Brigandine The Legend of Runersia

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Loah26
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Brigandine The Legend of Runersia

Post by Loah26 »

Brigandine The Legend of Runersia(Steam)

Game Engine: Unity
Game Version: Build8533125
Game Release: May 11
Game Genres: Turn-based Battle
Steam Website:

Q.What can do and edit with this?
Menu,Level,EXP,Stats,Item,Equip,InBattle,etc (Over 60 Scripts in total)


20 May V8 Added BattleDataViewer,ExpMultiplier

Enemy betray us,Auto or Manual can be setting for both

If you use betray us, that's all you need to win, and enemy will self-destruct on their own.

Basically, you can no longer attack with anything other than friendly fire, so be careful.

If you put the enemy in manual mode, you can also take retreat actions, so you can win without doing anything.
Useful Information
I've compiled a list of particularly useful equipment.
Equippable by All Monsters

Attribute
452:Crimson Gem☆☆☆-Flame Attribute Effects Attack and Defense. Accuracy+5%
453:Sapphire Gem☆☆☆-Frost Attribute Effects Attack and Defense. Evasion+5%
454:Jade Gem☆☆☆-Thunder Attribute Effects Attack and Defense. Critical Rate+10%
455:Lunar Gem☆☆☆-Holy Attribute Effects Attack and Defense. ShieldBlockRate15%
456:Onyx Gem☆☆☆-Dark Attribute Effects Attack and Defense. MagicResistance+15%

MagicCost
421:Bell of Serenity☆☆-MagicCost-20

Mobility
459:Rapid Band☆☆☆-AGI6 Mobility1

Prevent All
464:Protection Band☆☆☆-Inflicts Inorganic Body.Prevents Poison,Pralyze,Silence,Faint,Petrify,Charm

Revival
430:Lapix Exilis☆☆-Inflicts Miracle Revival.Return to full HP after being defeated only once.

Experience
463:Spirit Band☆☆☆-EXP Gained+50%



Equippable by All Knights

Attribute
436:Inferno Amulet☆☆☆-Flame Attribute Effects Attack and Defense.Evasion+5%
437:Glacial Amulet☆☆☆-Frost Attribute Effects Attack and Defense.Evasion+5%
438:Earthen Amulet☆☆☆-Thunder Attribute Effects Attack and Defense.Critical Rate+5%
439:Celestial Amulet☆☆☆-Holy Attribute Effects Attack and Defense.ShieldBlockRate+15%
440:Obsidian Amulet☆☆☆-Dark Attribute Effects Attack and Defense.MagicResistance+15%

Command Range
444:Mercy Medallion☆☆☆-RunePow30 CommandRange1
450:Ribbon of Ego☆☆☆-Dark Attribute Effects Attack and Defense.DEF10 STR7 CommandRange3

Mobility
443:Rapid Medallion☆☆☆-AGI6 Mobility1

Prevent All
448:Mineral Talisman☆☆☆-Inflicts Inorganic Body.Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
472:Justice Mana Stone☆☆☆-Frost,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
473:Glory Mana Stone☆☆☆-Flame,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
474:Freedom Mana Stone☆☆☆-Thunder,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
475:Sanctity Mana Stone☆☆☆-Holy,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
476:Ego Mana Stone☆☆☆-Dark,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.

Revival
408:Lapis Animus☆☆-Inflicts Miracle Revival.Return to full HP after being defeated only once.

Double Action
451:Zoar's Tears☆☆☆-RunePow-400 Range-10 Inflicts Double Action.Allows unit to act again after their initial action.

Experience
447:Spirit Medallion☆☆☆-EXP Gained+50%
Description for Consume Items Edit:May 14
Consume Items,Sort by Rarity

Life Potion:A potion that very slightly increases maximum HP.
Magic Potion:A potion that very slightly increases maximum MP.
Power Potion:A potion that very slightly increases maximum STR.
Wisdom Potion:A potion that very slightly increases maximum INT.
Speed Potion:A potion that very slightly increases maximum AGI.
Mana Potion:A potion that very slightly increases the user's RunePow.

Warrior's Drug:A powerful drug that decreases MP,INT and AGI in return for gaining HP And STR.
Wizard's Drug:A powerful drug that decreases HP,STR and AGI in return for gaining MP and INT.
Acrobat's Drug:A powerful drug that decreases HP,Mp and INT in return for gaining STR and AGI.
Chaotic Drug:A powerful drug that decreases STR.INT,and AGI in return for gaining HP and MP.

Panacea:A miracle medicine that immediately heals a wounded knight and returns them to the frontlines.
Revival Stone:A miraculous stone that recalls a fallen monster's spirit back to its body.Use it from the Summon menu.

Life Pill:A potion that slightly increases maximum HP.
Magic Pill:A potion that slightly increases maximum MP.
Power Pill:A potion that slightly increases maximum STR.
Wisdom Pill:A potion that slightly increases maximum INT.
Speed Pill:A potion that slightly increases maximum AGI.
Mana Pill:A potion that slightly increases maximum RunePow.

Infernal Eyeball:A secret treasure that drives a Maneater wild,unlocking more power.
Serpentine Gem:A forbidden secret treasure that gives a Sea Serpent unusual powers.
Champion Medal:A secret treasure that is considered the mark of the Lizard King.
Missing Link:A secret treasure that draws out a monster's latent potential and allows it to class change regardless of level.
Eternal Hellfire:A secret treasure that awakens a Dragon to its primordial form.

EnlightenmentScroll:A scroll that boosts a knight's proficiency tier.
Rebirth Elixir:An elixir that reduces a unit's level byone without reducing their current stats.

Elixir of Life:A potion that increases maximum HP.
Elixir of Magic:A potion that increases maximum MP.
Elixir of Power:A potion that increases maximum STR.
Elixir of Wisdom:A potion that increases maximum INT.
Elixir of Speed:A potion that increases maximum AGI.
Elixir of Mana:A potion that increases maximum RunePow.
Elixir of Influence:A potion that increases maximum total Command Range.
Brigandine Equipment IDs List for dropdown selection Edit:May 15
Simply paste this list as is to create a drop-down list.

A drop-down list is a function that allows you to name the values for a specific address.

Right-click on an address and select Set/Change dropdown selection options

Copy and paste the list, check these two checkboxes, and close.(However, this is your preference, so anything is fine.)
-Disallow manual user input
-Make the record display values like the dropdown list

This feature is available in both CTs, the change of equipment hasn't yet been implemented.
But once this is in place, all that is left should be tracing?

Equipment ID with detailed description Sort by Type

Code: Select all

-Sword-
1:Steel Sword☆-Attack8
2:Light Sword☆-MP8 INT5
3:Silver Sword☆-MP8 INT5
4:Guard's Sword☆-Defense5 MP8
5:Frost Sword☆-Frost Attribute
6:Holy Sword☆-Holy Attribute
-Longsword-
7:Steel Longsword☆-Attack8
8:Light Longsword☆-Accuracy+8%
9:Swift Longsword☆-Attack3 AGI5
10:Thunder Longsword☆-Thunder Attribute
-Hatchet-
11:Steel Hatchet☆-Attack8
12:Light Hatchet☆-Accuracy+8%
13:Guard's Hatchet☆-Defence5 HP8
14:Flame Hatchet☆-Flame Attribute
15:Frost Hatchet☆-Frost Attribute
-Spear-
16:Steel Spear☆-Attack8
17:Light Spear☆-Accuracy+8%
18:Swift Spear☆-Attack3 AGI5
19:Frost Spear☆-Frost Attribute
20:Thunder Spear☆-Thunder Attribute
144:Jeweled Trishula☆☆☆-Frost Attribute Attack15 MP20 Mobility1
145:Lightning Gungnir☆☆☆-Thunder Attribute Attack15 MP30 INT10
-Knuckles-
21:Steel Knuckles☆-Attack8
22:Light Knuckles☆-Accuracy+8%
23:Swift Knuckles☆-Attack3 AGI5
24:Holy Knuckles☆-Holy Attribute
25:Frost Knuckles☆-Frost Attribute
26:Flame Knuckles☆-Flame Attribute
146:Arhat Fists☆☆☆-Holy Attribute Attack18 AGI3 Inflicts Double Movement.Allows unit to move again after attack.
147:Inferno Knuckles☆☆☆-Flame Attribute Attack10 Defense5 HP50 Accuracy+10%
-Dagger-
27:Steel Dagger☆-Attack8
28:Light Dagger☆-Accuracy+8%
29:Swift Dagger☆-Attack3 AGI5
30:Frost Dagger☆-Frost Attribute
31:Thunder Dagger☆-Thunder Attribute
150:Mongrel Dagger☆☆☆-Thunder Attribute Attack17 AGI5 Mobility1 Accuracy+5%
-Lute-
32:Wisdom Lute☆-INT8
33:Magic Lute☆-MP15
34:Silver Lute☆-MP10 INT8
35:Thunder Lute☆-Thunder Attribute
151:Celestial Lute☆☆☆-Thunder Attribute MP30 INT10 Inflicts Double Movement.Allows unit to move again after attack.
-Edges-
36:Steel Edges☆-Attack8
37:Light Edges☆-Accuracy+8%
38:Swift Edges☆-Attack3 AGI5
39:Dark Edges☆-Dark Attribute
104:Cursed Edges☆☆-Dark Attribute Attack10 Evasion+2%
105:Holy Flame Edges☆☆-Flame and Holy Attribute MP10 Accuracy+7%
106:Dark Frost Edges☆☆-Frost and Dark Attribute AGI7 Critical Damage+5%
152:Tyrfing☆☆☆-Dark Attribute Attack13 INT20 Mobility1
153:Double Dragons☆☆☆-Thunder Attribute Attack10 MP30 AGI5 Critical Rate+4%
-Bow-
40:Steel Bow☆-Attack8
41:Light Bow☆-Accuracy+8%
42:Thunder Bow☆-Thunder Attribute
107:Lightning Recurve☆☆-Thunder Attribute Accuracy+12%
108:Holy Thunder Bow☆☆-Thunder and Holy Attribute Attack3 HP8 AGI5
109:Dark Thunder Bow☆☆-Thunder and Dark Attribute MP15 INT8
154:Gandiva☆☆☆-Thunder Attribute Attack10 MP30 Mobility1
155:Phoenix Feller☆☆☆-Attack30 AGI8 Mobility1
-Rod-
43:Wisdom Rod☆-INT8
44:Magic Rod☆-MP15
45:Silver Rod☆-MP8 INT5
46:Holy Rod☆-Holy Attribute
110:Divine Rod☆☆-Holy Attribute MP15 INT8
111:Crimson Rod☆☆-Flame Attribute HP-20 MP30 INT10
112:Ice Rod☆☆-Frost Attribute HP-20 MP30 INT10
113:Lightning Rod☆☆-Thunder Attribute Defense-5 MP30 INT10
114:Malefic Rod☆☆-Dark Attribute MP15 INT5
156:Holy Mother Rod☆☆☆-Holy Attribute HP30 MP40
157:Magma Rod☆☆☆-Flame Attribute Defense15 MP20 INT20
158:Blizzard Rod☆☆☆-Frost Attribute Defense15 MP20 INT20
-Wand-
47:Wisdom Wand☆-INT8
48:Magic Wand☆-MP15
49:Silver Wand☆MP8 INT5
50:Flame Wand☆-Flame Attribute
51:Frost Wand☆-Frost Attribute
52:Thunder Wand☆-Thunder Attribute
159:Volcanic Wand☆☆☆-Flame Attribute MP20 INT25
160:Mlefic Wand☆☆☆-Dark Attribute MP20 INT20 AGI10
-Claws-
53:Steel Claws☆-Attack8
54:Light Claws☆-Accuracy+8%
55:Guard's Claws☆-Defense5 HP8
56:Swift Claws☆-Attack3 AGI5
57:Flame Claws☆-Flame Attribute
58:Holy Claws☆-Holy Attribute
59:Dark Claws☆-Dark Attribute
120:Blazing Claws☆☆-Flame Attribute Attack5 Accuracy+7%
121:Ice Claws☆☆-Frost Attribute Defense7 Counter Damage+5%
122:Lightning Claws☆☆-Thunder Attribute AGI3 Accuracy+8%
123:Malefic Claws☆☆-Dark Attribute Attack5 Defense7
124:Divine Claws☆☆-Holy Attribute AGI3 Accuracy+5%
148:Lightning Talons☆☆☆-Thunder Attribute Attack15 AGI5 Inflicts Faint.Normal attacks have 20% chance of inflicting Faint.
164:Judgement Claws☆☆☆-Holy Attribute Attack16 AGI7
165:Inferno Claws☆☆☆-Flame Attribute Attack17 Defense10 Counter Damage+8%
166:Onyx Claws☆☆☆-Dark Attribute Attack14 Mobility1 Inflicts Silence.Normal attack have 20% chance of inflicting Silence.
-Fangs-
60:Steel Fangs☆-Attack8
61:Light Fangs☆-Accuracy+8%
62:Guard's Fangs☆-Defense5 HP8
63:Swift Fangs☆-Attack3 AGI5
64:Frost Fangs☆-Frost Attribute
65:Thunder Fangs☆-Thunder Attribute
125:Ice Fangs☆☆-Frost Attribute Attack9 AGI3 Accuracy+5%
126:Divine Fangs☆☆-Holy Attribute Accuracy+12%
127:Ophidian Fangs☆☆-Thunder Attribute Attack9 AGI3 Accuracy+5%
128:Malefic Fangs☆☆-Dark Attribute Attack19 Accuracy-10%
167:Inferno Fangs☆☆☆-Flame Attribute Attack15 AGI10 Mobility1
168:Wild Fangs☆☆☆-Thunder Attribute Attack15 Defense10 MP20 Inflicts HP Recover.Recovers 5% of Max HP at every turn.
169:Frigid Fangs☆☆☆-Frost Attribute Attack13 HP30 MP20 Inflicts Water HP Recover.Recovers 10% of Max HP while on Water terrain.
-Hooves-
66:Steel Hooves☆-Attack8
67:Guard's Hooves☆-Defense5 HP8
68:Silver Hooves☆-MP8 INT5
69:Holy Hooves☆-Holy Attribute
70:Dark Hooves☆-Dark Attribute
170:White Tempest☆☆☆-Holy Attribute Defense10 MP30 INT15
171:Elegant Soles☆☆☆-Dark Attribute Attack13 MP20 INT10
-Pearl-
71:Power Pearl☆-Attack8
72:Light Pearl☆-Accuracy+8%
73:Silver Pearl☆-MP10 INT8
74:Guard's Pearl☆-Defense5 HP8
75:Swift Pearl☆-Attack3 AGI5
-Blade-
76:Ice Blade☆☆-Frost Attribute Attack3 AGI5
77:Divine Blade☆☆-Holy Attribute Attack8 Accuracy+5%
78:Mithril Blade☆☆-Attack8 MP25 INT8
79:Lightning Blade☆☆-Thunder Attribute Attack5 Accuracy+8%
80:Cursed Blade☆☆-Dark Attribute Attack12 INT6 Accuracy-5%
81:Blazing Blade☆☆-Flame Attribute Attack13 Defense4 HP6 INT-10
137:Blade of Durendal☆☆☆-Frost Attribute Attack13 MP15 Accuracy+5% Magic Resistance+5%
138:Blade of Arondight☆☆☆-Holy Attribute Attack13 Defense5 HP20 Counter Damage+5%
139:Seven Stars Cutlass☆☆☆-Dark Attribute Attack15 AGI5 Inflict Charm.Normal Attacks have 20% chance of inflicting Charm.
-Rapier-
82:Holy Thunder Rapier☆☆-Thunder Attribute Attack8 AGI4
83:Lightning Rapier☆☆-Thunder and Holy Attribute Attack7 Accuracy+5%
84:Dark Thunder Rapier☆☆-Thunder and Dark Attribute Attack12 Accuracy-5% Counter Damage+5%
85:Conflicting Rapier☆☆-Holy and Dark Attribute MP15 INT8
140:Lightning  Scimitar☆☆☆-Thunder Attribute Attack14 Critical Rate+5%
141:Arid Crescent☆☆☆-Attack25 Defense7 HP20 Evasion+5% Critical Damage+10%
-Axe-
86:Blazing Axe☆☆-Flame Attribute Attack19 Accuracy-5%
87:Ice Axe☆☆-Frost Attribute Defense7 Accuracy+5%
88:Holy Frost Axe☆☆-Frost and Holy Attribute Attack4 Defense10
89:Conglicting Axe☆☆-Holy and Dark Attribute Attack4 Accuracy+10%
142:Inferno Axe☆☆☆-Flame Attribute Attack10 HP50 Accuracy+7%
143:Scintillant Ice Axe☆☆☆-Frost Attribute Attack15 Defense7
-Lance-
90:Ice Lance☆☆-Frost Attribute Attack9 AGI3
91:Lightning Lance☆☆-Thunder Attribute MP25
92:Aqua Lance☆☆-Frost Attribute MP20 INT3
93:Conglicting Lance☆☆-Holy and Dark Attribute AGI7 Accuracy+5%
-Knuckles-
94:Divine Knuckles☆☆-Holy Attribute Accuracy+12%
95:Blazing Knuchles☆☆-Flame Attribute Attack9 Accuracy+3%
96:Cursed Knuckles☆☆-Dark Attribute Accuracy+8% Critical Rate+4%
97:Lightning Knuckles☆☆-Thunder Attribute AGI7 Accuracy+5%
-Knife-
98:Ice Knife☆☆-Frost Attribute AGI7 Accuracy+5%
99:Conflicting Knife☆☆-Holy and Dark Attribute MP15 INT8
100:Lightning Knife☆☆-Thunder Attribute Attack7 Accuracy+5%
149:Hunting Knife☆☆☆-Frost Attribute Attack13 Defense7 MP15 Critical Rate+10%
-Oud-
101:Elven Oud☆☆-MP25 INT10 Evasion+5%
102:Lightning Oud☆☆-Thunder Attribute INT5 AGI5
103:Mardu Oud☆☆-Thunder Holy Dark Attribute MP20
-Staff-
115:Divine Staff☆☆-Holy Attribute Attack10 AGI2
116:Crimson Staff☆☆-Flame Attribute Defense-5 MP20 INT8
117:Aqua Staff☆☆-Frost Attribute Defense-5 MP20 INT8
118:Lightning Staff☆☆-Thunder Attribute HP-20 MP30 INT5 AGI3
119:Malefic Staff☆☆-Dark Attribute MP15 INT5
162:Ancestral Staff☆☆☆-Holy Attribute Attack25 AGI5 Counter Damage+5%
163:Permafrost Scepter☆☆☆-Frost Attribute MP20 INT18 Mobility1
-Rims-
129:Divine Rims☆☆-Holy Attribute MP15 INT5
130:Cursed Rims☆☆-Dark Attribute Defense7 MP15
131:Conflicting Rims☆☆-Dark and Holy Attribute MP25
-Orb-
132:Crimson Orb☆☆-Flame Attribute Defense10 Accuracy+5%
133:Aqua Orb☆☆-Frost Attribute MP20 AGI5
134:Lightning Orb☆☆-Thunder Attribute MP20 INT5
135:Cursed Orb☆☆-Dark Attribute MP15 AGI10
136:Divine Orb☆☆-Holy Attribute AGI5 Accuracy+10%
-Gem-
161:Thunderous Gem☆☆☆-Thunder Attribute MP20 INT26 Evasion+5%
452:Crimson Gem☆☆☆-Flame Attribute Effects Attack and Defense. Accuracy+5%
453:Sapphire Gem☆☆☆-Frost Attribute Effects Attack and Defense. Evasion+5%
454:Jade Gem☆☆☆-Thunder Attribute Effects Attack and Defense. Critical Rate+10%
455:Lunar Gem☆☆☆-Holy Attribute Effects Attack and Defense. ShieldBlockRate15%
456:Onyx Gem☆☆☆-Dark Attribute Effects Attack and Defense. MagicResistance+15%
-Core-
172:Orichalcum☆☆☆-Dark and Flame Attribute Defense15 HP70
173:Conflicting Core☆☆☆-Holy and Dark Attribute Attack22 Mobility1
174:Activation Core☆☆☆-Attack23 HP50 Accuracy+20% MagicResistance+10%
-Mail-
175:Steel Mail☆-Defense8
176:Scale Mail☆-Defense5 Evasion+4%
177:Heavy Mail☆-Defense4 HP10
178:Fine Mail☆-Defense3 HP6 Evasion+3%
179:Tough Mail☆-HP10 Evasion+3%
235:Mithril Mail☆☆-Defense15
236:Crimson Mail☆☆-Flame Attribute Defense7
239:Sacred Mail☆☆-Holy Attribute Defense7
303:Viking Mail☆☆☆-Flame Attribute Defense12 HP45 Accuracy+5%
304:Royal Mail☆☆☆-Frost Attribute Defense10 HP30 Accuracy+10% Evasion+5%
-Jacket-
180:Steel Jacket☆-Defense8
181:Hunting Jacket☆-Defense4 Evasion+5%
182:Heavy Jacket☆-Defense4 HP10
183:Fine Jacket☆-Defense3 HP6 Evasion+3%
184:Touch Jacket☆-HP10 Evasion+3%
-Robe-
185:Leather Robe☆-Defense8
186:Magic Robe☆-Defense4 Evasion+5%
187:Spider Silk Robe☆-Defense4 HP10
188:Pilgrim Robe☆-Defense3 HP6 Evasion+3%
189:Priestly Robe☆-HP10 Evasion+3%
247:Platinum Silk Robe☆☆-Defense15
248:Crimson Robe☆☆-Flame Attribute Defense3 HP14
249:Blue Robe☆☆-Frost Attribute Defense3 HP14
250:Green Robe☆☆-Thunder Attribute Defense3 HP14
251:White Robe☆☆-Holy Attribute Defense3 HP14
252:Black Robe☆☆-Dark Attribute Defense3 HP14
326:Archangel's Robe☆☆☆-Holy Attribute Defense10 HP15 MP30 Evasion+5%
-Armor-
190:Steel Armor☆-Defense8
191:Scale Armor☆-Defense4 Evasion+4%
192:Heavy Armor☆-Defense4 HP10
193:Fine Armor☆-Defense3 HP6 Evasion+3%
194:Tough Armor☆-HP10 Evasion+3%
237:Neptunian Armor☆☆-Frost Attribute Defense7
238:Dragon Scale Armor☆☆-Thunder Attribute Defense7
240:Black Armor☆☆-Dark Attribute Defense7
253:Mithril Armor☆☆-Defense15
254:Crimson Armor☆☆-Flame Attribute Defense7
255:Ice Armor☆☆-Frost Attribute Defense7
256:Thunder Armor☆☆-Thunder Attribute Defense7
257:Sacred Armor☆☆-Holy Attribute Defense7
258:Dark Armor☆☆-Dark Attribute Defense7
301:Forbidden Armor☆☆☆-Holy Attribute Defense12 HP25 ShieldBlockRate10%
302:Obsidian Heavy Armor☆☆☆-Dark Attribute Attack5 Defense10 HP20 MP15
305:Sanctity Armor☆☆☆-Holy,Attack15 Defense20 HP50 Inflicts Inorganic Body.Prevents Poison,Pralyze,Silence,Faint,Petrify,Charm
315:Adamantine Armor☆☆☆-Defense10 HP40 Accuracy+10% Inflicts HP Recover.Recovers 5% of Max HP at beginning of every turn.
316:Flame Emperor Armor☆☆☆-Flame Attribute Attack12 Defense10 HP20
317:Tempest Armor☆☆☆-Thunder Attribute Defense10 HP20 Evasion+2%
318:Ice Emperor Armor☆☆☆-Frost Attribute Attack7 Defense15 HP20
-Protector-
195:Steel Protector☆-Defense8
196:Scale Protector☆-Defense4 Evasion+5%
197:Heavy Protector☆-Defense4 HP10
198:Fine Protector☆-Defense3 HP6 Evasion+3%
199:Tough Protector☆-HP10 Evasion+3%
-Garb-
200:Steel Garb☆-Defense8
201:Solid Garb☆-Defense4 Evasion+5%
202:Heavy Garb☆-Defense4 HP10
203:Fine Garb☆-Defense3 HP6 Evasion+3%
204:Touch Garb☆-HP10 Evasion+3%
-Helm-
205:Steel Helm☆-Defense8
206:Command Helm☆-HP-10 RunePow15
207:Wisdom Helm☆-Defense3 INT5
208:Parrying Helm☆-Defense3 Shield Block Rate+3%
209:Magic Helm☆-Defense3 MP10
271:General's Helm☆☆-Defense5 RunePow20
272:Black Helm☆☆-Dark Attribute Attack4 Defense6 Accuracy+4%
273:Sacred Helm☆☆-Defense5 ShieldBlockRate5%
274:Ice Helm☆☆-MP10 Magic Resistance+5%
275:Swift Helm☆☆-Evasion+5%
286:Thunder Helm☆☆-Thunder Attribute Defense7
287:Servant Helm☆☆-Defense5 MagicCost-15
288:Crimson Helm☆☆-Flame Attribute Attack2 Defense3 Accuracy+3%
289:Antimagic Helm☆☆-Defense5 MagicResistance+10%
290:Blue Helm☆☆-Defense5 Inflicts Water HP Recover.Recovers 10% of Max HP while on Water terrain.
328:Forbidden Helm☆☆☆-Holy,DEF7 HP20 Inflicts HP Recover.Recovers 5% of Max HP at the beginning of every turn.
329:Obsidian Helm☆☆☆-Dark Attribute Defense7 HP20
330:Inferno Helm☆☆☆-Flame Attribute RunePow30
331:Lightning Helm☆☆☆-Frost Attribute Defense7 HP10 MP10 INT10
332:Flash Helm☆☆☆-Thunder Attribute Defense5 HP10 Command Range1 Evasion+7%
333:Justice Helm☆☆☆-Frost,DEF20 HP30 Rune30 Range1 Inflicts HP Recover.Recovers 5% of Max HP at the beginning of every turn.
342:Adamantine Helm☆☆☆-Defense10 HP30 Mobility1
343:Relic Helm☆☆☆-Flame,DEF7 HP15 Inflicts Faint Immunity.Prevents being inflicted with Faint.
344:Crown of Drasil☆☆☆-Thunder,Defense7 MP10 MagicCost-10 Inflicts Paralyze Immunity.Prevents being inflicted with Paralyze.
345:Ice Emperor Helm☆☆☆-Frost,DEF10 HP15 Inflicts Charm Immunity.Prevents being inflicted with Charm.
-Gloves-
210:Iron Gloves☆-Defense5 Evasion+3%
211:Command Gloves☆-HP-15 RunePow15 Evasion+2%
212:Wisdom Gloves☆-Defense1 INT5 Evasion+2%
213:Alloy Gloves☆-Defense2 AGI1 Evasion+4%
214:Light Gloves☆-Accuracy+2% Evasion+6%
292:Servant Gloves☆☆-Defense5 MagicCost-15
293:Blue Gloves☆☆-Frost Attribute Defense3 ShieldBlockRate+5%
294:White Gloves☆☆-Holy Attribute Defense3 MagicResistance+4%
295:Green Gloves☆☆-Thunder Attribute AGI2 Inlifcts Paralyze Immunity.Prevents being inflicted with Paralyze.
337:Striker Gloves☆☆☆-Holy Attribute Mobility1 Evasion+10%
349:Malefic Gloves☆☆☆-Dark Attribute Defense5 HP20 MagicCost-10
350:Mongrel Gloves☆☆☆-Thunder Attribute Defense7 HP20 Evasion+5%
-Hat-
215:Guard Hat☆-Defense3 HP10
216:Command Hat☆-INT-5 RunePow15
217:Wisdom Hat☆-HP6 INT5
218:Antimagic Hat☆-Defense3 Magic Resistance+4%
219:Magic Hat☆-Defense2 MP12
230:Guard Hide Hat☆-Defense3 HP10
231:Mana Hide Hat☆-Defense2 HP-10 MagicCost-10
232:Hero's Hide Hat☆-Attack5 Defense3 INT-5
233:Antimagic Hide Hat☆-Defense3 MagicResistance+4%
234:Force Hide Hat☆-Defense2 MP12
281:Tactical Noble Hat☆☆-Defense5 RunePow20
282:Green Noble Hat☆☆-Thunder Attribute Attack4 Defense6 Evasion+4%
283:White Noble Hat☆☆-Holy Attribute MP5 INT4 MagicResistance+5%
284:Crimson Noble Hat☆☆-Flame Attribute Mobility1
285:Assasin's Hood☆☆-HP6 Accuracy+5% Evasion+5%
296:Blue Hat☆☆-Frost Attribute Defense3 HP12
297:Servant Hat☆☆-Defense5 MagicCost-15
298:Psychic Hat☆☆-Defense5 MP20
299:White Hat☆☆-Holy Attribute Defense3 INT5
300:Black Hat☆☆-Dark Attribute Defense2 AGI2 Inflicts Double Movement.Allows unit to move again after attack.
338:Celestial Hat☆☆☆-Holy,DEF4 HP15 INT10 Inflicts Silence Immunity.Prevents being inflicted with Silence.
339:Red Lotus Hat☆☆☆-Flame Attribute Defense7 INT7 Evasion+7%
340:Twilight Hat☆☆☆-Dark Attribute Defense7 RunePow15 Evasion+5%
341:Zephyr Hat☆☆☆-Thunder,Mobility1 EVA+10% Inflicts Double Movement.Allows unit to move again after attack.
351:Earthen Hat☆☆☆-Thunder Attribute HP30 Evasion+7%
352:Nightmare Hat☆☆☆-Dark Attribute Attack5 Defense7 INT7 Evasion+4%
353:Sacred Hat☆☆☆-Holy Attribute HP30 MagicCost-10
354:Water God Tiara☆☆☆-Frost,DEF7 MP10 Mobility1 Inflicts Charm Immunity.Prevents being inflicted with Charm.
-Headband-
220:Steel Headband☆-Defense8
221:Mana Headband☆-Defense3 HP-10 MagicCost-10
222:Hero's Headband☆-Attack5 Defense3 INT-5
223:Antimagic Headband☆-Defense3 MagicResistance+4%
224:Farsighted Headband☆-Defense3 Accuracy+5%
-Bracers-
225:Iron Bracers☆-Defense5 Evasion+3%
226:Mana Bracers☆-Defense3 HP-10 MagicCost-10
227:Hero Bracers☆-Attack5 Defense3 INT-5
228:Antimagic Bracers☆-Defense3 MagicResistance+4%
229:Light Bracers☆-Accuracy+2% Evasion+6%
-Bleastplate-
241:Iron Breastplate☆☆-Defense5 Evasion+10%
242:Crimson Breastplate☆☆-Flame Attribute Defense5 Evasion+3%
243:Ice Breastplate☆☆-Frost Attribute Defense5 Evasion+3%
244:Thunder Breastplate☆☆-Thunder Attribute Defense5 Evasion+3%
245:Sacred Breastplate☆☆-Holy Attribute Defense5 Evasion+3%
246:Black Breastplate☆☆-Dark Attribute Defense5 Evasion+3%
307:Ancient Breastplate☆☆☆-Frost Attribute Defense7 HP15 MP15 Evasion+10%
-Cuirass-
259:Iron Cuirass☆☆-Defense5 Evasion+10%
260:Crimson Cuirass☆☆-Flame Attribute Defense5 Evasion+3%
261:Ice Cuirass☆☆-Frost Attribute Defense5 Evasion+3%
262:Thunder Cuirass☆☆-Thunder Attribute Defense5 Evasion+3%
263:Sacred Cuirass☆☆-Holy Attribute Defense5 Evasion+3%
264:Black Cuirass☆☆-Dark Attribute Defense5 Evasion+3%
319:Celestial Cuirass☆☆☆-Holy Attribute Defense7 HP10 INT14 Evasion+5%
320:Forbidden Cuirass☆☆☆-Flame Attribute Defense7 HP35 Evasion+5%
321:Azure Scale Cuirass☆☆☆-Frost Attribute Defense10 HP15 Mobility1 Evasion+5%
322:Obsidian Cuirass☆☆☆-Dark Attribute Defense7 HP25 MP20 INT10
323:Mongrel Cuirass☆☆☆-Thunder Attribute Defense10 HP15 AGI10
-Raiment-
265:Silk Raiment☆☆-Defense15
266:Crimson Raiment☆☆-Flame Attribute Defense3 HP14
267:Blue Raiment☆☆-Frost Attribute Defense3 HP14
268:Green Raiment☆☆-Thunder Attribute Defense3 HP14
269:Angel's Raiment☆☆-Holy Attribute Defense3 HP14
270:Demon's Raiment☆☆-Dark Attribute Defense3 HP14
327:Mermaid's Raiment☆☆☆-Frost Attribute Attack10 Defense7 HP20 INT5
-Gauntlets-
276:General's Gauntlets☆☆-Defense5 RunePow20
277:Scale Gauntlets☆☆-Thunder Attribute Attack3 Accuracy+3% Evasion+2%
278:Dark Gauntlets☆☆-Dark Attribute MP10 Evasion+2% MagicResistance+3%
279:Swift Gauntlets☆☆-Mobility1 Evasion+5%
280:Sacred Gauntlets☆☆-Holy Attribute AGI2 Ctirical Rate+5%
291:Mithril Gauntlets☆☆-Defense10 Accuracy+3%
334:Ancient Gauntlets☆☆☆-Thunder,HP20 AGI5 EVA+5% Inflicts Poison Immunity.Prevents being inflicted with Poison.
335:Historic Gauntlets☆☆☆-Frost Attribute RunePow20 Evasion+5%
336:Obsidian Gauntlets☆☆☆-Dark Attribute HP20 MP20 Evasion+5%
346:Celestial Manifers☆☆☆-Holy,INT8 EVA+7% Inflicts Silence Immunity.Prevents being inflicted with Silence.
347:Inferno Gauntlet☆☆☆-Flame Attribute Defense7 HP30
348:Azure Scale Manifers☆☆☆-Frost,DEF7 EVA+5% ShieldBlockRate10%
-Mantle-
306:Swift Mantle☆☆☆-Thunder Attribute Defense10 HP5 AGI5 Accuracy+5% Evasion+7%
308:Stealth Mantle☆☆☆-Dark Attribute Defense7 HP30 Evasion+7%
309:Champion Mantle☆☆☆-Holy Attribute Defense15 HP15 Evasion+5%
310:Freedom Mantle☆☆☆-Thunder Attribute Defense15 HP20 Evasion+10 CtiricalRate+10% CriticalDamage+10%
-Vestment-
311:Sacred Vestment☆☆☆-Holy Attribute Attack8 Defense10 HP15 INT10 Evasion+5%
312:Flaming Vestment☆☆☆-Flame Attribute HP20 MP30 INT10
313:Cursed Vestment☆☆☆-Dark Attribute HP20 MP30 INT10
314:Earthen Vestment☆☆☆-Thunder Attribute Defense5 HP10 Accuracy+10% Evasion+10%
-Cloak-
324:Earthen Cloak☆☆☆-Thunder Attribute Defense5 HP10 MP25 Evasion+10%
325:Nightmare Cloak☆☆☆-Dark,DEF5 HP10 INT10 EVA+5% Inflicts Charm Immunity.Prevents being inflicted with Charm.
-Brooch-
355:Red Brooch☆-Flame Attribute
356:Blue Brooch☆-Frost Attribute
357:Green Brooch☆-Thunder Attribute
358:White Brooch☆-Holy Attribute
359:Black Brooch☆-Dark Attribute
-Amulet-
360:Red Amulet☆-Flame Attribute
361:Blue Amulet☆-Frost Attribute
362:Green Amulet☆-Thunder Attribute
363:White Amulet☆-Holy Attribute
364:Black Amulet☆-Dark Attribute
-Medallion-
365:Power Medallion☆-STR3
366:Wisdom Medallion☆-INT3
367:Swift Medallion☆-AGI3
368:Life Medallion☆-HP5
369:Magic Medallion☆-MP5
370:Parring Medallion☆-ShieldBlockRate+3%
371:Psychic Medallion☆-EXP Gained+10%
441:Peerless Medallion☆☆☆-HP30 STR7
442:Sage Medallion☆☆☆-MP20 INT12
443:Rapid Medallion☆☆☆-AGI6  Mobility1
444:Mercy Medallion☆☆☆-RunePow30 CommandRange1
445:Adamantine Medallion☆☆☆-Defense10 MagicResistance+30%
446:Deadly Medallion☆☆☆-DEF-15 HP-30 CtirRate+20% CritDamage+20%
447:Spirit Medallion☆☆☆-EXP Gained+50%
-Band-
372:Red Band☆-Flame Attribute
373:Blue Band☆-Frost Attribute
374:Green Band☆-Thunder Attribute
375:White Band☆-Holy Attribute
376:Black Band☆-Dark Attribute
418:Hero's Band☆☆-HP10 STR5
419:Wisdom Band☆☆-MP10 INT7
420:Swift Band☆☆-AGI4
422:Lightweight Band☆☆-Mobility1
423:Anti-Poison Band☆☆-Inflicts Poison Immunity.Prevents being inflicted with Poison.
424:Anti-Silencing Band☆☆-Inflicts Silence Immunity.Prevents being inflicted with Silence.
425:Anti-Fainting Band☆☆-Inflicts Faint Immunity.Prevents being inflicted with Faint.
426:Anti-Paralyzing Band☆☆-Inflicts Paralyze Immunity.Prevents being inflicted with Paralyze.
427:Anti-Charming Band☆☆-Inflicts Charm Immunity.Prevents being inflicted with Charm.
428:Anti-Petrifying Band☆☆-Inflicts Petrify Immunity.Prevents being inflicted with Petrify.
431:Grounding Band☆☆-Inflicts Terrain Plains.Changes Preferred Terrain and movement type to Plains.
432:Levitation Band☆☆-Inflicts Terrain Sky.Changes Preferred Terrain and movement type to Sky.
433:Marsh Band☆☆-Inflicts Terrain Swamp.Changes Preferred Terrain and movement type to Swamp.
434:Stealth Band☆☆-Inflicts Terrain Forest.Changes Preferred Terrain and movement type to Forest.
435:Mermaid Band☆☆-Inflicts Terrain Water.Changes Preferred Terrain and movement type to Water.
457:Peerless Band☆☆☆-HP30 STR7
458:Sage Band☆☆☆-MP20 INT12
459:Rapid Band☆☆☆-AGI6 Mobility1
460:Mercy Band☆☆☆-Magic Cost-30
461:Adamantine Band☆☆☆-Defense10 MagicResistance+30%
462:Deadly Band☆☆☆-Defense-15 HP-30 CriticalRate+20% CriticalDamage+20%
463:Spirit Band☆☆☆-EXP Gained+50%
464:Protection Band☆☆☆-Inflicts Inorganic Body.Prevents Poison,Pralyze,Silence,Faint,Petrify,Charm
-Emblem-
377:Red Emblem☆-Flame Attribute
378:Blue Emblem☆-Frost Attribute
379:Green Emblem☆-Thunder Attribute
380:White Emblem☆-Holy Attribute
381:Black Embelm☆-Dark Attribute
-Collar-
382:Power Collar☆-STR3
383:Wisdom Collar☆-INT3
384:Swift Collar☆-AGI3
385:Life Collar☆-HP5
386:Magic Collar☆-MP5
387:Parrying Collar☆-ShieldBlockRate+3% CounterDamage+3%
388:Psychic Collar☆-EXP Gained+10%
-Amulet-
389:Crimson Amulet☆☆-Flame Attribute Effects Attack and Defense
390:Ice Amulet☆☆-Frost Attribute Effects Attack and Defense
391:Jade Amulet☆☆-Thunder Attribute Effects Attack and Defense
392:Sacred Amulet☆☆-Holy Attribute Effects Attack and Defense
393:Twilight Amulet☆☆-Dark Attribute Effects Attack and Defense
436:Inferno Amulet☆☆☆-Flame Attribute Effects Attack and Defense.Evasion+5%
437:Glacial Amulet☆☆☆-Frost Attribute Effects Attack and Defense.Evasion+5%
438:Earthen Amulet☆☆☆-Thunder Attribute Effects Attack and Defense.Critical Rate+5%
439:Celestial Amulet☆☆☆-Holy Attribute Effects Attack and Defense.ShieldBlockRate+15%
440:Obsidian Amulet☆☆☆-Dark Attribute Effects Attack and Defense.MagicResistance+15%
-Medal-
394:Hero's Medal☆☆-HP10 STR5
395:Wisdom Medal☆☆-MP10 INT7
396:Acrobat's Medal☆☆-AGI4
397:Mana Medal☆☆-RunePow20
-Boots-
399:Speed Boots☆☆-Mobility1
409:Winged Boots☆☆-Inflicts Terrain Sky.Changes Preferred Terrain and movement type to Sky.
-Ring-
400:Anti-Poison Ring☆☆-Inflicts Poison Immunity.Prevents being inflicted with Poison.
401:Anti-Silencing Ring☆☆-Inflicts Silence Immunity.Prevents being inflicted with Silence.
402:Anti-Fainting Ring☆☆-Inflicts Faint Immunity.Prevents being inflicted with Faint.
403:Anti-Paralyzing Ring☆☆-Inflicts Paralyze Immunity.Prevents being inflicted with Paralyze.
404:Anti-Charming Ring☆☆-Inflicts Charm Immunity.Prevents being inflicted with Charm.
405:Anti-Petrifying Ring☆☆-Inflicts Petrify Immunity.Prevents being inflictedwith Petrify.
-Medal-
406:Parrying Medal☆☆-ShieldBlockRate+7% CounterDamage+7%
407:Inti's Medal☆☆-EXP Gained+30%
-Accessories-
398:Rallying Horn☆☆-Command Range1
408:Lapis Animus☆☆-Inflicts Miracle Revival.Return to full HP after being defeated only once.
410:Water Strider☆☆-Inflicts Terrain Swamp.Changes Preferred Terarin and movement type to Swamp.
411:Camouflage Cloak☆☆-Inflicts Terrain Forest.Changes Preferred Terrain and movement type to Forest.
412:Flippers☆☆-Inflicts Terrain Water.Changes Preferred Terrain and movement type to Water.
421:Bell of Serenity☆☆-MagicCost-20
429:Solar Fragment☆☆-EXP Gained+30%
430:Lapix Exilis☆☆-Inflicts Miracle Revival.Return to full HP after being defeated only once.
448:Mineral Talisman☆☆☆-Inflicts Inorganic Body.Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
449:Amulet of Glory☆☆☆-Flame Attribute Effects Attack and Defense.AGI6 RunePow20
450:Ribbon of Ego☆☆☆-Dark Attribute Effects Attack and Defense.DEF10 STR7 CommandRange3
451:Zoar's Tears☆☆☆-RunePow-400 Range-10 Inflicts Double Action.Allows unit to act again after their initial action.
-Seal-
413:Lava Seal☆☆-Flame Attribute Effects Attack and Defense
414:Tundra Seal☆☆-Frost Attribute Effects Attack and Defense
415:Lightning Seal☆☆-Thunder Attribute Effects Attack and Defense
416:Sacred Seal☆☆-Holy Attribute Effects Attack and Defense
417:Onyx Seal☆☆-Dark Attribute Effects Attack and Defense
-Legendary Series-
465:Sword of Ange☆-Flame Attribute Attack8 AGI3
466:Blade of Moule Ange☆☆☆-Flame Attribute Attack15 AGI7
467:Justice Brigandine☆☆☆-Frost,Defense15 HP15 Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
468:Glory Brigandine☆☆☆-Flame,Defense15 HP15 Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
469:Freedom Brigandine☆☆☆-Thunder,Defense15 HP15 Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
470:Sanctity Brigandine☆☆☆-Holy,Defense15 HP15 Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
471:Ego Brigandine☆☆☆-Dark,Defense15 HP15 Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
472:Justice Mana Stone☆☆☆-Frost,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
473:Glory Mana Stone☆☆☆-Flame,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
474:Freedom Mana Stone☆☆☆-Thunder,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
475:Sanctity Mana Stone☆☆☆-Holy,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
476:Ego Mana Stone☆☆☆-Dark,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
477:King's Paruldron☆☆☆-Defense15 HP15
478:President's Armor☆☆☆-Defense15 HP15
479:Mother's Tunic☆☆☆-Defense15 HP15
480:Sovereign Regalia☆☆☆-Defense15 HP15
*:Misc
0:None
Class Category (Credit:aanpsx)

Code: Select all

*:===
0:Phantasm
1:Male Knight
2:Female Knight
3:Prince (Leader)
4:Crown Prince (Leader)
5:Rose Knight (Leader)
6:
7:Shinobi Leader
8:
9:Kaiser (Leader)
10:
11:Hierophant (Leader)
13:Captain (Leader)
15:Barrett Rookie
18:Automaton
50:Dragon
51:Dragon +
52:Wyvern
53:Wyvern +
54:Cyclops
55:Cyclops +
56:Ghoul
57:Ghoul +
58:Siren
59:Siren +
60:Elemental
61:Elemental +
62:Goblin
63:Goblin +
64:Imp
65:Imp +
66:Centaur
67:Centaur +
68:High Dog
69:High Dog +
70:Lizardman
71:Lizardman +
72:Unicorn
73:Unicorn +
74:Golem
75:Golem +
76:Mandrake
77:Mandrake +
78:Roc
79:Roc +
80:Giant Snake
81:Giant Snake +
82:
83: +
84:Archangel
85:Archangel +
86:Demon
87:Demon +
88:Magical Beast
89:Heretic (female)
Current Class (Credit:aanpsx)

Code: Select all

1:Fighter
2:Knight
3:Paladin
4:Dark Knight
5:Swordsman
6:Sword Master
7:Barbarian
8:Berserker
9:Viking
10:Lancer
11:Temple Knight
12:Royal Guard
13:Hunter
14:Archer
15:Sniper
16:Thief
17:Ranger
18:Treasure Hunter
19:Bard
20:Minstrel
21:Troubadour
22:Dancer
23:Rogue
24:Assassin
25:Monk
26:Grappler
27:Champion
28:Mage
29:Sorcerer
30:Wizard
31:Enchantress
32:Sorceress (F)
33:Witch
34:Priest
35:Bishop
36:Cardinal
37:Cleric
38:Healer
39:Saint
40:Prince (Ruler)
41:Crown Prince (Ruler)
42:Rose Knight (Ruler)
43:Rose Valkyrie (Ruler)
44:Shinobi Leader (Ruler)
45:Great Mother (Ruler)
46:Kaiser (Ruler)
47:Grand Kaiser (Ruler)
48:Hierophant (Ruler)
49:Overlord (Ruler)
50:Captain (Ruler)
51:Pirate Queen (Ruler)
52:Barrett Rookie
53:Bazoo Fighter
54:Founder
55:Prototype
56:Barrett Hope
57:Bazoo Knight
58:Charisma Leader
59:Automaton
60:Barrett Star
66:Phantasm Viking (M)
68:Phantasm Sniper (F)
71:Phantasm Champion (M)
72:Phantasm Wizard (M)
73:Phantasm
74:Phantasm Cardinal (M)
75:Phantasm Saint (F)
77:Phantasm Troubadour (F)
1000:Dragon
1001:Flame Dragon
1002:Frost Dragon
1003:Thunder Dragon
1004:Holy Dragon
1005:Dark Dragon
1006:Ancient Dragon
1007:Dragon +
1008:Flame Dragon +
1009:Frost Dragon +
1010:Thunder Dragon +
1011:Holy Dragon +
1012:Dark Dragon +
1013:Ancient Dragon +
1014:Wyvern
1015:Coatl
1016:Bahamut
1017:Wyvern +
1018:Coatl +
1019:Bahamut +
1020:Gigas
1023:Cyclops +
1024:Ghoul
1025:Revenant
1026:Lich
1027:Ghoul +
1028:Revenant +
1029:Lich +
1030:Mermaid
1031:Siren
1032:Mermaid +
1033:Siren +
1034:Elemental
1035:Red Elemental
1036:Blue Elemental
1037:Green Elemental
1038:White Elemental
1039:Black Elemental
1040:Elemental +
1041:Red Elemental +
1042:Blue Elemental +
1043:Green Elemental +
1044:White Elemental +
1045:Black Elemental +
1047:Goblin Knight
1048:Goblin +
1050:Imp
1051:Gremlin
1052:Imp +
1053:Gremlin +
1054:Centaur
1055:High Centaur
1056:Centaur +
1057:High Centaur +
1058:High Hound
1059:Hell Hound
1060:Fenrir
1061:High Hound +
1062:Hell Hound +
1063:Fenrir +
1065:Lizardman
1066:High Lizardman
1067:Lizardman +
1068:High Lizardman +
1070:Unicorn
1071:Pegasus
1072:Nightmare
1073:Unicorn +
1074:Pegasus +
1075:Nightmare +
1076:Bronze Golem
1077:Iron Golem
1078:Mithril Golem
1079:Bronze Golem +
1080:Iron Golem +
1081:Mithril Golem +
1088:Roc
1089:Phoenix
1090:Simurgh
1091:Roc +
1092:Phoenix +
1093:Simurgh +
1094:Giant Snake
1095:Sea Serpent
1096:Giant Snake +
1097:Sea Serpent +
1098:Hydra +
1100:Angel
1101:Archanger
1102:Seraph
1103:Angel +
1104:Archanger +
1105:Seraph +
1106:Demon
1107:Archdemon
1109:Demon
1110:Archdemon +
1115:Heretic (female)
1116:Magical Beast
1125:Idol of Justice - Prince (monster)
1128:Idol of Freedom - (monster)
1129:
1130:
1131:Idol of Sanctity - (monster)
1132:
1133:
1134:Idol of Glory - (monster)
1135:
1136:
1137:Idol of Ego - pirate queen (monster)
1157:Titan
Many Q&A, take a peek when you have a problem or are curious about the answer to your question.
Q1-Q22
Q1.How can I get them to act infinitely?
Use Battle Unit Stats.
Move the cursor over the character in question and wait until it changes, fixing isCanAction to 1.

How to increase movement? Set MovePower to 99
Q2.The game crashed if I kept the script on.How fix?
The script may work effectively once, but the address changes, which can cause bugs.
So scripts that are switching codes are a bit risky.
It is safe to turn it off immediately after one use.

Status browsing isn't modifying the code itself, so it should be fine.
Q3.Can't you do something about HP and MP management, just for now?
The HP and MP addresses of allies and enemies are revealed by reverse lookup from the code.

1. Enable BattleUnitStats.

2. F6 (Find out what wirtes to this address) the HP or MP address with that character.

3. Specify the instruction that comes up and Show disassembler

4. Right click on the Opcode that appears at the top.

5.Find out what addresses this instruction access

6. After that, you should see a valid number all the way down, so edit it as you see fit.
Q4.OHK yet?
Note that if you practice the following, the attack power may remain at 999 for a long time afterwards.

Use BattleUnitStats and Open UnitStatus.

Changing Strength to 999 will maximize the attack power and generally achieve one-hit death.
Q5.How can I make our enemies betray us?
If you change the CountryID from UnitStatus to 1 and the Attitude from 2 to 1.

The enemy will act normally, but you will see an interesting sight of the monster attacking the traitor character.

It is a strange decision to be both ally and enemy. When you want to attack, you can change it back.

If you can think of an interesting play, please let me know.
Q6.How can I ignore evolution requirements?
For humans, change these two, Level and Mastery level
UnitData-Level UnitData-ClassData-ClassMasteryList-some Item-Mastery Level
Selecting a mastery that doesn't exist will cause a freeze, so please save in advance.

For monsters it's the Level and Evolutionary Materials.
Get the corresponding Item from Consume Item Pointer.
Q7.I was forced to win a boss battle and it froze?
There are events interspersed with each turn, and if you skip them, you won't be able to progress.

Or it may be a forced defeat battle, so that's probably the cause.

Currently there seems to be no problem in normal battle.

You should save as often as possible.

For the forced victory script, see aanpsx's.
Q8.Is it possible to change the position of all monsters?
Possible, but it's difficult because HEX&WorldPosition seems quite complicated.

It may be possible to forcibly move them after figuring out the relationship between each position, but usually troublesome.

If you still really want to change it.

Using BattleUnitStats,HexPosition and WorldPosition must be changed.
Q9.Do you ever fix scripts in the Script column?
I don't intend to do this unless there is a technological advancement, as i know currently useless.

I've been meaning to learn about mono features and UE4 for a while now, but it's not something I can do in a short span of time.

Why does the script work on the enemy?

Because it isn't compare(cmp).

It isn't a comparison from the normal base address, so may need a register for that.
Q10.What are the causes of the bugs known so far?
1. Integrity checks are done when saving and loading.

2. Code address changed once the script is used

3. Activating a class or address that does not exist

4. Turned on a number of scripts and they are conflicted.
Q11.Can you fix the name of equip not display bug?
kevinmart wrote:
Sat May 14, 2022 10:08 am
Still none as the name of ring ?
Image
450:Ribbon of Ego

I have checked that display dozens of times and it simply points to another item being equipped.

In other words, the equipment can't be removed without restoring the original modified item number.

The problem is managed by integrity checks, and basically only unequipped items should be changed when changing equipment.
Q12.How to get All Magic?
1. to "Have all magic" you need to highlight your troop via CLASS then view the magic to update the address
2. to make monster have all magic, first go to class then view monster..
after that, change "sex and _classCategory to 1 to have all male magic, or 2 to have all female magic..
This will make your monster can change class to human except still treated as monster..
to make it just have all magic for monster (without change to human), just change back "sex" and "_classCategory " to the original value

description by aanpsx
Q13.How can I change the same equipment all at once?
Possible to change any one of them to the equipment ID you want to change, then fix the value and go ahead and select each one.

It's better to select the same category just to be safe.

Backstage technique to change equipment (manual)

Search options by Array of bytes as follows (Hexadecimal)

9F 86 01 00 ** ** 00 00 FF FF FF FF (** ** is Equip number.)

For Example,Blazing Blade is 81.

9F 86 01 00 51 00 00 00 FF FF FF FF

In the case of Frostspear, which currently owns 8 amount, 8 search results are available, which seems to be correct.

And that weapon could also be changed to Blade of Arondight in a batch change.
Q14.Can you make table with Makai Kingdom: Reclaimed and Rebound?
I've done your request.Here

The immediate focus is on Infinite Turn and the Skills list.

But well, I think it is almost finished.
Q15.Can you tell me what equipment you find particularly useful?
Equippable by All Monsters

Attribute
452:Crimson Gem☆☆☆-Flame Attribute Effects Attack and Defense. Accuracy+5%
453:Sapphire Gem☆☆☆-Frost Attribute Effects Attack and Defense. Evasion+5%
454:Jade Gem☆☆☆-Thunder Attribute Effects Attack and Defense. Critical Rate+10%
455:Lunar Gem☆☆☆-Holy Attribute Effects Attack and Defense. ShieldBlockRate15%
456:Onyx Gem☆☆☆-Dark Attribute Effects Attack and Defense. MagicResistance+15%

MagicCost
421:Bell of Serenity☆☆-MagicCost-20

Mobility
459:Rapid Band☆☆☆-AGI6 Mobility1

Prevent All
464:Protection Band☆☆☆-Inflicts Inorganic Body.Prevents Poison,Pralyze,Silence,Faint,Petrify,Charm

Revival
430:Lapix Exilis☆☆-Inflicts Miracle Revival.Return to full HP after being defeated only once.

Experience
463:Spirit Band☆☆☆-EXP Gained+50%



Equippable by All Knights

Attribute
436:Inferno Amulet☆☆☆-Flame Attribute Effects Attack and Defense.Evasion+5%
437:Glacial Amulet☆☆☆-Frost Attribute Effects Attack and Defense.Evasion+5%
438:Earthen Amulet☆☆☆-Thunder Attribute Effects Attack and Defense.Critical Rate+5%
439:Celestial Amulet☆☆☆-Holy Attribute Effects Attack and Defense.ShieldBlockRate+15%
440:Obsidian Amulet☆☆☆-Dark Attribute Effects Attack and Defense.MagicResistance+15%

Command Range
444:Mercy Medallion☆☆☆-RunePow30 CommandRange1
450:Ribbon of Ego☆☆☆-Dark Attribute Effects Attack and Defense.DEF10 STR7 CommandRange3

Mobility
443:Rapid Medallion☆☆☆-AGI6 Mobility1

Prevent All
448:Mineral Talisman☆☆☆-Inflicts Inorganic Body.Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
472:Justice Mana Stone☆☆☆-Frost,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
473:Glory Mana Stone☆☆☆-Flame,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
474:Freedom Mana Stone☆☆☆-Thunder,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
475:Sanctity Mana Stone☆☆☆-Holy,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.
476:Ego Mana Stone☆☆☆-Dark,Prevents Poison,Paralyze,Silence,Faint,Petrify,Charm.

Revival
408:Lapis Animus☆☆-Inflicts Miracle Revival.Return to full HP after being defeated only once.

Double Action
451:Zoar's Tears☆☆☆-RunePow-400 Range-10 Inflicts Double Action.Allows unit to act again after their initial action.

Experience
447:Spirit Medallion☆☆☆-EXP Gained+50%
Q16.Why can't I use the editor or scripts at times?
Most problems become usable once the relevant function is opened, or it's more reliable to reload once and then do it.

The reason why that problem arises is that AOB may not exist before the related functions are opened.

Note that the drop-down list is available in both CTs, so it would be convenient to right-click on the address and then apply it.

Most of the time, they are bracketed by (Equipment) or (ItemID) or etc etc.

Then erase the letter and apply a new drop-down list.

This will increase the size of the list, but since it is for personal use, it won't be a problem.
Q17.Want to change my skills and I need a list of skill IDs?
I've confirmed that it can be changed, but I'm not sure of the law.

I think the lower classes are automatically changed along with the standard ID.

Basically, I feel like it's better to take all the skills with another CT.
Q18.Could you add Infinite MP?
I don't know it's going to be added to the other CTs, but I made it anyway.
Infinite MP for Both

Code: Select all

define(SetMagicPoint,BattleUnitData:set_magicPoint+4d)
define(bytes,89 87 C0 00 00 00)

[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}

assert(SetMagicPoint,bytes)
alloc(newmem,$1000,SetMagicPoint)
label(code,return)

newmem:

code:
  push ecx
  mov ecx,#999
  mov eax,ecx
  mov [rdi+000000C0],eax
  pop ecx
  jmp return

SetMagicPoint:
  jmp newmem
  nop
return:
registersymbol(SetMagicPoint)

[DISABLE]

SetMagicPoint:
  db bytes

unregistersymbol(*)
dealloc(*)

{$lua}
if syntaxcheck then return end
{$asm}
Q19.What about Mana Miracle Monsters?
I finally understood what you meant, it's a special monster that comes in a rare of Samon.

No ideas at the moment.

I haven't really messed with probabilities much.

Let's hope aanpsx.

In the meantime, I found something suspicious.

OrganizationController:IsIncludeRareMonster

Around Here?

I don't know the probability yet.
But it seems that if you change to a rare character before evolution, the stats value will be properly compensated after evolution.

Code: Select all

[ENABLE]

aobscan(RareMonster,83 3E 00 49 63 45 18 44 3B E0 0F 83 E5)
alloc(newmem,$1000,RareMonster)
label(code,return)

newmem:

code:
  cmp dword ptr [rsi],00
  movsxd  rax,dword ptr [r13+18]
  jmp return

RareMonster:
  jmp newmem
  nop 2
return:
registersymbol(RareMonster)

[DISABLE]

RareMonster:
  db 83 3E 00 49 63 45 18

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: OrganizationController:IsIncludeRareMonster+5e

OrganizationController:IsIncludeRareMonster+31: 48 8D 64 24 00                 - lea rsp,[rsp+00]
OrganizationController:IsIncludeRareMonster+36: 49 BB 06 E3 70 0C 65 02 00 00  - mov r11,000002650C70E306
OrganizationController:IsIncludeRareMonster+40: 41 FF D3                       - call r11
OrganizationController:IsIncludeRareMonster+43: 48 8B 40 18                    - mov rax,[rax+18]
OrganizationController:IsIncludeRareMonster+47: 4C 8B 78 18                    - mov r15,[rax+18]
OrganizationController:IsIncludeRareMonster+4b: 45 33 F6                       - xor r14d,r14d
OrganizationController:IsIncludeRareMonster+4e: E9 CC 00 00 00                 - jmp OrganizationController:IsIncludeRareMonster+11f
OrganizationController:IsIncludeRareMonster+53: 48 8D 64 24 00                 - lea rsp,[rsp+00]
OrganizationController:IsIncludeRareMonster+58: 4C 8B EE                       - mov r13,rsi
OrganizationController:IsIncludeRareMonster+5b: 4D 8B E6                       - mov r12,r14
// ---------- INJECTING HERE ----------
OrganizationController:IsIncludeRareMonster+5e: 83 3E 00                       - cmp dword ptr [rsi],00
// ---------- DONE INJECTING  ----------
OrganizationController:IsIncludeRareMonster+61: 49 63 45 18                    - movsxd  rax,dword ptr [r13+18]
OrganizationController:IsIncludeRareMonster+65: 44 3B E0                       - cmp r12d,eax
OrganizationController:IsIncludeRareMonster+68: 0F 83 E5 00 00 00              - jae OrganizationController:IsIncludeRareMonster+153
OrganizationController:IsIncludeRareMonster+6e: 49 8B 45 10                    - mov rax,[r13+10]
OrganizationController:IsIncludeRareMonster+72: 49 63 CC                       - movsxd  rcx,r12d
OrganizationController:IsIncludeRareMonster+75: 48 8D 44 C8 20                 - lea rax,[rax+rcx*8+20]
OrganizationController:IsIncludeRareMonster+7a: 48 8B 00                       - mov rax,[rax]
OrganizationController:IsIncludeRareMonster+7d: 48 63 40 10                    - movsxd  rax,dword ptr [rax+10]
OrganizationController:IsIncludeRareMonster+81: 85 C0                          - test eax,eax
OrganizationController:IsIncludeRareMonster+83: 0F 8C 93 00 00 00              - jl OrganizationController:IsIncludeRareMonster+11c
}
Q20.How can I use my skills after move?
I don't see the flag being changed after the action, so it may be set with the move.

At any rate, Infinite Action allows for skills after action, so I think that should be fine.
Q21.How can I edit ally's CP?
CP is a number that adds up or multiplies various factors.

so if you want to edit it, there is no other way than to weaken any character.

Usually there is no way to edit such numbers, or if you do, it is pointless as it is only for display.

Not absolutely, of course, just that it is true in most cases.
Q22.Why can't I use the Latest version of the Consumables Editor?
It's Available.

Sometimes the flag isn't established until the consumables display is opened once.

Or it could be that it has been a while since it was played and it is not available, but I haven't encountered it.

If you still can't use it, you may be able to use it by changing define(bytes,48 63 00 85 C0) to define(bytes,48 63 00 85).
Q23.How can I Hit and Evade and Critical 100%?
I created a script for this purpose, but since there is no comparison value in the register.

I set the Hit Evade Critical rate to 999 for all characters with Country Number.

The country number is the second number from the top of the Unit status, so look at that.

Only change the values here in the script.

This function also uses the mono feature, of course, and must be activated before ON.

Code: Select all

  cmp [rsi+0000005C],#0//CountryID //This is a required field, please enter the number of your country.
I've added the information so that if there are other values you would like to change, you can add them as appropriate.

Code: Select all

define(Advantage,UnitCalculation:GetUnitLevel+e3)
define(Advantagebytes,48 63 86 CC 00 00 00)

[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}

assert(Advantage,Advantagebytes)
alloc(newmem,$1000)
label(code,return)

newmem:
  cmp [rsi+0000005C],#0//CountryID //This is a required field, please enter the number of your country.
  jne code
  mov [rsi+000000A8],#999//HitCorrection
  mov [rsi+000000AC],#999//EvadeCorrection
  mov [rsi+000000EC],#999//CriticalCorrection
  //mov [rsi+00000090],#30//Level
  //mov [rsi+00000090],#999//UnitStrength
  //mov [rsi+00000098],#999//UnitIntelligence
  //mov [rsi+000000A0],#999//UnitAgility
  //mov [rsi+000000C0],#999//UnitCommandCost
  //mov [rsi+000000D0],#0//KeepCost
  //mov [rsi+000000D4],#999//AttackCorrection
  //mov [rsi+000000D8],#999//DefenseCorrection
  //mov [rsi+000000DC],#99//MovePowerCorrection
  //mov [rsi+000000E0],#999//ShieldDefenseCorrection
  //mov [rsi+000000E4],#999//MagicResistCorrection
  //mov [rsi+000000E8],#999//CounterCorrection
  //mov [rsi+000000F0],#999//CriticalDamageCorrection
  //mov [rsi+000000F4],#999//ExperienceCorrection
code:
  movsxd  rax,dword ptr [rsi+000000CC]
  jmp return

Advantage:
  jmp newmem
  nop 2
return:

[DISABLE]

Advantage:
  db Advantagebytes
  // movsxd  rax,dword ptr [rsi+000000CC]

dealloc(*)

{$lua}
if syntaxcheck then return end
{$asm}
About the answers to questions:
Basically,I'll answer all questions.

But I may not respond to questions that have already been answered, can't be solved, or can be done using other CTs.

If you disable the script each time you are finished using it, you should be fine.

This is because the problem is caused by a change in the code address.

Which indicates that the address has already been changed when it isn't actually applied.
This game is still going to be a struggle for me, so if you would like to support me in the like, Thank you.

aanpsx made table too!
Inf HP MP Act,Easy kill,Have all Magic,Max Rune Power,Max Command Range

Here
As for that CT script
His or her CT defines a tremendous amount of things from the source code, so scripts are useful.

If you use forced victory in a battle with a dragon, you won't be able to progress.

In other words, Automatically win shouldn't be used before a forced defeat battle.

If you go back to the last save, you should be fine, but you may want to save often.

I even won the last battle in the main mode with a forced victory, good!
ChangeLogs
May 11 V1.5 added some function and fixed.

May 12 V2 added UnitData for Menu and Change Name(Main Player)
This function will correct the address when hover over character in question on the formation screen and leave it or click on it.
There is so much information that I've carefully selected it.
You shouldn't change your equipment here because it will disappear for some reason.

As far as I am aware, both humans and monsters can be edited in the same way.

May 12 V3 added ClassData ActiveSkillData PassiveSkillData MasterPowerAdjustment (UnitData)

Quite simply, a large amount of information was added.

This may also change classes and skills, but i haven't yet verified this, just added it.

In fact, there's still a tremendously large class called All Class List, but I don't know if it's useful in the first place, so I left it alone.

May 13 V3.5 added Have All Consume Items,Consume Item Pointer

This feature should allow all evolutionary conditions to be met.

Infernal Eyeball address is [ConsumeItemPointer]-9C+4*1F
Serpentine Gem address is [ConsumeItemPointer]-9C+4*20

May 14 V4 added Equipment Editor,Quest result,fix Consume Item Addresses

This feature allows for equipment changes.
Perhaps it should be in the same category and in the format shown in the following image.(or a Similar form)

Sort_Max:99999 (It may be possible to change it even for smaller numbers,but it was usually 99999.)
Item ID:XXX (Especially early on, there is a false number for Adamantine, I don't know what it means.)
Unit Index:FFFFFFFF (FFFFFFFF means No one is equipped.)
is New:0 (This should normally be 0 here.)
is Multi:0 (This should normally be 0 here)

Equipment that is already installed must not be changed.

Backstage technique to change equipment (manual)
9F 86 01 00 ** ** 00 00 FF FF FF FF (** ** is Equip number.)

For Example,Blazing Blade is 81.

9F 86 01 00 51 00 00 00 FF FF FF FF

In the case of Frostspear, which currently owns 8 amount, 8 search results are available, which seems to be correct.

And that weapon could also be changed to Blade of Arondight in a batch change.

But for some reason I can't seem to discard them? What is the flag?

May 14 V4.5.5 added Highlight Equip Editor and fix issue a bit.(added Lightweight)

This feature makes it easy to change equipment.(Use Manage Items Display)

However, the specification remains that once a Equip is changed, it can't be erased.(Not much of a problem?)

May15 V5 added SaveCounrtyData(Each Country)

Detailed description and Type sorting versions added to the Highlight Equipment Editor.

I've zipped a list of IDs for each as it seems rather useful as information.

May 17 V6 added a lot of scripts,Useful Equippable by All for Equip Editor

Lightweighting with mono elements(not All)

This feature allows for maximum strength with a single enhancement.

You can delete unnecessary lines of source code and change #XX (decimal).

Alternatively, you can change ecx,"#999" to change the whole batch.
Or substitute a different number #XX instead of "eax".

The description should be easy to understand, Movement can cause bugs if it is too large.

May 18 V7 added a lot of scripts.

God Mode,THK(can't OHK),Infinite Action MP,Enemy MP 0 after use

Gain EXP,Level Changer,Get Stronger with Hover over Caracters,EXP Editor,Rare monster Editor

Added Hot keys,F12 is speed multipied 3,F11 is Force Pause.

The usage of the stats editor this time is almost the same.

But since there are two corresponding lines, it is necessary to edit both or delete both.

It's insanely useful (personally), although sometimes something didn't work.
All Password(PW) is br

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Brigandine The Legend of Runersia V8.CT
(780.83 KiB) Downloaded 10248 times
Brigandine The Legend of Runersia V7.CT
(730.67 KiB) Downloaded 1536 times
Brigandine The Legend of Runersia V6.CT
(978.22 KiB) Downloaded 1113 times
Brigandine The Legend of Runersia V5.CT
(536.9 KiB) Downloaded 1419 times
Equipment ID Sort by types.zip
(18.03 KiB) Downloaded 1681 times
Brigandine The Legend of Runersia V4.5.5.CT
(973.75 KiB) Downloaded 1169 times
Brigandine The Legend of Runersia V4.5.CT
(970.93 KiB) Downloaded 318 times
Brigandine The Legend of Runersia V4.CT
(964.76 KiB) Downloaded 989 times
Brigandine Equipment ID and Consume list.zip
(4.56 KiB) Downloaded 2206 times
Brigandine The Legend of Runersia V3.5.CT
(265.67 KiB) Downloaded 1188 times
Brigandine The Legend of Runersia V3.CT
(248.93 KiB) Downloaded 933 times
Brigandine The Legend of Runersia V2.CT
(123.3 KiB) Downloaded 1114 times
Brigandine The Legend of Runersia V1.5.CT
(86.04 KiB) Downloaded 1481 times
Brigandine The Legend of Runersia V1.CT
(50.62 KiB) Downloaded 709 times
Last edited by Loah26 on Fri May 20, 2022 2:44 pm, edited 119 times in total.

Loxley00
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Re: Brigandine The Legend of Runersia

Post by Loxley00 »

When I use the infinite mp function it actually drains the mp of all units to 0 instead.

Loxley00
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Re: Brigandine The Legend of Runersia

Post by Loxley00 »

Even replacing the infinite mp code as suggested, it doesn't work for me if I load a save and then enter a battle. The codes only work once I'm in a battle, but if I have more than 1 battle it will revert all units to 0 mp for every subsequent battle.

didin
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Posts: 19
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Re: Brigandine The Legend of Runersia

Post by didin »

can you add character and monster stat editor?

kevinmart
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Re: Brigandine The Legend of Runersia

Post by kevinmart »

Any full item cheat ?

wiseblue1989
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Re: Brigandine The Legend of Runersia

Post by wiseblue1989 »

can you add an upkeep ( i don't know if it is there, but in the old brigandine, if you summon too much monster, the stats will be decreased

Rainierius
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Re: Brigandine The Legend of Runersia

Post by Rainierius »

Thank you sir for this. Itll make quarantine, bearable :)

AkashicScholar
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Re: Brigandine The Legend of Runersia

Post by AkashicScholar »

Thanks for your work. Been having difficulty with this and needed to make troop management easier.

Not demanding, but eventually if you ever consider it, wondering if down the line you ever figure out controlling other enemy units or forcing them to become part of player faction would be interesting enough.

wiseblue1989
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Re: Brigandine The Legend of Runersia

Post by wiseblue1989 »

AkashicScholar wrote:
Thu May 12, 2022 5:37 am
Thanks for your work. Been having difficulty with this and needed to make troop management easier.

Not demanding, but eventually if you ever consider it, wondering if down the line you ever figure out controlling other enemy units or forcing them to become part of player faction would be interesting enough.
did you try to enable leftbehind = 1 & change country flag :lol:

AkashicScholar
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Re: Brigandine The Legend of Runersia

Post by AkashicScholar »

wiseblue1989 wrote:
Thu May 12, 2022 6:03 am
AkashicScholar wrote:
Thu May 12, 2022 5:37 am
Thanks for your work. Been having difficulty with this and needed to make troop management easier.

Not demanding, but eventually if you ever consider it, wondering if down the line you ever figure out controlling other enemy units or forcing them to become part of player faction would be interesting enough.
did you try to enable leftbehind = 1 & change country flag :lol:
Dunno where leftbehind is

AkashicScholar
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Re: Brigandine The Legend of Runersia

Post by AkashicScholar »

wiseblue1989 wrote:
Thu May 12, 2022 2:51 am
can you add an upkeep ( i don't know if it is there, but in the old brigandine, if you summon too much monster, the stats will be decreased
It's there you'll see it in the edit data for the troop. There's 2 one for mana cost and command cost

Ckopc
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Re: Brigandine The Legend of Runersia

Post by Ckopc »

First of all, you need to find a cheat, for the constant call of Mana Miracle, then the rest of the codes are not needed at all)))) well, you can still use items, since they are not enough in the non-history mode...

didin
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Re: Brigandine The Legend of Runersia

Post by didin »

can you add no requirement for class change, especially the monsters?

qq642567522
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Re: Brigandine The Legend of Runersia

Post by qq642567522 »

Thx for the cheats! I found few little problems:
the EXP multiplier also benefits the enemies during battles and does nothing for the mission, are these designed or will get fixed?

zodiarkk
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Re: Brigandine The Legend of Runersia

Post by zodiarkk »

didin wrote:
Thu May 12, 2022 10:55 pm
can you add no requirement for class change, especially the monsters?
just change the level first then change class and return the monster level

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