Can you make all monsters summonable everywhere (or make the monsters replacable or something)? Having to scatter my units around to 5 different locations and back is kinda annoying.
I got a problem when using consume item pointers to modify Eternal Hellfire, the value always shows "??", rest of the consume items are working fine though.
The address of the Eternal Hellfire shows "1DB14948BFC", seems weird comparing with others' "[ConsumeItemPointer]-9C+4*XX" format. Can you help me to verify? Thanks a lot!
1. to "Have all magic" you need to highlight your troop via CLASS then view the magic to update the address
2. to make monster have all magic, first go to class then view monster..
after that, change "sex and _classCategory to 1 to have all male magic, or 2 to have all female magic..
This will make your monster can change class to human except still treated as monster..
to make it just have all magic for monster (without change to human), just change back "sex" and "_classCategory " to the original value
@aanpsx bro can you make mana miracle cheat please, thanks before bro. and passive skill editor
for make mana miracle cheat, I can't figure it out for now, but you can try "summoned Monster" then activate "Mannually get mana miracle monster", after that change class that unit to make it mana miracle monster..
For passive editor, you can change it with stats pointer, but it will revert back to original, so i suggest you try "Class Freedom" --> this will make your monster/unit can change back to lower class but all skill still intact/permanent (You can combine with "reset Lv" to make it your knight can have all abilities/passive skill for all class)
and I will be very grateful if you or someone can complete the ID list (passive, magic, art, monster ID, and class ID) just to make this table complete for everyone
1. to "Have all magic" you need to highlight your troop via CLASS then view the magic to update the address
2. to make monster have all magic, first go to class then view monster..
after that, change "sex and _classCategory to 1 to have all male magic, or 2 to have all female magic..
This will make your monster can change class to human except still treated as monster..
to make it just have all magic for monster (without change to human), just change back "sex" and "_classCategory " to the original value
Thanks for the Great Cheat, but can you please make the movement Can Be Edited not all map but maybe 10, Move in All Map kill the fun and there seem to be a little stutter when selected char move