3"
key "SkillAbilityDamageToPhysicalArmorPerPoint","0"
key "SkillAbilityDamageToMagicArmorPerPoint","0"
key "SkillAbilityArmorRestoredPerPoint","5"
key "SkillAbilityVitalityRestoredPerPoint","5"
key "SkillAbilityHighGroundBonusPerPoint","5"
key "SkillAbilityFireDamageBoostPerPoint","5"
key "SkillAbilityPoisonAndEarthDamageBoostPerPoint","5"
key "SkillAbilityAirDamageBoostPerPoint","5"
key "SkillAbilityWaterDamageBoostPerPoint","5"
key "SkillAbilityPhysicalDamageBoostPerPoint","5"
key "SkillAbilityLifeStealPerPoint","10"
key "LifestealFromReflectionModifier","0"
key "SkillAbilityCritMultiplierPerPoint","5"
key "SkillAbilityMovementSpeedPerPoint","30"
key "SkillAbilitySummonsStatsPerPoint","4"
key "SneakingAbilityMovementSpeedPerPoint","6"
key "TalentAttributePointsBonus","2"
key "TalentCombatAbilityPointsBonus","1"
key "TalentCivilAbilityPointsBonus","1"
key "TalentMemoryBonus","3"
key "TalentQuestRootedMemoryBonus","3"
key "SoftLevelCap","20"
key "PickpocketRequirementDecreaseFromFinesse","1"
key "SkillCombustionRadius","3"
key "TalentPerfectionistAccuracyBonus","10"
key "TalentPerfectionistCriticalChanceBonus","10"
key "TalentExecutionerActionPointBonus","2"
key "TalentPointOffset","2"
key "TalentViolentMagicCriticalChancePercent","100"
key "TalentPointPerLevels","5"
key "TalentQuickStepPartialApBonus","1"
key "SkillHeightRangeMultiplier","1"
key "AbilityPersuasionBonusPerPoint","4"
key "FreeMovementDistanceWhenAttacking","1"
key "TalentSneakingDamageBonus","40"
key "MaximumSummonsInCombat","4"
key "SpiritVisionFallbackRadius","10"
key "AbilityPerseveranceArmorPerPoint","5"
key "AiCoverProjectileTurnMemory","2"
key "CarryWeightBase","0"
key "CarryWeightPerStr","10000"
key "MoveToCarryWeightRatio","0.75"
key "TalentResistDeathVitalityPercentage","20"
key "DeflectProjectileRange","1"
key "SummoningAbilityBonus","5"
key "SurfaceAbsorbBoostPerTilesCount","10"
key "TalentWhatARushThreshold","50"
key "IncarnateSummoningLevel","10"
key "CleaveRangeOverride","125"
key "DamageToThrownWeightRatio","0.5"
key "FleeDistance","13"
key "GlobalGoldValueMultiplier","1"
key "PriceGrowth","1.12"
key "FirstPriceLeapLevel","9"
key "FirstPriceLeapGrowth","1.75"
key "SecondPriceLeapLevel","13"
key "SecondPriceLeapGrowth","1.15"
key "ThirdPriceLeapLevel","16"
key "ThirdPriceLeapGrowth","1.5"
key "FourthPriceLeapLevel","18"
key "FourthPriceLeapGrowth","1.15"
key "PriceModCasualDifficulty","2.1"
key "PriceModClassicDifficulty","2.5"
key "PriceModHardcoreDifficulty","2.7"
key "PriceBarterCoefficient","0.1"
key "PriceAttitudeCoefficient","0.005"
key "PriceRoundToFiveAfterAmount","100"
key "PriceRoundToTenAfterAmount","1000"
key "GMCharacterLevelCap","50"
key "GMCharacterAttributeCap","100"
key "GMCharacterArmorCap","999999"
key "GMCharacterResistanceMin","-1000"
key "GMCharacterResistanceMax","1000"
key "GMCharacterAPCap","100"
key "GMCharacterSPCap","3"
key "GMItemLevelCap","50"
key "GMItemAttributeCap","100"
key "GMItemArmorMin","-999999"
key "GMItemArmorMax","999999"
key "GMItemResistanceMin","-1000"
key "GMItemResistanceMax","1000"
key "LoneWolfMaxAPBonus","2"
key "LoneWolfAPBonus","2"
key "LoneWolfMagicArmorBoostPercentage","30"
key "LoneWolfArmorBoostPercentage","30"
key "LoneWolfVitalityBoostPercentage","30"
key "LivingArmorHealPercentage","35"
key "TorturerDamageStatusTurnIncrease","1"
key "UnstableDamagePercentage","100"
key "UnstableRadius","3"
key "TalentResurrectExtraHealthPercent","10"
key "PoisonedFoodDamage","1"
key "PoisonedFoodDamageRange","10"
key "PoisonedFoodDamageMultiplier","40"
key "TraderDroppedItemsPercentage","20"
key "TraderDroppedItemsCap","5"
So i made Combat Cap = 900
Civil Cap = 50

You can change those global variables as you wish in this txt file. And then go over the cap without any problem with your cheat engine. Good luck!

40teeth
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Re: Divinity Original Sin 2

Post by 40teeth »

Hm can someone find the codes for companions attitude? Would like to advance their storylines further

8906
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Re: Divinity Original Sin 2

Post by 8906 »

Carrnage wrote:
Tue Sep 19, 2017 4:00 am
Pongozila your scripts auto activate when the ver number container is opened.
You can fix that by right-clicking it > Group config > uncheck 'Activating this entry activates it's children'.

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