Divinity Original Sin 2

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Zanzer
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Divinity Original Sin 2

Post by Zanzer »

Unlimited Health
Unlimited Action Points
Unlimited Carry Weight
No Cooldown
Unlimited Durability
Unlimited Items
Unlimited Inventory Split
Unlimited Range (thanks qkdingus)
Max Range Limit (thanks qkdingus)
Ignore Line of Sight (thanks qkdingus)
Increase Movement Speed
Selected Character Pointers (after changing attributes or skills, manually spend +1 in-game to save)
Last Item Moved Pointers
Treat Containers as New
Find Item in New Container (must have lucky charm)
Set Treasure Level
Print Global Variables - <address> <name> (<value>) - use float type
Print Treasure Identifiers - shows ID and name of each item (use to find current item ID labels for the Find Item script)

Character Editor new
Selected Character > Game Master Settings
Set the value to 1 and open your Character Sheet

Is GM Variable under Selected Character Pointers (Item Editor) No Longer Working
BACKUP YOUR SAVED GAME!
Set the variable to 1 to enable Game Master mode
Do a Quick Save with F5 and a Quick Load with F8 so the changes take full effect
You can now right-click on your existing gear and select Manage
When you're done cheating, set the Is GM variable back to 0
Quick Save with F5 and Quick Load with F8 to go back to normal

Warning The Find Item hack will replace a container's contents.
This could probably include quest items, so use with caution!
Maybe find an area with lots of containers and then save the game.
Open all of the containers to make sure they don't contain something important.
Then reload the game and use the hack as you please.

Special thanks to TechnoJacker for game share!

Table by Pongozila: http://fearlessrevolution.com/viewtopic ... 506#p17506
Table by Cielos: http://fearlessrevolution.com/viewtopic ... 566#p17566
Table by Vee_: http://fearlessrevolution.com/viewtopic ... 975#p17975

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
EoCApp.CT
v3.6.117.3735
(277.48 KiB) Downloaded 6786 times
EoCApp.CT
v3.6.58.1306
(253.86 KiB) Downloaded 2906 times
EoCApp.CT
v3.0.159.21
(242.76 KiB) Downloaded 746 times
EoCApp.CT
v3.0.150.760
(246.01 KiB) Downloaded 520 times
EoCApp.CT
v3.0.146.969
(232.72 KiB) Downloaded 513 times
EoCApp.CT
v3.0.146.814
(231.01 KiB) Downloaded 1369 times
EoCApp.CT
v3.0.143.909 b
(228.81 KiB) Downloaded 562 times
EoCApp.CT
v3.0.143.324
(228.06 KiB) Downloaded 537 times
EoCApp.CT
v3.0.142.271
(191 KiB) Downloaded 696 times
EoCApp.CT
v3.0.142.47
(175.14 KiB) Downloaded 491 times
EoCApp(old).CT
old alpha version
(35.65 KiB) Downloaded 575 times
EoCApp.CT
v3.0.141.999
(162.73 KiB) Downloaded 592 times
Last edited by Zanzer on Sat Sep 17, 2022 2:04 am, edited 53 times in total.

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Lukacross
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Re: Divinity Original Sin 2

Post by Lukacross »

can you update the table please?

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Contralto
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Re: Divinity Original Sin 2

Post by Contralto »

New update today, I don't know if it worked on the previous patch but it definitely doesn't work on the new one.

omri
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Re: Divinity Original Sin 2

Post by omri »

Can we get an updated table for the newest patch that was released today? :) Please? :)

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Lukacross
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Re: Divinity Original Sin 2

Post by Lukacross »

can someone please update this table.
willing to donate for great editors :D

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

Here's a quick one; it's small but it fills all my needs so far.

v3.0.76.796 +3 Table:
-9999 STATS (one at a time - SEE DESCRIPTION!)
-Set XP Gain per enemy
-Available points don't decrease
Attachments
EoCApp.CT
(1.48 MiB) Downloaded 666 times

SkySpiderGirl
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Re: Divinity Original Sin 2

Post by SkySpiderGirl »

Pongozila wrote:
Thu May 25, 2017 9:53 pm
Here's a quick one; it's small but it fills all my needs so far.

v3.0.76.796 +3 Table:
-9999 STATS (one at a time - SEE DESCRIPTION!)
-Set XP Gain per enemy
-Available points don't decrease
That's good, but all I really need is a health cheat FeelsBadMan :(

Ghost93
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Re: Divinity Original Sin 2

Post by Ghost93 »

yeah we need a new table, old 1 causes at least my game to crash any chance for a updated table?

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

Here's an updated table:

V3.0.76.796 +7

-9999 STATS (one at a time - SEE DESCRIPTION!)
-Set XP Gain per enemy
-Available points don't decrease (updated)
-INF. Durability
-Using an Item gives +1 (ONLY WORKS IF YOU HAVE >2) - unstable if deactivated
-No skill Cooldown (4byte)
-Inf. Life - NOT FULLY TESTED - THIS WAS MADE UNKNOWINGLY ON V3.0.77.309 SO IT MAY NOT WORK ON V3.0.76.796

NOTE: This game mixes a lot of scripts, so yeah using these codes may crash your game, try not to use all at once; especially the stats codes with others. I'm not an expert coder, still I do my best. Please let me know if the "Inf. Life" code works (I tested and worked for me on the boat, outside, in caverns...)
Attachments
EoCApp.CT
(1.81 MiB) Downloaded 530 times
Last edited by Pongozila on Mon May 29, 2017 5:44 pm, edited 1 time in total.

Chae
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Re: Divinity Original Sin 2

Post by Chae »

The most recent version is 3.0.77.309.

"We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!
Fixed Tutorial Treasure
Fixed outlines of characters after they were transformed to any other state
Fixed equipment being invisible for characters that were out of sight
Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
Fixed several issues in new character creation screen:
Fixed tags not showing up for the first custom character
Fixed issue with talents resetting when changing a civil ability
Fixed issue with portrait renderer not removing the helmets
Fixed issue with talent requirements appearing in red even though the character had the ability
Fixed issue with stats not properly resetting when reconnecting to character creation
Fixed a possible crash in character creation when going back to main menu
Savegames are compatible with v3.0.76.796."

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

Chae wrote:
Mon May 29, 2017 4:25 pm
The most recent version is 3.0.77.309.

"We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!
Fixed Tutorial Treasure
Fixed outlines of characters after they were transformed to any other state
Fixed equipment being invisible for characters that were out of sight
Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
Fixed several issues in new character creation screen:
Fixed tags not showing up for the first custom character
Fixed issue with talents resetting when changing a civil ability
Fixed issue with portrait renderer not removing the helmets
Fixed issue with talent requirements appearing in red even though the character had the ability
Fixed issue with stats not properly resetting when reconnecting to character creation
Fixed a possible crash in character creation when going back to main menu
Savegames are compatible with v3.0.76.796."
Indeed right you are, I did not notice that!

Thankfully almost all codes worked without any change, the only one in need of a small update was the "9999 stats".
Thnx and enjoy the updated table. :)
Attachments
EoCApp.CT
(1.81 MiB) Downloaded 553 times

Belnick
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Re: Divinity Original Sin 2

Post by Belnick »

um if we dont want 9999 in strength ?

noone that gives us pts to put out our self, like perk points?

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

Belnick wrote:
Mon Jun 05, 2017 9:49 pm
um if we dont want 9999 in strength ?

noone that gives us pts to put out our self, like perk points?
I'm not trying to be a d!ck or anything but I didn't understand what you're asking... Can you re-phrase that?

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Contralto
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Re: Divinity Original Sin 2

Post by Contralto »

Pongozila wrote:
Mon Jun 05, 2017 10:21 pm
Belnick wrote:
Mon Jun 05, 2017 9:49 pm
um if we dont want 9999 in strength ?

noone that gives us pts to put out our self, like perk points?
I'm not trying to be a d!ck or anything but I didn't understand what you're asking... Can you re-phrase that?
I think that he is asking if he can get it where the levels are adjustable so that not all stats end up as 9999, and we can input lower, customizable, values.

Ganoda
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Re: Divinity Original Sin 2

Post by Ganoda »

Actually, I think he wants a button that gives him, say, 5 ability points to spend.

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