I figured out Infinite reload time for ninja weapons
Code: Select all
[ENABLE]
aobscanmodule(NinjaWeaponReloadINJECT,Neptunia x SENRAN KAGURA Ninja Wars.exe,F3 0F 11 46 04 44) // should be unique
alloc(newmem,$1000,NinjaWeaponReloadINJECT)
label(code)
label(return)
newmem:
mov [rsi+04],(float)0
code:
//movss [rsi+04],xmm0
jmp return
NinjaWeaponReloadINJECT:
jmp newmem
return:
registersymbol(NinjaWeaponReloadINJECT)
[DISABLE]
NinjaWeaponReloadINJECT:
db F3 0F 11 46 04
unregistersymbol(NinjaWeaponReloadINJECT)
dealloc(newmem)
here is my take on Tuuup's infinite Ninja Weapon code
Code: Select all
[ENABLE]
aobscanmodule(NinjaWeaponINJECT,Neptunia x SENRAN KAGURA Ninja Wars.exe,2B C3 85 C0 B9 00 00 00 00) // should be unique
alloc(newmem,$1000,NinjaWeaponINJECT)
label(code)
label(return)
newmem:
add eax,0
code:
//sub eax,ebx
test eax,eax
mov ecx,00000000
jmp return
NinjaWeaponINJECT:
jmp newmem
nop 4
return:
registersymbol(NinjaWeaponINJECT)
[DISABLE]
NinjaWeaponINJECT:
db 2B C3 85 C0 B9 00 00 00 00
unregistersymbol(NinjaWeaponINJECT)
dealloc(newmem)
I saw that the game updated some of the stuff still works
but the new item offset is
"Neptunia x SENRAN KAGURA Ninja Wars.exe"+A56258