Hi
I do indeed use the mono feature and will look into (_BelongsToLocalPlayer field) since this sounds like a good solution to have these battle triggers only apply to enemies.
For the rewards there is a roster that can be changed to ensure a resource is issued after every victory. Default they are zero, but if you force the values, they will be rewarded.
So, even if you would have received 0 keys you will still receive 5 keys (as an example).
I corrected the resource section and awards will be issued after each win. (Thanks for pointing it out)
However, I need to point out that there should not have been a crash, so I wonder if you are running build 0r54778?
I tested it my end (Something I did not want to do, because I know, once I get into this game it will take up a lot of my time
) and it works.
I did observer the max items per reward, but assumed the BAN function would trigger if it was maxed out every win.
For example, the max Gems are 5, but 3 are guaranteed every time. (You can change this to 5 if you are sure, it is safe)
I removed the Treasure Hunt section because I suspected it would be a BAN trigger and a few have conformed it also.
Change Log
Corrected Rewards section per feedback received.
Apologies for that! I will probably start playing the game, so these will be tested going forward.