porcalete wrote: ↑Thu May 05, 2022 4:49 am
Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this:
MissionConscious
{
Positive=1
Modifiers
[
mental_resistance,85,additive_fix
physical_resistance,85,additive_fix
vitality_from_trinket,2,additive_percentage
hp_from_armor,2,additive_percentage
movement_only_action_points,8,additive_fix
ActiveSkillCost,-1,additive_fix
Spellcraft,6,additive_fix
Perception,6,additive_fix
]
}
{
ApplyAction=AddImmunity(poison)
ApplyAction=AddImmunity(bleeding)
}
Then you go to heroes cfg and add this trait to your favorite knights. You can delete negative traits also and mod the religion/morality to what you want.
Pretty overpowered, don't care about knights level/skillpoints anymore. Oh, let's not forget about loyalty levels cfg...
Excellent
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
VeryGood
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
Good
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
Average
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=0.9
}
{
Property=max_action_points
CalcType=additive_fix
Value=22
}
}
You ca adjust to whatever you want, more or less.
thanks for this ^^
added some stuff to your trait
MissionConscious
{
Positive=1
Modifiers
[
mental_resistance,900,additive_fix
damage_reduction,900,additive_fix
max_armor,900,additive_fix
permanent_armor,900,additive_fix
block,900,additive_fix
physical_resistance,900,additive_fix
vitality_from_trinket,900,additive_percentage
hp_from_armor,900,additive_percentage
movement_only_action_points,8,additive_fix
ActiveSkillCost,-2,additive_fix
skill_range,900,additive_fix
Spellcraft,900,additive_fix
Perception,900,additive_fix
Loyalty,900,additive_fix
dodge,900,additive_fix
]
}
{
ApplyAction=AddImmunity(poison)
ApplyAction=AddImmunity(bleeding)
ApplyAction=AddImmunity(burning)
ApplyAction=AddImmunity(stun)
ApplyAction=AddImmunity(knockdown)
ApplyAction=AddImmunity(knockback)
ApplyAction=AddImmunity(blind)
ApplyAction=AddImmunity(shock)
ApplyAction=AddImmunity(slow)
ApplyAction=AddImmunity(chill)
}