[Request] Citizen Sleeper
Re: [Request] Citizen Sleeper
(Google translate)JackTheRabbit wrote: ↑Sat May 14, 2022 7:22 amCan you add Upgrade points. you're the only one who can help me your trainer worked well
Okay, I'll try to add. I guess it's not difficult, but you'll have to wait, because I'm also planning to add a script for the dice (if I can).
Re: [Request] Citizen Sleeper
del
Last edited by AlexS on Sat Jul 22, 2023 1:03 pm, edited 1 time in total.
Re: [Request] Citizen Sleeper
If you want the "right" way look at this table
viewtopic.php?p=166373&sid=739e71e723dc ... 95#p166373
TLDR; get the playmaker PlayMakerGlobals instance and then the FSM Floats / Ints etc, they are containing the value and name.
I dont have the game, otherwise I would make a table, but I saw that lots of people are struggling with Unity + virtual state machines
But the Method from Cake-San works fine for every Unity Game with PlayMaker
viewtopic.php?p=166373&sid=739e71e723dc ... 95#p166373
TLDR; get the playmaker PlayMakerGlobals instance and then the FSM Floats / Ints etc, they are containing the value and name.
I dont have the game, otherwise I would make a table, but I saw that lots of people are struggling with Unity + virtual state machines
But the Method from Cake-San works fine for every Unity Game with PlayMaker
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Re: [Request] Citizen Sleeper
THANK YOU SO MUCHAlexS wrote: ↑Sat May 14, 2022 2:29 pm(Google translate)
Update v3.
- Added Upgrade Points (HP + Energy + UP).
- Added a script for selecting the value of the cube inserted into the slot. The default value is 6, but you can change it (do not set non-game values). The value of the cube inserted into the slot on the screen does not change, but the probability of the event (100% pos) will change. Unlock slots require a certain value of the die, you can set it in the table, and insert any die into the slot.
Table tested on GOG version 1.0.12.
viewtopic.php?p=250091#p250091
Re: [Request] Citizen Sleeper
Much obliged. Don't know anything about all the various Unity libraries, was very curious what the right way is.unREAL wrote: ↑Sat May 14, 2022 6:50 pmIf you want the "right" way look at this table
viewtopic.php?p=166373&sid=739e71e723dc ... 95#p166373
TLDR; get the playmaker PlayMakerGlobals instance and then the FSM Floats / Ints etc, they are containing the value and name.
I dont have the game, otherwise I would make a table, but I saw that lots of people are struggling with Unity + virtual state machines
But the Method from Cake-San works fine for every Unity Game with PlayMaker
Re: [Request] Citizen Sleeper
They really went out of their way to obfuscate all relevant value when it comes to all major stats.pinkkitteh wrote: ↑Thu May 05, 2022 8:16 pm+1
I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
Re: [Request] Citizen Sleeper
I dont think they obfuscated anything.Razor512 wrote: ↑Mon May 16, 2022 7:39 pmThey really went out of their way to obfuscate all relevant value when it comes to all major stats.pinkkitteh wrote: ↑Thu May 05, 2022 8:16 pm+1
I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
most of the stuff is calculated inside the local VM of PlayMaker.
e.g Some Values you see is just a calculation based on different other states...so you can't find a mem address, coz there is no address that is holding a "final value"
I Managed to hook Playmaker to get all the globals, but I need to say the game is really boring for me :/ didn't even end the tutorial... so I will skip this one, sorry!
Re: [Request] Citizen Sleeper
I am quite interested in how you found all those values, would you be interested in sharing you script?unREAL wrote: ↑Mon May 16, 2022 11:08 pmI dont think they obfuscated anything.Razor512 wrote: ↑Mon May 16, 2022 7:39 pmThey really went out of their way to obfuscate all relevant value when it comes to all major stats.pinkkitteh wrote: ↑Thu May 05, 2022 8:16 pm+1
I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
most of the stuff is calculated inside the local VM of PlayMaker.
e.g Some Values you see is just a calculation based on different other states...so you can't find a mem address, coz there is no address that is holding a "final value"
I Managed to hook Playmaker to get all the globals, but I need to say the game is really boring for me :/ didn't even end the tutorial... so I will skip this one, sorry!
I did find many of these values using the .net Info tool in cheat engine, but I don't have enough experience to script something like that, so I would like to learn
Re: [Request] Citizen Sleeper
Does not active. Platform: STEAM, version: 1.0.16
Re: [Request] Citizen Sleeper
del
Last edited by AlexS on Sat Jul 22, 2023 1:04 pm, edited 1 time in total.
Re: [Request] Citizen Sleeper
Is it possible to make Cryo and Energy, HP separate?AlexS wrote: ↑Sat Jul 30, 2022 4:38 pm(Google translate)
The table I posted in this post
viewtopic.php?p=250091#p250091
fully functional on game version 1.0.16, tested on Steam and GOG versions. The script must be activated during the game, after loading a game save.
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- What is cheating?
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Re: [Request] Citizen Sleeper
Here I am in December 2022 looking for an update for Gamepass +1
Re: [Request] Citizen Sleeper
Any update for GOG 1.2.2 ?
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