wiseblue1989 wrote: ↑Sun Apr 10, 2022 5:21 am
the star level is somehow just a false numbers too, i remembered trying to reset it when i was playing on ps1 with gameshark codes, but the trick didn't work, it just changed what it displays but the actual numbers is set and characters stop gaining stats, hope @Loah26 can solve this at least
ok, i just realized something about this too. if youre looking for uber stats youre better off going for manually changing it.
info taken from
[Link]
Level star bonus values are random and follow a formula like:
HP bonus = ((Lv99HP - MaxHP) / (101 - Stars)) x random(0, 2) + 2
Other bonus = ((Lv99Points - Points) / (101 - Stars)) x random(0, 2)
Wich means that what the game does every lvl up is check how close you are to the max possible stat for each character and then determine how much to give you. So if you reach max stats it doesnt matter wich star level you are, youre not getting any more stat ups normally. You probably went over 99 str with Serge due to equips, but as a lvl up mechanic its straight up not possible.
The only exception i see in the formulas might be for HP, cause if HP always grows by at least 2 you can maybe reach much higher max HP than the max. However for normal stats youre either limited to the normal character growth + equips, or you actually just modify the value on the address normally.
And if youre thinking about the mini level ups when fighting after getting a new star level, those mini increases are based on the amount the game calculates youll get on the next star level. What it means is that the closer you are to the upper max of the level you get next, the less mini stats you gain, and the further away from it you are, the more stats you gain.
So either you force the gains with Loah26 table, or you use either table to modify the values manually. Otherwise just changing star level would really do nothing no matter what in any version.