Now this is becoming fun. 1 shoot killing is easy to implement, and as easy to detect and ban. Playing with effect would definitely make the game funnier.
Hey, I need some help. There used to be a feature called "1hit kill (activate on your turn)," and when you started a fight, your team would instantly die, and you'd get a defeat. But now it doesn't seem to work that way anymore. Does anyone know how to make your team die at the start of a fight?
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I found where it works - it's in the trials. It's weird because yesterday it worked everywhere.
Hey, I need some help. There used to be a feature called "1hit kill (activate on your turn)," and when you started a fight, your team would instantly die, and you'd get a defeat. But now it doesn't seem to work that way anymore. Does anyone know how to make your team die at the start of a fight?
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I found where it works - it's in the trials. It's weird because yesterday it worked everywhere.
The script is triggered when the health of the characters changes, when increasing or decreasing. If your team has bonuses to increase health, then because of the script your team dies. That's why it says - activate on your turn (not on the first)
NEW!!!how remove The Effect of Silence
It's still not perfect but it will be very useful when in Dungeon Battles you get Silence Trap on Thursday.
The pointer value is 1 if Silence is enabled and 0 if it is disabled.
Did you check it? I think it's only visual effect, not removing silence. The name of the method TroopCardPuzzle says that it only applies to the appearance of the card, not to the card itself.
Test version, in CE "Mono" - "Activate mono features" must be active (should be enabled automatically when the script is active, don't deactivate or game will stuck)
Test version, in CE "Mono" - "Activate mono features" must be active (should be enabled automatically when the script is active, don't deactivate or game will stuck)
Should this table be activated after the fight? The other table checks the HP differences and if any present, it kills the target. So if you start the game with it, there is a chance you get a TPK. Is this different? Thanks anyway.
Test version, in CE "Mono" - "Activate mono features" must be active (should be enabled automatically when the script is active, don't deactivate or game will stuck)
Should this table be activated after the fight? The other table checks the HP differences and if any present, it kills the target. So if you start the game with it, there is a chance you get a TPK. Is this different? Thanks anyway.
Sorry for the late reply. You probably already checked, but the point of this script is to activate it once and not turn it off until the end of the session. TPK can only happen to the enemy team, its not affect our team. Of course, you shouldn't check it in PvP mode.