Astroneer

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keuler5000
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Re: Astroneer

Post by keuler5000 »

Thx for the work works for me perfect :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

GDragon
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Re: Astroneer

Post by GDragon »

Great table, thanks you! But one question...
Can subcategories in "==Massive Resources, Infinite Oxygen,Instant Canister==" works differently?
Enabling main category, enables all :(
img
Image
Subcategories is not enabled, but worked...
I want infinity oxygen, but not massive resources...

squall0833
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Re: Astroneer

Post by squall0833 »

GDragon wrote:
Wed Jul 24, 2019 8:05 am
Great table, thanks you! But one question...
Can subcategories in "==Massive Resources, Infinite Oxygen,Instant Canister==" works differently?
Enabling main category, enables all :(
img
Image
Subcategories is not enabled, but worked...
I want infinity oxygen, but not massive resources...
[Link]

Yes they can be turned off by double click and changing "Enable" on the back of the cheat option

By enabling the cheat main script, those subcategories cheat is enabled by default, u can switch them off separately

because of how the code works on this unreal engine game, they shared the same opcode, i have to use different way to sort them out

leave the check boxes uncheck, just go change "Enable" on the end of the line to "Disable"

GDragon
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Re: Astroneer

Post by GDragon »

Okay, thank you!

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wickedcor
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Re: Astroneer

Post by wickedcor »

Can someone tell me what Godemode does? I have it enabled and I'm not see the effect.

Relentless1
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Re: Astroneer

Post by Relentless1 »

Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.

squall0833
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Re: Astroneer

Post by squall0833 »

Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(

squall0833
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Re: Astroneer

Post by squall0833 »

wickedcor wrote:
Sun Jul 28, 2019 2:00 am
Can someone tell me what Godemode does? I have it enabled and I'm not see the effect.
invincible

u wont die from suffocating, falling damage, poison, explosion

Relentless1
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Re: Astroneer

Post by Relentless1 »

It does not work. Neither on Steam nor Windows store, not sure that matters... the binary should be the same.
squall0833 wrote:
Mon Jul 29, 2019 5:00 pm
Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(

Relentless1
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Re: Astroneer

Post by Relentless1 »

I am interested in the Craft for Free script.

I see you are doing an aobscan there looking for a specific array of bytes. Can you give me a bit more of detail on the function? I will try to get it working on 1.3.13 for Windows.
Relentless1 wrote:
Tue Jul 30, 2019 8:49 pm
It does not work. Neither on Steam nor Windows store, not sure that matters... the binary should be the same.
squall0833 wrote:
Mon Jul 29, 2019 5:00 pm
Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(

Relentless1
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Re: Astroneer

Post by Relentless1 »

I managed to get infinite oxygen working by adapting your script to a new memory address, but infinite resources do not seem to be working. How did you create that object switch?

Zanzer
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Re: Astroneer

Post by Zanzer »

You could try doing an AOB scan for these bytes and see if one of the (hopefully) few results matches up on your end.

Code: Select all

?? ?? ?? ?? 00 00 00 00 48 8D 91 ?? ?? ?? ?? 48 8B CB

squall0833
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Re: Astroneer

Post by squall0833 »

Relentless1 wrote:
Tue Jul 30, 2019 8:49 pm
It does not work. Neither on Steam nor Windows store, not sure that matters... the binary should be the same.
squall0833 wrote:
Mon Jul 29, 2019 5:00 pm
Relentless1 wrote:
Sun Jul 28, 2019 9:11 am
Do we have a table for v1.3.13.0 ?

Also, notice I am using the Windows store version.


it may / maynot work 1.3.13.0, if anyone here tested on this version, let me know if it still works

and it's not working for Windows Store, only for Steam version, sorry, cos i don't have windows store copy :(
hmmm, 1.3.13.0 all cheats still work for me though

and of cos you can access the script from the .CT

as for massive resources/ins canister/oxygen. you can start with searching oxygen value which is 277200 max

and look for the function that writes to it,
it also writes to many other values including stacks of resources you harvest and canister

oxygen = 277200
harvested resources = 138600 (it creates new address for next stack resource u harvest when reached 138600 full)
instant canister = 138600 (works same way as resources, new address created when current canister is filled and go to next empty canister)

the whole script basically just comparing out all the address thats not what we want, diverts them to the original code and keep the right ones then cheat it.

those offsets and registers are used to compare, i got them from opcode windows "more information" and "dissect data/structure"

to look for possibly static value that can be used to identify the right address we are trying to cheat


If you have found the function that can make my script works, but it just worked for the oxygen, that means the script has diverted the resource and canister address to the original code (no cheat), but only oxygen successfully hacked, so you need to find the right register/off set+ value that i used to compare to fix massive resource/canister

I'm not expert in CE so the way I write the script might be very messy and complicate :D

squall0833
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Re: Astroneer

Post by squall0833 »

This might be why you only got Oxygen worked.

I will mark the lines with red color which might be the cause

try to test with them by comment// them out and activate the cheat
find out which line is the massive resource that doesnt work.
For example, try start with this see if massive resource start working...

massRes:
//cmp r10,0
//je vehSoil //check if thats possibly vehicle canister
//cmp r9,1 //check if thats crafting (building modules)
//jne code
//cmp r13,2 //check if thats oxy tank, exclude it
//je code
//cmp [rbx+108],3 //check if that's Canister
//e insCanis
//cmp r14,1 //check if that's small printer printing, exclude it
//jne code
//cmp r12,0 //check if thats atmosphere condenser, exclude it
//je code

cmp [massRes_F],1
jne code
mov [rbx+00000170],#138600
popf
jmp return

newmem:
pushf
cmp [rbx+A8],0B920489 //check if it's resources
je massRes

cmp [rbx+A8],0B920499 -------else, compare rbx+a8 again if it is 0B920499
je infOxy -------if equal, rbx+170 is oxygen, jump to infOxy:
jmp code ---- anything else, jump to original code

massRes:
cmp r10,0
je vehSoil //check if thats possibly vehicle canister
cmp r9,1 //check if thats crafting (building modules)
jne code
cmp r13,2 //check if thats oxy tank, exclude it
je code
cmp [rbx+108],3 //check if that's Canister
je insCanis
cmp r14,1 //check if that's small printer printing, exclude it
jne code
cmp r12,0 //check if thats atmosphere condenser, exclude it
je code

cmp [massRes_F],1
jne code
mov [rbx+00000170],#138600
popf
jmp return

infOxy:
cmp [infOxy_F],1
jne code
mov [rbx+00000170],#277200
popf
jmp return

vehSoil:
cmp [insCanis_F],1
jne code
// push edi
// mov edi,[CanisMul]
mov [rbx+00000170],#138600
// pop edi
popf
jmp return

insCanis:
cmp [insCanis_F],1
jne code
push edi
mov edi,[CanisMul]
mov [rbx+00000170],edi
pop edi
popf
jmp return

CanisMul:
dd #138600

code:
popf
mov [rbx+00000170],eax
jmp return

massRes_F:
dd 1

infOxy_F:
dd 1

insCanis_F:
dd 1

CHEATS:
jmp newmem
nop
return:
registersymbol(CHEATS)

Relentless1
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Re: Astroneer

Post by Relentless1 »

Thank you. This is great guidance. I will give it a shot.

I also realized that when I have the script running, I can farm resources and get 1 item of them, but that the creation of items gets stuck until I disable the code. Has this happened to you before? Any thoughts on what could be causing this?

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