I have tried a few and they don't seem to be too much of a problem.
All the generic ones would be fine, so unique techniques with special motions might be dangerous.
so going over the 48 element slot limit doesnt crash or break the game? TIL!
Edit: nvm, i see you kept to the 48 slot limit. 6 slots x 8 levels = 48 slots total.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
ok so, i got this table that i used for epsxe 1.6.0, wich is basically gameshark codes converted into cheat engine.
i just changed the base adress and kept all offsets.
I havent tested all the scripts that i had but the addresses seems to be all the right ones.
Wich means this remaster is just an emulated version of the game with some graph changes.
I HAVENT TESTED ALL SCRIPTS YET SO BEWARE!!!!!!!!!!!!!!!! (all scripts should be working fine from v4 onwards unless specified)
Edit: it seems most of my battle pointers are not correct, even though the out of battle ones are correct. So dont use them for now, id also not use in battle scripts either for now, imma try to fix them at a later date.
Edit v2: Fixed Infinite stamina, infinite element usage (might still have some hiccups) and added all slot pointers for elements and a 99% hit script
Edit v3: Fixed infinite element use should now work for everyone, i swear this game throws some weird math at ya, also added the unlocked characters array so you can unlock everyone at once if you want to. Also fixed some ids for inventory and made a have all normal elements and all inventory items just for fun. Also added the slots for inventory, both ids and amounts addresses. Also i type also a lot.
edit v4: fixed the equipment ids i was missing on all scripts really, did some tweaks on the infinite ones and most importantly made a sort code for both elements and equipment, cause i refuse to keep searching on an unsorted list for what i want to equip. I played the dragon feed minigame and really didnt think it necessary to cheat on, its much easier than the psx version, especially with the slow down button. For now this will be my final table, unless something really catches my fancy making, maybe pip transformation fix if its still broken and not saveable. Almost forgot to say that i added the binaries for character unlocking/locking, just lock a character if youre blocked in game by a recruitment barrier or something.
All element grid lvl 8 not working. or maybe i used it wrong ?
All element grid lvl 8 not working. or maybe i used it wrong ?
Perhaps what you are referring to is element lvl 8 all.That makes the element level 8 in battle only.It's not related to the Element grid.
If you want to change the Element grid, have to change the numbers manually in his CT or in my CT.
I found an address where I can change the frame rate according to some information and I share it with everyone.
CHRONOCROSS.exe+7116F=83 46 14 02 to 83 46 14 01
CHRONOCROSS.exe+71B16=83 46 14 02 to 83 46 14 01
It's difficult to find useful ones from the list of elements.
So I have compiled a list of those that could be used and those that can be used in enemy skills.
About EnemySkill: I've confirmed that all of them can be used in Serge. Useful Elements list
Summons
37:☆Frog Prince Blue
38:☆Blue Whale Blue
39:☆Red Wolf Red
40:☆Salamander Red
41:☆Sonja Green
42:☆Genie Green
43:☆Golem Yellow
44:☆Thunder Snake Yellow
45:☆Unicorn White
46:☆Saints White
47:☆Mothership Black
48:☆Grim Reaper Black
Magic Attack Level6
06:Iceberg Blue
12:Volcano Red
18:Tornado Green
24:Thunder Storm Yellow
30:Ultranova White
36:BlackHole Black
Useful Elements
54:Vigora-InfStamina Blue
60:Ninety-Nine Red
66:Infoscope Green
72:Negate Physical Yellow
78:Negate Magic White
84:Seal-All Black
87:Cure All Blue
90:Heal Plus Green
93:Holy Healing White
95:Full Revival White
96:Revenge Black
Field
53:Blue Field Blue
59:Red Field Red
65:Green Field Green
71:Yellow FIeld Yellow
Enemy skill
350:Deluge-Inundates enemies in icy-cold floodwaters
422:Will-Breaker-It behaves a little strange, but it's usable
467:Slash All-It behaves a little strange, but it's usable
478:Holy Dragon Sword
480:Omega Green
481:Omega White
482:Omega Black
483:Omega Red
484:Omega Yellow
485:Omega Blue
486:Rage-Increases physical attack power +20%
487:Sadness Wave-Decreases physical attack power -20%
488:Spirit Up-Increases physical defense +20%
489:Wave of Fear-Decreases physical defense -20%
490:Null State-Increases magic resist +20%
491:Crash Pulse-Decreases magic resist -20%
492:Tox'ic Breath-Damage plus poison status effect
505:Dark Mist-Darkness status effect
506:Black Pin-Damage plus cursed status effect
Hi, sorry to bother you all, i have a question, how exactly you use the growth after battle option? i try to change the number to 20 but after battle it doesn't add 20 to the stats, and how can you quickly get a star after battle, because I try to use the element grid one when I have 0 star, the element have this weird grid
Hi, sorry to bother you all, i have a question, how exactly you use the growth after battle option? i try to change the number to 20 but after battle it doesn't add 20 to the stats, and how can you quickly get a star after battle, because I try to use the element grid one when I have 0 star, the element have this weird grid
Freeze the number, when you win a battle which you actually grow stat, you will gain the number of stats you freeze, otherwise, none
Note: The number will jump randomly from 97(str) to 87 and grow again ( i freeze the growth at 1) ( mag and rst can go up to 108 ? )
Hi, does anyone know if it is possible to edit the amount of victories (battles won) for the "The Veteran" achievement?
Found the address. It is: CHRONOCROSS.exe+175A270. Changed this to 499 and after another battle won, the achievement popped up. It was initially at 230 and after some battles and scans on cheat engine, I was able to pinpoint it.
Just in case anyone wants to get the achievement faster without having to win 500 battles
For folks here working to "fix" Pip: I recently came across a video mentioning how, using multiple cleared saves applied to Continue+ he was able to "Stack" Pip's Element Board from Archangel, Archdevil, and Saint Beast forms. I don't know if this is a new glitch created when fixing the Element Board glitch, or an existing one that simply wasn't well known due to how much effort goes into simply bypassing the other glitch. (Edit: It was the second one. One would think that this would at least get a mention on GameFaqs.) All I know is that it fits the 48 slot limit in a format of L1-2: 8 slots, L3-6: 6 slots, L7-8: 4 slots.
[Link]
Yes, Loah26's table has a 48 slot option in a 6x8 format, but again, we're talking about making Pip into the drain clog he was intended to be. That means his finalized grid as well as forcing his maxed stats, be that for Saint Beast, Archangel, Archdevil, or a combination of all his best stats out of spite over how buggy he was and apparently continues to be.
Save file should be:
Documents\My Games\CHRONO CROSS THE RADICAL DREAMERS EDITION\Steam\76561197960267366\save.dat
You can open the .dat file with 7zip or WinRar, using the above password.
I'm trying to give myself Elements and going based off the Element ID list.so for example, UltraNova is Element ID 30 I want to give myself 2 of them. So I select 30 under element type and then select v30 under value and change the value to 3 yet it isn't giving me any UltraNova. How come?
Set and freeze these bits to 1 to save anywhere. The first code enables save in the menu but also makes autosave turbo loop save slowing things down. The second code remedies that. I don't know exactly how since I didn't reverse anything and the combo was found by luck. A side effect is autosave may occur on entering/exiting any screen. Other than that side effect, it works where I tested it.
Anybody is free to incorporate or modify these codes.