[Request] Citizen Sleeper

Ask about cheats/tables for single player games here
ApX0HT
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Re: [Request] Citizen Sleeper

Post by ApX0HT »

+1

ldyrdy
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Re: [Request] Citizen Sleeper

Post by ldyrdy »

+1

nbawwwww
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Re: [Request] Citizen Sleeper

Post by nbawwwww »

pinkkitteh wrote:
Thu May 05, 2022 8:16 pm
+1

I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
found it but it wont change :(

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Lord Blade
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Re: [Request] Citizen Sleeper

Post by Lord Blade »

I've found some values, but haven't been able to change them.

ldyrdy
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Re: [Request] Citizen Sleeper

Post by ldyrdy »

+1

cladier
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Re: [Request] Citizen Sleeper

Post by cladier »

+1

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SIDIL
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Re: [Request] Citizen Sleeper

Post by SIDIL »

seems nothing exists for this game, found two fraudulent links of fake trainers but nothing i can download. sadly not a popular enough game to cheat at

ldyrdy
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Re: [Request] Citizen Sleeper

Post by ldyrdy »

+1

fhjafjhiashifa
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Re: [Request] Citizen Sleeper

Post by fhjafjhiashifa »

created this account to say: the engine used is Unity. steam version is normal. the xbox game pass version uses il2cpp.
the currency values (cryo) are encrypted so changing them doesn't affect the value itself; they instantly change back.
and +1

Jsdf1995
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Re: [Request] Citizen Sleeper

Post by Jsdf1995 »

+1

mhLeague
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Re: [Request] Citizen Sleeper

Post by mhLeague »

+1

urthor
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Re: [Request] Citizen Sleeper

Post by urthor »


urthor
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Re: [Request] Citizen Sleeper

Post by urthor »

Had a go at it, posted some tutorials above.

The key is the MoreMountains inventory engine obviously, I just didn't give it my full attention.

I'm sure anyone who reads the basic autoassembler tutorial here [Link] can almost certainly get a table working.

The real mystery is why Cheat Engine such a good Mono decompiler...

Pur
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Re: [Request] Citizen Sleeper

Post by Pur »

+1 for a Game Pass version

sir5er
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Re: [Request] Citizen Sleeper

Post by sir5er »

urthor wrote:
Wed May 11, 2022 2:41 pm
Had a go at it, posted some tutorials above.

The key is the MoreMountains inventory engine obviously, I just didn't give it my full attention.

I'm sure anyone who reads the basic autoassembler tutorial here [Link] can almost certainly get a table working.

The real mystery is why Cheat Engine such a good Mono decompiler...
Spent some time digging, and I think the MoreMountains inventory *might* be a red herring. Importantly the "Cryo" value is stored in an Fsm backing variable, and the PlayMaker code generally triggers constantly. Whereas all of the MM code I've tested is untouched when manipulating inventory.

I couldn't find the source of truth for the backing variables but my 2 cents is it's somewhere in the PlayMaker FSM state.

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