Game Engine: Unknown
Game Version: Build8368317
Game Release: May 10
Game Genres: Tactical RPG (Turn Based Battle)
Steam Website:
Other Info:I created it as requested.
Some functions were borrowed from the creator since he/she already existed.
Credit:Shaiming Long(Item list)/jmh(XP)
Q.What can do and edit with this?
Edit Money,EXP Multiplier,Item and Equip Editor,Character Editor,Skill Editor
May16 V1.75 added Level,Special Skill,Gain EXP and Skill EXP of a specific values.
You can change the level during the battle, but it doesn't seem to make sense.
If you change the level during normal time, the strength will go up and down at once.
Special skills seem to be handled differently than regular skill slots.
Minor Fix SkillEXP Multiplier by Khayman
Code: Select all
[ENABLE]
aobscanmodule(SKILLXP,MakaiKingdom.exe,41 89 52 04 3B C2)
alloc(newmem,$1000,SKILLXP)
label(return)
alloc(SkillExpMultiplier,4)
registersymbol(SkillExpMultiplier)
SkillExpMultiplier:
dd #10
newmem:
//start here
push ecx
mov ecx,[r10+04]
sub edx,ecx
imul edx,[SkillExpMultiplier]
add edx,ecx
pop ecx
//end here
mov [r10+04],edx
cmp eax,edx
jmp return
SKILLXP:
jmp newmem
nop
return:
registersymbol(SKILLXP)
[DISABLE]
SKILLXP:
db 41 89 52 04 3B C2
unregistersymbol(*)
dealloc(*)
Gain Mana x10 by Khayman
Code: Select all
{ Game : Makai Kingdom: Reclaimed and Rebound
Version:
Date : 2022-05-15
Author : Shiroi Okami
Gained mana x10
}
[ENABLE]
aobscanmodule(INJECT_MANA_GAIN,MakaiKingdom.exe,01 97 CC 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_MANA_GAIN)
label(code)
label(return)
newmem:
code:
imul edx, #10
add [rdi+000000CC],edx
jmp return
INJECT_MANA_GAIN:
jmp newmem
nop
return:
registersymbol(INJECT_MANA_GAIN)
[DISABLE]
INJECT_MANA_GAIN:
db 01 97 CC 00 00 00
unregistersymbol(INJECT_MANA_GAIN)
dealloc(newmem)
Skill ID List for Dropdown list
Freezes if you enter the wrong number, so investigation is tricky.
Code: Select all
1:Fist of Fury
2:Galactic Blast
3:Falling Heaven
4:Raging Fury
5:Paradise Lost
6:Circle of Life
501:HP+1
502:HP+2
503:HP+3
504:HP+4
505:HP+5
506:HP+6
507:HP+7
508:HP+8
511:SP+1
512:SP+2
513:SP+3
514:SP+4
515:SP+5
516:SP+6
517:SP+7
518:SP+8
521:ATK+1
522:ATK+2
523:ATK+3
524:ATK+4
525:ATK+5
526:ATK+6
527:ATK+7
528:ATK+8
531:DEF+1
532:DEF+2
533:DEF+3
534:DEF+4
535:DEF+5
536:DEF+6
537:DEF+7
538:DEF+8
541:INT+1
542:INT+2
543:INT+3
544:INT+4
545:INT+5
546:INT+6
547:INT+7
548:INT+8
551:RES+1
552:RES+2
553:RES+3
554:RES+4
555:RES+5
556:RES+6
557:RES+7
558:RES+8
561:TEC+1
562:TEC+2
563:TEC+3
564:TEC+4
565:TEC+5
566:TEC+6
567:TEC+7
568:TEC+8
571:EXP+10%
572:EXP+20%
573:EXP+30%
574:EXP+40%
575:EXP+50%
576:EXP+60%
577:EXP+70%
578:EXP+80%
581:MONEY+10%
582:MONEY+20%
583:MONEY+30%
584:MONEY+40%
585:MONEY+50%
586:MONEY+60%
587:MONEY+70%
588:MONEY+80%
591:MANA+10%
592:MANA+20%
593:MANA+30%
594:MANA+40%
595:MANA+50%
596:MANA+60%
597:MANA+70%
598:MANA+80%
601:MOVE+2
602:MOVE+5
603:MOVE+7
604:MOVE+10
605:MOVE+12
606:MOVE+15
607:MOVE+17
608:MOVE+20
611:JUMP+2
612:JUMP+5
613:JUMP+7
614:JUMP+10
615:JUMP+12
616:JUMP+15
617:JUMP+17
618:JUMP+20
701:Dagger
702:Sword
703:Katana
704:Beam Saber
705:Rapier
706:Morningstar
707:Spear
708:Axe
709:Nunchaku
710:UFO
711:Staff
712:Book
713:Rifle
714:Gatling Gun
715:Bazooka
716:Cannon
717:Remote
718:Flamethrower
719:Drill
720:Drum
721:Fan
722:Hammer
723:Shovel
724:Bomb
725:Magnet
726:Frying Pan
727:Box
728:Fishing Pole
729:Syringe
730:Wrench
731:Balloon
732:Pie
733:Magic Skills
734:Healing Skills
735:Passive Skills
1000:Power Strike
1001:Energy Blast
1510:Wind
0:None
*:Misc
Q1.Can you add a script for infinite turns?
Usually in such games, 1 or 0 is the opposite number, creating a flag.
However, in the case of this game, movement and attack are separate, so I couldn't understand the flag.
If I or anyone can find it, I will implement Infinite turn.
However, in the case of this game, movement and attack are separate, so I couldn't understand the flag.
If I or anyone can find it, I will implement Infinite turn.
Q2.Script for use skill for free ?
Infinite SP for both is already available.(In Misc,Scripts to watch out for)
Basically, the turn never changes on its own, and as long as you only turn it on when you are on ally side, you should be fine.
I also found out that the skills of each character could be changed.
But making a list for this is going to be a hassle.
Basically, the turn never changes on its own, and as long as you only turn it on when you are on ally side, you should be fine.
I also found out that the skills of each character could be changed.
But making a list for this is going to be a hassle.
Change Logs
May 15 added V1
May 16 V1.5 added Attribute and State for Unit Editor
Skill Editor(still risky to change,Must they be in the same category and Existent?)
OHK InfiniteSP GodMode(All of them for both)
Identification of ally and foe doesn't make much sense, so it is left as it is.
Fix dropdown list issue.
May 16 V1.5 added Attribute and State for Unit Editor
Skill Editor(still risky to change,Must they be in the same category and Existent?)
OHK InfiniteSP GodMode(All of them for both)
Identification of ally and foe doesn't make much sense, so it is left as it is.
Fix dropdown list issue.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1