Setting wound status to "unit lost" did not work. Setting Lost resilience to an appropriate number so that the result resilience for knight is 0, didnt work either. Although I get the icon that the unit is lost, but the "commune" button is still greyed out.
Now, I'm going to try setting resilience to 1 and making the knight die in a mission. I believe this should work. I was wondering if there was a quicker way.
Just add new mission no expiry script. Tested on early game, steam version
Most of the testing done on early game due to much restarting progress to create scripts
Missions no expire (made changes to it to be more stable, now missions will still exist but the icons will disappear, this is more stable) (to see which planets have mission, just mouse over and see which of them will have bloom level increase).
Add X number of AP to your units when end turn
(the number inside can be edited to your heart's desire)
(this is not inf ap script, so less cheaty)
(default is +1, so your units will start with 4 AP)
Hey, thanks for the table
Still I could get the "unlimited remains" working.
Pity, that's the only one I really use... Mayb I am doing something wrong, is there any conditions to how to use it ?
Hey guys, can some please fix this table especially the fast construction and all equipment?I tried to on my own and after 2 days I’ve come up with nothing but frustration. If not can some please provide vivid and informative instructions as to how I can do it without referencing the CE tutorial? Thank you!
[ENABLE]
{$lua}
if syntaxcheck then return end
local addr = getAddress("[[[[[[campaign+(DWORD)[campaign+23]+27]+B8]]+10]+98]+20]")
local size = readInteger(addr + 0x18)
addr = readPointer(addr + 0x10) + 0x20
for i = 1, size do
local item = readPointer(addr) + 0x20
item = readPointer(item)
local name = readString(item + 0x14, 256, true)
printf("%08X %s", item, name)
addr = addr + 0x08
end
{$asm}
assert(true)
[DISABLE]