Lumencraft

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Akira
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Lumencraft

Post by Akira »

Code: Select all

Game Name:	Lumencraft
Game Process:	Lumencraft.exe
Game Version:	5504
Game Engine:	Godot
Game DLL:	-
Savegame:	C:\Users\<UserName>\AppData\Roaming\Godot\app_userdata\Lumencraft
Anti-Cheat: 	-
Cheat Engine: 	7.4 (Dark Mode)
Game Website:

Lumencraft_v1.0.CT
(491.9 KiB) Downloaded 2020 times
Scripts:
-Inf. Health
-Inf. Stamina
-Open Savegame Folder
-Item IDs
-Save Edit Video
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
data.tres

You can edit a lot more than just your item Amounts & IDs.
This unlocks for example multiple techs and sets the player stats upgrades to the max.

Code: Select all

[resource]
script = ExtResource( 1 )
timestamp = 1650929110
game_time = 2861
ranked = true
slot_name = "Blast from the Past"
events = [  ]
unlocked_tech = {
"building_regeneration": true,
"foam_possible": true,
"gate_more_hp": true,
"lumen_stacking": true,
"mineral_stacking": true,
"repair_tool_efficiency": true,
"tech_auto_refresh": true,
"turrets_upgrade": true
}
unlocked_tech_number = {
"11damage": 2,
"player0backpack_upgrade": 10,
"player0hp_upgrade": 10,
"player0luck_upgrade": 10,
"player0speed_upgrade": 10,
"player0stamina_upgrade": 10
}

^There might be a few things missing, I just started playing so there are probably a few things which I don't have yet.
Item IDs

Code: Select all

ID	-	Name

0	-	Metal
1	-	Lumen
2	-	Bullets
3	-	Napalm
4	-	Spear
5	-	Sickle
6	-	Lance
7	-	Bat
8	-	Katana
9	-	?
10	-	Weak Gun
11	-	Pistol
12	-	Shotgun
13	-	Machine Gun
14	-	Rocket Launcher
15	-	Flamethrower
16	-	Laser Gun
17	-	Lumenal Discharger
18	-	Mine
19	-	Grenade
20	-	Dynamite
21	-	? (Grenade that builds rock)
22	-	Nuke
23	-	Flare
24	-	Repair Gun
25	-	Drill
26	-	Hook
27	-	Foam Gun
28	-	?
29	-	Medpack
30	-	Armored Box
31	-	Lumen Clump
32	-	Metal Nugget
33	-	?

Tables from Others


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Tue Apr 26, 2022 8:06 am, edited 13 times in total.

Rabbit54
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Re: Lumencraft

Post by Rabbit54 »

Good Job ty

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cfemen
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Re: Lumencraft

Post by cfemen »

Hmmm the game reminds me on Factorio :lol:

Small table for now (I probably won't update it until the full game is released)

Image

Some Notes:
Inf. Resources prevents the decreasing of all items (ammo,flare,dynamite,lumen,metal and so on) you can also use it to "duplicate" items, e.g drop them from the inventory and pick it up ( If you need specific items you can use the savegame method from Akira :) )
Find Player Variables will populate some variable pointers, I would not recommend to freeze them coz if the engine does reallocate the objects you need to execute the script again.
You can "stack" the upgrade values (except item_detector_upgrade thats a bool ) that means higher value = higher upgrade level.
if you increase the max_stacks value then you need to consume any item to force the game to refresh the GUI ( Inf. Resources needs to be deactivated for this )
God Mode does what it says, full god mode for the player without any visual damage effects.
Find Core(Reactor) Variables script will of course only work IF the current map does have a reactor ( you have to activate the script again if you load a savgame / another map )

this table should also work for future game updates, unless the dev is recompiling / updating the engine :)

edit:
small reupload with a small fix to the memory record generation.

edit2:
I looked into the GOG version ( 5913 ) and fixed the NameString ptr, table for that version is uploaded.

edit3:
updated the table for the 1.0 steam version.
Attachments
Lumencraft.CT
Steam
1.0 (v9027)
(21.12 KiB) Downloaded 1240 times
Lumencraft.CT
GOG
v5913
(20.62 KiB) Downloaded 740 times
Lumencraft.CT
Steam v5504
(20.62 KiB) Downloaded 862 times
Last edited by cfemen on Sat Mar 04, 2023 11:49 pm, edited 5 times in total.

DarkThinkHuman
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Re: Lumencraft

Post by DarkThinkHuman »

Akira wrote:
Mon Apr 25, 2022 6:59 pm

Hi Akira, didn't you check for Shared Instructions?
Thats the Inf.Stamina Injection Spot:
Image

Inf. Stamina is effing up the entire game because you are freezing a bunch of values - for example it stops the wave.timer and the HP regeneration and the driller won't stop >drilling< :dry:

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Akira
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Re: Lumencraft

Post by Akira »

DarkThinkHuman wrote:
Tue Apr 26, 2022 6:09 am
Hi Akira, didn't you check for Shared Instructions?
Yeh I know that the addresses handle a lot of values, didn't seemed to be worth the effort for me so separate 'em.
I mean Inf. Health does give you Inf. Health xD
Also no errors with the wave timer or driller on my end when using Inf. Stamina.
But I did not play the game much, made the small table mainly for a friend.

Best to use cfemen's table :)

Y.A.K.E
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Re: Lumencraft

Post by Y.A.K.E »

cfemen wrote:
Tue Apr 26, 2022 3:49 am
Hmmm the game reminds me on Factorio :lol:

Small table for now (I probably won't update it until the full game is released)

Image

Some Notes:
Inf. Resources prevents the decreasing of all items (ammo,flare,dynamite,lumen,metal and so on) you can also use it to "duplicate" items, e.g drop them from the inventory and pick it up ( If you need specific items you can use the savegame method from Akira :) )
Find Player Variables will populate some variable pointers, I would not recommend to freeze them coz if the engine does reallocate the objects you need to execute the script again.
You can "stack" the upgrade values (except item_detector_upgrade thats a bool ) that means higher value = higher upgrade level.
if you increase the max_stacks value then you need to consume any item to force the game to refresh the GUI ( Inf. Resources needs to be deactivated for this )
God Mode does what it says, full god mode for the player without any visual damage effects.
Find Core(Reactor) Variables script will of course only work IF the current map does have a reactor ( you have to activate the script again if you load a savgame / another map )

thats it, I will do a bigger / full table for the release version ( e.g adding god mode for the turrets and walls / defense shock-wave cost / easy kill script )

this table should also work for future game updates, unless the dev is recompiling / updating the engine :)

edit: small reupload with a small fix to the memory record generation
Thank you for your table,

How to dump the function of class?

"subtract_item" and "subtract_stack" or other

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RedoHeal
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Re: Lumencraft

Post by RedoHeal »

I am not very skilled, but I have modified the CT so that the first two functions work again (Player,Reactor)
You can determine the time by searching a double: "Time in seconds". (min*60+sec)
E.g. 5min20sec = 320.00
Attachments
LumencraftCT_v1.1.CT
(20.3 KiB) Downloaded 633 times

Allen1013
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Re: Lumencraft

Post by Allen1013 »

Table needs an update, game has had a few updates since these.

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Empress_Ravenna
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Re: Lumencraft

Post by Empress_Ravenna »

+1

Fenekie
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Re: Lumencraft

Post by Fenekie »

+1

BlutVampir
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Re: Lumencraft

Post by BlutVampir »

+1

krmit
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Re: Lumencraft

Post by krmit »

Please update the table for full release (9027). GOG preferred. Thanks in advance.

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VENOM666
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Re: Lumencraft

Post by VENOM666 »

+1

R4F4CTA
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Re: Lumencraft

Post by R4F4CTA »

+1

HarFanG
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Re: Lumencraft

Post by HarFanG »

+1, please.

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