Gems of War [STEAM]

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AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

file updated.

but i still have something

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Shapka1989
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Re: Gems of War [STEAM]

Post by Shapka1989 »

AnotherMan wrote:
Fri May 31, 2024 7:58 pm
file updated.

but i still have something
Mr. AnotherMan, you're a sly one. Where's the best part? +3 Gem. 8-) Do you want another +3 to your reputation?" :D

MosMow
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Re: Gems of War [STEAM]

Post by MosMow »

Thank you for sharing!!!

MosMow
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Re: Gems of War [STEAM]

Post by MosMow »

AnotherMan wrote:
Fri May 31, 2024 7:58 pm
file updated.

but i still have something
Thank you for sharing!!!

AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

AnotherMan wrote:
Wed May 29, 2024 11:31 pm
no rep needed, but still appreciated

final update (01-06-24)
check the post

balenaucigasa
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Re: Gems of War [STEAM]

Post by balenaucigasa »

NEW!!! how remove The Effect of Silence
It's still not perfect but it will be very useful when in Dungeon Battles you get Silence Trap on Thursday.

Image

The pointer value is 1 if Silence is enabled and 0 if it is disabled.

Image

MosMow
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Re: Gems of War [STEAM]

Post by MosMow »

balenaucigasa wrote:
Sat Jun 01, 2024 10:19 pm
NEW!!! how remove The Effect of Silence
It's still not perfect but it will be very useful when in Dungeon Battles you get Silence Trap on Thursday.

Image

The pointer value is 1 if Silence is enabled and 0 if it is disabled.

Image
Hello, do you have any communication groups or forums? Can I join you?

Cheatisforfun
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Re: Gems of War [STEAM]

Post by Cheatisforfun »

Now this is becoming fun. 1 shoot killing is easy to implement, and as easy to detect and ban. Playing with effect would definitely make the game funnier.

Shapka1989
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Re: Gems of War [STEAM]

Post by Shapka1989 »

Hey, I need some help. There used to be a feature called "1hit kill (activate on your turn)," and when you started a fight, your team would instantly die, and you'd get a defeat. But now it doesn't seem to work that way anymore. Does anyone know how to make your team die at the start of a fight?

------------------

I found where it works - it's in the trials. It's weird because yesterday it worked everywhere. :shock:

AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

Shapka1989 wrote:
Mon Jun 03, 2024 11:11 am
Hey, I need some help. There used to be a feature called "1hit kill (activate on your turn)," and when you started a fight, your team would instantly die, and you'd get a defeat. But now it doesn't seem to work that way anymore. Does anyone know how to make your team die at the start of a fight?

------------------

I found where it works - it's in the trials. It's weird because yesterday it worked everywhere. :shock:
The script is triggered when the health of the characters changes, when increasing or decreasing. If your team has bonuses to increase health, then because of the script your team dies. That's why it says - activate on your turn (not on the first)

AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

balenaucigasa wrote:
Sat Jun 01, 2024 10:19 pm
NEW!!! how remove The Effect of Silence
It's still not perfect but it will be very useful when in Dungeon Battles you get Silence Trap on Thursday.

Image

The pointer value is 1 if Silence is enabled and 0 if it is disabled.

Image
Did you check it? I think it's only visual effect, not removing silence. The name of the method TroopCardPuzzle says that it only applies to the appearance of the card, not to the card itself.

AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

GemsOfWar-v7.5.0_r61238.CT
(45.5 KiB) Downloaded 96 times

AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

Test version, in CE "Mono" - "Activate mono features" must be active (should be enabled automatically when the script is active, don't deactivate or game will stuck)
Attachments
GemsOfWar-v7.5.0_r61238_TEST.CT
(10.53 KiB) Downloaded 69 times

SahinKFan
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Re: Gems of War [STEAM]

Post by SahinKFan »

AnotherMan wrote:
Fri Jun 07, 2024 5:03 pm
Test version, in CE "Mono" - "Activate mono features" must be active (should be enabled automatically when the script is active, don't deactivate or game will stuck)
Should this table be activated after the fight? The other table checks the HP differences and if any present, it kills the target. So if you start the game with it, there is a chance you get a TPK. Is this different? Thanks anyway.

AnotherMan
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Re: Gems of War [STEAM]

Post by AnotherMan »

SahinKFan wrote:
Tue Jun 18, 2024 4:48 pm
AnotherMan wrote:
Fri Jun 07, 2024 5:03 pm
Test version, in CE "Mono" - "Activate mono features" must be active (should be enabled automatically when the script is active, don't deactivate or game will stuck)
Should this table be activated after the fight? The other table checks the HP differences and if any present, it kills the target. So if you start the game with it, there is a chance you get a TPK. Is this different? Thanks anyway.
Sorry for the late reply. You probably already checked, but the point of this script is to activate it once and not turn it off until the end of the session. TPK can only happen to the enemy team, its not affect our team. Of course, you shouldn't check it in PvP mode.

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