Is Nobutsuna Kamiizumi/上泉信綱 special?
In Battle/Field/Siege - Battle Data, during Battle against Nobutsuna Kamiizumi, his Attack is 142, Defense is 126. Using any other person, being new character or built-in, with whatever edited weapon, title, abilities, the highest attack I can ever get is 129, defense 121.
Is there another hidden data that affects Attack/Defense/Accuracy/Move in battle? I am aware I can simply modify Attack/Defense etc. during battle. However, I am curious if there's some hidden data about the characters that controls this.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is Nobutsuna Kamiizumi/上泉信綱 special?
In Battle/Field/Siege - Battle Data, during Battle against Nobutsuna Kamiizumi, his Attack is 142, Defense is 126. Using any other person, being new character or built-in, with whatever edited weapon, title, abilities, the highest attack I can ever get is 129, defense 121.
Is there another hidden data that affects Attack/Defense/Accuracy/Move in battle? I am aware I can simply modify Attack/Defense etc. during battle. However, I am curious if there's some hidden data about the characters that controls this.
On Q24: Thank you very much for finding out what's going on and providing the scripts. I wonder if there is a data switch for each character that controls whether he is "THE sword saint". Or, is the Attack/Defense for these four people dynamically generated and there is an "if" statement in the game code entering the battle that only returns true for these four saints (something like if ID==487 then xxx).
Shop - Rice Price Changer - RicePrice/10貫/ShopStock/255/Max Doesn't work
(or did I not understand how it works? "Stock Max" works at the page where the store owner asks how many I want) But the Rice Price never changes. It says error, not all results found.
Is there a script for successful negotiation during buying/selling things? for the minigame of clicking three same glyphs?
In Character Editor - Skill Cards editor - sort by type - can't find Kokki 克己。
This can be found in "sort by number" though
Item/Equips/Unknown - Item Amount Editor - Equipment - Armor - Siyunoyoroi, change 0 to 1 leads to some weird error. In the game in the item display page some categories will be missing, Siyunoyoroi isn't installable, later its value becomes 31 instead of 7? In fact this happens to other items as well.
In Character Editor - Skill Cards editor - sort by type - can't find Kokki 克己。
This can be found in "sort by number" though
Item/Equips/Unknown - Item Amount Editor - Equipment - Armor - Siyunoyoroi, change 0 to 1 leads to some weird error. In the game in the item display page some categories will be missing, Siyunoyoroi isn't installable, later its value becomes 31 instead of 7? In fact this happens to other items as well.
Actaully, Item/Equips/Unknown - Value/price/stats has some kind of bug. After you click this (without even selecting any of the sub items), in the game, when you open items page, some category will be missing, such as medicine.
In Character Editor - Skill Cards editor - sort by type - can't find Kokki 克己。
This can be found in "sort by number" though
Item/Equips/Unknown - Item Amount Editor - Equipment - Armor - Siyunoyoroi, change 0 to 1 leads to some weird error. In the game in the item display page some categories will be missing, Siyunoyoroi isn't installable, later its value becomes 31 instead of 7? In fact this happens to other items as well.
Actaully, Item/Equips/Unknown - Value/price/stats has some kind of bug. After you click this (without even selecting any of the sub items), in the game, when you open items page, some category will be missing, such as medicine.
Thank you very much for the response and update in Q26. I actually found out that, even without adding new items to the main character, just opening "Item/Equips/Unknown - Value/price/stats" (check the box in front of Value/price/stats, without checking any sub scripts) already make the item list page in the game erroneous (e.g. medicine category missing). Unchecking the box in front of Value/price/stats makes the problem go away.
Shop - Rice Price Changer - RicePrice/10貫/ShopStock/255/Max Doesn't work
(or did I not understand how it works? "Stock Max" works at the page where the store owner asks how many I want) But the Rice Price never changes. It says error, not all results found.
Is there a script for successful negotiation during buying/selling things? for the minigame of clicking three same glyphs?
Thank you for Q25. A minor suggestion is why not let users decide the rice price? Is there a reason to fix it to 10/200/500/1000/2550?
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細心想想,它能正確顯示出敵我雙方的隊伍,儘管城的名字錯誤(我用 browse this memory region 看內容發覺和 "檜山城" 一樣 ),應該是沒什麼問題才對,這次再一次玩海賊試多次吧。
Just to make sure, this edits the data in memory, not data in saved files, correct? E.g. can it edit the new characters created in the game permanently?
Just to make sure, this edits the data in memory, not data in saved files, correct? E.g. can it edit the new characters created in the game permanently?
Thank you for your response in Q30. I was asking because I would like to edit the new character's cards. They don't have any (just one or two), and they can't learn beyond the basic ones (they stop learning when reaching level 4 in different categories) (except when you are using a new character as the main character). I can change those in memory but when you have a bunch of new characters in the game...
I could not find the save data editor you mentioned. But anyway, thanks for this awesome memory editor.
Edit: ok I finally understood how to resurrect a character. I have a few suggestions, as the way the editor works now is very confusing.
Take 长野业正 (536) for example. Hex is 218.
1. Now my guess is "For UnitID confirm, don't change" is just a list of characters. You can change it, but it won't have any effects. This is kinda confusing because when you input "Taiko5DX.exe+2504F2F+2C*218" into "BaseAddress", the name 长野业正 (536) won't show anywhere. This item "For UnitID confirm, don't change" still shows 0- 青山忠诚。
2. when you input "Taiko5DX.exe+2504F2F+2C*218" into "BaseAddress", its value actually shows "0: Katsuyama/胜山馆". This confused the hell out of me. Again, I am trying to edit 长野业正 (536), not a city; and the name 长野业正 (536) doesn't show up anywhere.
3. "For UnitID confirm, don't change" appears 2 times, one outside of "BaseAddress", one inside "BaseAddress". It makes you think it is important, and it is the only item that shows a character's name in this part of the table (which confusingly is not necessarily the name you want).
4. Even more confusing is that if you input "Taiko5DX.exe+2504F2F+2C*218" into "For UnitID confirm, don't change", it gives you "32768". If I input "Taiko5DX.exe+24F35A4+24*205", which is supposed to be 豊臣秀吉, into "for UnitID confirm, don't change", it gives me 1305: None.
Instead, if you choose 537 in its value, it gives you 7FF765E20020 in the address, when you double click this string, in the pop-up window it shows "Taiko5DX.exe+20=537" - which seems wrong. How could the address be "Taiko5DX.exe+20"?
5. My suggestions are:
a. Change the description "For UnitID confirm, don't change", into "list of characters, only for reference".
b. when you input "Taiko5DX.exe+2504F2F+2C*218" into "BaseAddress", show its name 长野业正 (536) somewhere (for example, in the value field), not "0: Katsuyama/胜山馆".
c. In the FAQ, also mention that by "moving the character to a nearby base, you simply choose it in the "BaseAddress - Base" dropdown list.
Last edited by taikoforfun on Sat Jun 18, 2022 3:57 pm, edited 1 time in total.