[REQUEST] The Iron Oath
- JewTronVEVO
- Noobzor
- Posts: 12
- Joined: Wed Mar 11, 2020 4:48 am
- Reputation: 3
[REQUEST] The Iron Oath
Game Name: The Iron Oath
Game Engine: Unity
Game Version: 0.5.143
Options: Would like some multipliers (Money, morale gain, time, skill point gain, etc), stat editor, no fatigue, dungeon timer, etc
Steam Website:
Game Engine: Unity
Game Version: 0.5.143
Options: Would like some multipliers (Money, morale gain, time, skill point gain, etc), stat editor, no fatigue, dungeon timer, etc
Steam Website:
Re: [REQUEST] The Iron Oath
Code: Select all
Game Name: The Iron Oath
Game Process : The Iron Oath.exe
Game Release date: 19 April, 2022
CE Version : 7.4
Game Version / Build Id / Date Patch : v0.5.149 / 8921529 / 12 June 2022
NOTES
After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
============ ||| =============
1. Active script when you have entered the game, Not when you are on the menu.
2. The script uses AOB injection, which when activating the cheat engine script "NOT RESPONDING" for a while.
3. Active script [ Tio Dungeon & Player Control ], You have to reload the game for pointer [ Tio Dungeon & Player Control ] read.
Table will auto attach to process Game
============ ||| =============
1. Active script when you have entered the game, Not when you are on the menu.
2. The script uses AOB injection, which when activating the cheat engine script "NOT RESPONDING" for a while.
3. Active script [ Tio Dungeon & Player Control ], You have to reload the game for pointer [ Tio Dungeon & Player Control ] read.
Options Cheat Table
- Speed Game
- Fast 5x
- Slow 0.5x
- NOTE : Active F10 Slow || F11 Fast
- +++ SCRIPT +++
- Dugeon Time
- Tio Dugeon
- Player Controller
- +++ POINTER +++
- Dugeon Time
- Num Pips Per Mod
- Num Pips Since Last Camp
- Current Time
- Tio Dugeon
- Bonus Gold Multiplier
- Bonus Xp Multiplier
- Bonus Resource Drops
- Player Control
- [Don't Chance]
- Walk To Location
- Horizontal Speed
- Vertical Speed
- Facing Right?
- Party Spawned?
- Forcing Player Movement?
- Party manager
- Currently Active Quest Being Run
- Current Synergy Level
- Current Active Character
- Can We Rest?
- Inventory Items
- Size - [Don't Chance]
- Item [1]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [2]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [3]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [4]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [5]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [6]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [7]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [8]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [9]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [10]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [11]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [12]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Item [13]
- Item Name
- Item Description
- Item Count
- Max Stack
- Cost
- Sell Cost Multiplier
- Item Attributes
- Attribute Name
- Attribute Value
- Current Party
- Size - [Don't Chance]
- Hero [1]
- First Name
- Last Name
- Class Name Display
- Attribute Points Available
- Ability Upgrade Points
- Current Level
- XP
- Sub Stats
- health
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Defence
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Attack
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Speed
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Perception
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Morale
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Accuracy
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Crit Chance
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Crit Damage
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- move
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Sprint
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Evasion
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Focus
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- health
- Core Stats
- Physique
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mMaxStat
- mCoreStatValue
- <StatEnum>k__BackingField
- Finesse
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mMaxStat
- mCoreStatValue
- <StatEnum>k__BackingField
- Mind
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mMaxStat
- mCoreStatValue
- <StatEnum>k__BackingField
- Conviction
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mMaxStat
- mCoreStatValue
- <StatEnum>k__BackingField
- Toughness
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mMaxStat
- mCoreStatValue
- <StatEnum>k__BackingField
- Insight
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mMaxStat
- mCoreStatValue
- <StatEnum>k__BackingField
- Physique
- Gear
- Armor Item
- Item Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- ArmorType
- Def
- BaseDurability
- DurabilityDmgTracker
- Weapon Item
- Name Item
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- WeaponType
- AtkPower
- Acc
- Crit
- CritDamage
- BaseDurability
- DurabilityDmgTracker
- Armor Item
- Hero [2]
- First name
- Last name
- Class Name Display
- Attribute Points Available
- Ability Upgrade Points
- Current Level
- XP
- Sub Stats
- Health
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Defence
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Attack
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Speed
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Perception
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Morale
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Accuracy
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Crit Chance
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Crit Damage
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Move
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Sprint
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Evasion
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Focus
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Health
- Core Stats
- Physique
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Finesse
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Mind
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Conviction
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Toughness
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Insight
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Physique
- Gear
- Armor Item
- Item Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- ArmorType
- Def
- BaseDurability
- DurabilityDmgTracker
- Weapon Item
- Item Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- WeaponType
- AtkPower
- Acc
- Crit
- CritDamage
- BaseDurability
- DurabilityDmgTracker
- Armor Item
- Hero [3]
- First name
- Last name
- Class Name Display
- Attribute Points Available
- Ability Upgrade Points
- mCurrentLevel
- XP
- Sub Stats
- Health
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Defence
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Attack
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Speed
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Perception
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Morale
- Name
- mValue
- <StatEnum>k__BackingField
- <BaseValue>k__BackingField
- mHasMax
- mHasMin
- mMaxStat
- Accuracy
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Crit Chance
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Crit Damage
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Move
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Sprint
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Evasion
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Focus
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Health
- Core Stats
- Physique
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Finesse
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Mind
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Conviction
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Toughness
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Insight
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Physique
- Gear
- Armor Item
- Item Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- ArmorType
- Def
- BaseDurability
- DurabilityDmgTracker
- Weapon Item
- Item Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- WeaponType
- AtkPower
- Acc
- Crit
- CritDamage
- BaseDurability
- DurabilityDmgTracker
- Armor Item
- Hero [4]
- First name
- Last name
- Class Name Display
- Attribute Points Available
- Ability Upgrade Points
- Current Level
- XP
- Sub Stats
- Health
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Defence
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Attack
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Speed
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Perception
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Morale
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Accuracy
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Crit Chance
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Crit Damage
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Move
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mValue
- Sprint
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Evasion
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Focus
- Name
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- <StatEnum>k__BackingField
- mMaxStat
- mValue
- Health
- Core Stats
- Physique
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Finesse
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Mind
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Conviction
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Toughness
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Insight
- Name
- mMaxStat
- mHasMin
- mHasMax
- <BaseValue>k__BackingField
- mCoreStatValue
- <StatEnum>k__BackingField
- Physique
- Gear
- Armor Item
- Item Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- ArmorType
- Def
- BaseDurability
- DurabilityDmgTracker
- Weapon Item
- Name
- itenCount
- itemWeight
- maxStack
- mCost
- mSellCostMultiplier
- EvasionMod
- MoveMod
- Speed
- FittingCost
- RepairScrapCount
- RepairMatCount
- WeaponType
- AtkPower
- Acc
- Crit
- CritDamage
- BaseDurability
- DurabilityDmgTracker
- Armor Item
- Dugeon Time
- Attachments
-
- The Iron Oath.CT
- v0.5.149 / 8921529 / 12 June 2022
- (827.72 KiB) Downloaded 1878 times
-
- The Iron Oath.CT
- v0.5.145 / 8707838 / 10 May 2022
- (761.94 KiB) Downloaded 525 times
Last edited by BabyGroot on Fri Jun 17, 2022 2:05 pm, edited 1 time in total.
Re: [REQUEST] The Iron Oath
Thank You.
Re: [REQUEST] The Iron Oath
table Update v0.5.149
Re: [REQUEST] The Iron Oath
Can we ask for update, the table not working at all for the last update.
Re: [REQUEST] The Iron Oath
Update for build 10789930, v0.6.006a please
Thanks
Thanks
-
- Novice Cheater
- Posts: 18
- Joined: Tue Jun 13, 2023 9:01 pm
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- Expert Cheater
- Posts: 175
- Joined: Wed Oct 23, 2019 12:30 pm
- Reputation: 23
Re: [REQUEST] The Iron Oath
Update for build please Thanks
Re: [REQUEST] The Iron Oath
could we get an update on this please?
Re: [REQUEST] The Iron Oath
need update please version 1.0
-
- What is cheating?
- Posts: 4
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Re: [REQUEST] The Iron Oath
+1 Update for game version 1.0.004 please!
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