(Google translation)
happyTugs wrote: ↑Sun May 01, 2022 12:16 am
I don't quite understand why you made this.
I wrote about it in the following line of the first post:
This saves you from endless jumps...
Many players say that they enjoy the game, but jumps are very annoying. This table saves the player from boring jumps.
happyTugs wrote: ↑Sun May 01, 2022 12:16 am
Firstly, there is a built in debug function leftover by the developer that allows you to no-clip, or free-fly, natively.
The built-in debug function activates not only free flight, but also other game modes. In this case, this is not necessary. Also, the game "knows" that the player has activated the non-game mode built in by the developers, this may affect the gameplay or the results of the game.
happyTugs wrote: ↑Sun May 01, 2022 12:16 am
I made it in my table
These are tables that are completely different in purpose.
You have made a complex good table for editing many game values that change the gameplay.
I made a small table that doesn't edit anything, but only allows you to fly and teleport instead of jumping. At the same time, my table does not use the built-in game modes, therefore it is "invisible" for the game. Management in the table is very simple - only one script is used for free flight and teleport, which is "turned on and forgotten". The table works on almost any version of CE (for example, on 6.3, where there is neither aobscanregion nor dotnet).
Sorry for bad english...
P.S. If you want, I can place a link to your table in my first post.