REQ DUNE SPICE WAR
Re: REQ DUNE SPICE WAR
+1
PS: devs gives cheats to AI in this game, too
PS: devs gives cheats to AI in this game, too
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Re: REQ DUNE SPICE WAR
I looked at the game:
-the game does generate JIT code ( like Unity or any .NET program )
-no idea where the code that gets compiled is stored
-nether me or cheat engine can detect any Mono Symbol, I have NO IDEA what they used? .NET / Mono or any other JIT language like HAX? no idea ...
-AOBs are not reliable to make cheats ( coz your CPU can and will generate other AOBs than mine )
if someone does cheats with AOBs the following problems will happen:
-far jumps leads to crashes unless every jump is 14+ byte (because we can't use a module to allocate near the injetion point)
-AOB scan to activate will take ages
-AOBs will fail on on other computers, or even on the same machine coz:
A) AOBs belonging to code that is not generated yet
B) CPU does generate different code based on the CPU's mood ....
so without symbols its a nightmare to make cheats with cheat engine...
sorry I planned to make something for this game BUT im out, thats not worth it...
-the game does generate JIT code ( like Unity or any .NET program )
-no idea where the code that gets compiled is stored
-nether me or cheat engine can detect any Mono Symbol, I have NO IDEA what they used? .NET / Mono or any other JIT language like HAX? no idea ...
-AOBs are not reliable to make cheats ( coz your CPU can and will generate other AOBs than mine )
if someone does cheats with AOBs the following problems will happen:
-far jumps leads to crashes unless every jump is 14+ byte (because we can't use a module to allocate near the injetion point)
-AOB scan to activate will take ages
-AOBs will fail on on other computers, or even on the same machine coz:
A) AOBs belonging to code that is not generated yet
B) CPU does generate different code based on the CPU's mood ....
so without symbols its a nightmare to make cheats with cheat engine...
sorry I planned to make something for this game BUT im out, thats not worth it...
- Empress_Ravenna
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Re: REQ DUNE SPICE WAR
yes water and Unit HP both Doubles,Solgriev wrote: ↑Tue Apr 26, 2022 9:40 pmManaged to track down water and fuel cells with 'Double' and 'Exact Value'. You'll have to freeze the value after changing it, but if you put water at an extreme ratio then you should be getting mega Solari. Same as everyone else, I can't pin down any of values for solari, plascrete, manpower, spice, etc. I'm not really good at this stuff, but I hope this bit helps.
Last edited by Empress_Ravenna on Wed Apr 27, 2022 5:10 am, edited 2 times in total.
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Re: REQ DUNE SPICE WAR
why these fuckers always thinking that encryption will help them? ... its just annoying but does not stop any game hacking...Empress_Ravenna wrote: ↑Tue Apr 26, 2022 11:31 pmyes water and Unit HP both Doubles, a bit of encryption for the other values.Solgriev wrote: ↑Tue Apr 26, 2022 9:40 pmManaged to track down water and fuel cells with 'Double' and 'Exact Value'. You'll have to freeze the value after changing it, but if you put water at an extreme ratio then you should be getting mega Solari. Same as everyone else, I can't pin down any of values for solari, plascrete, manpower, spice, etc. I'm not really good at this stuff, but I hope this bit helps.
especially coz you can often use the encryption to find ALL "protected" values.
e.g there is a function that returns a value that is XOR'd or whatever, then you can use that to find all of the encrypted values.
but yeah if someone wants to hack the game he/she should first figure out what langauge they used, its useless otherwise ...
Re: REQ DUNE SPICE WAR
Can't track the value. Looking for a solution here, too.
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Re: REQ DUNE SPICE WAR
Search for separate value since these are added together at the end, I searched for "CHOAM sales" value, adjust slider, search again, freeze to insane amount and have fun.
Re: REQ DUNE SPICE WAR
Verified. The money is easily changed via this method. The value is a sum, not a single number, just change the variation.
Re: REQ DUNE SPICE WAR
Early access is made available for testing.
It is not a release.
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Re: REQ DUNE SPICE WAR
Simply delusional.Csimbi wrote: ↑Wed Apr 27, 2022 8:32 amEarly access is made available for testing.junior_clk wrote: ↑Tue Apr 26, 2022 9:07 pmAn Early Access is a playable release.
So if you can play it, you may need a table
It is not a release.
Also, +1 for the OP.
Re: REQ DUNE SPICE WAR
you are "delusional"SkullTraill wrote: ↑Wed Apr 27, 2022 10:02 amSimply delusional.Csimbi wrote: ↑Wed Apr 27, 2022 8:32 amEarly access is made available for testing.junior_clk wrote: ↑Tue Apr 26, 2022 9:07 pm
An Early Access is a playable release.
So if you can play it, you may need a table
It is not a release.
Also, +1 for the OP.
do you realize how much work it is to do a (good) table?
and early access means the game (code) will CHANGE a lot, its absolute not worth doing something especially if even basic things needs days of work in this game?
often changing code = tables won't work on next update, that means even more work ...
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Re: REQ DUNE SPICE WAR
Re: REQ DUNE SPICE WAR
open cheat engine. attach it to the D4X process (which is the name of the game .exe). on the right side, where you have 4 bytes, click it, select double.JOJOSpiceboi wrote: ↑Wed Apr 27, 2022 11:13 amGood day. Kind sir, if you can explain this method in simple language so that a beginner like me can follow on how to do it.
to see your CHOAM income, hover your mouse over your solari amount and it will give you a breakdown. in order to change said income, try changing the value of stored/traded spice. in on the top right, the yellow and purple bar. it's actually a slider. just make sure you get a bit of spice income so you have spice to trade.
hope this helps.
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