Here we go.
It's unlikely we will have a 'no tripping' hack without
Sunbeam's help, so no point waiting.
My updated table for v1.0.0.3 on Steam can be found
here.
Anyhow, there are a lot of things here, so I grouped them up as follows:
Player
-
Min. Stamina; keeps your stamina at a min. level.
-
Min. Consciousness; keeps your consciousnessat a min. level.
-
Speed Cap Mod; scales the speed caps allowing you to move faster.
Gear/baggage
-
Infinite Item Uses; you can use limited-use items any number of times. Tested with Hematic grenade and PCC.
-
Infinite Blood Bag; Blood Bags will last indefinitely. If you have one use left, it might now work.
-
InfiniBoots; your footwear won't degrade.
-
Min. Exoskeleton Battery Charge; keeps the charge at a minimum level.
-
Perfect Backpack; the baggage you carry will always be in perfect condition. Also repairs damaged goods that you pick up.
-
Item Weight Mod; scales the weight of the items you carry, allowing for snappy movement due to decreased inertia.
Misc
-
BB Stress Limiter; keeps BB's stress level at a min. level.
-
BB No Panic; keeps BB's mouth shut for good (e.g. when you fall, BB won't start crying).
-
Delivery Likes Mod; scales the amount of likes you get upon delivery.
-
Req. Mat Deposit Override; overrides the materials you deposit when building stuff, ultimately allowing you to build without materials. Disabled by default as it causes the tutorial shelter you are required to build to become L3 (and you won't be able to upgrade/downgrade it).
-
Force Print At Max Level; you can print complete buildings at their max. level using a PCC directly (i.e. without using any materials and having to build or level it). Disabled by default as it causes the tutorial shelter you are required to build to become L3 (and you won't be able to upgrade/downgrade it).
-
Print Time Mod; scales the speed of printing and dismantling buildings (scales only the printing part though!).
Weapons
-
Infinite Ammo; as name suggests.
-
Infinite Chiral Ammo Coating; near the end of the game you will have able to use chiral crystals to coat ammo instead of blood, which is even more effective against BTs. This option ensures that no chrial crystals are taken on firing.
-
Recoil Mod; scales the strength of the kickback effect on firing.
-
Random Spread Mod; scales the random spread (of bullets) when firing. Note: not all weapons have a random spread.
-
Refire Delay Mod; scales the delay between shots, allowing you to fire faster.
-
Projectile Speed Mod; scales the speed of the projectiles you fire.
Translocator
-
Blink; flip it to be translocated where you are looking (the exact center of the screen). Note: Plain sight is limited to 200 units internally. So, don't try to jump long distances just like that. Good enough for rivers and closing smaller gaps. To extend the limit beyond 200, turn on Compass Mode. The limit there was 800 I think(?). With compass on, you can blink from hilltop to hilltop and it's more accurate due to crosshair being present
-
Save; flip this to save your current position for future use.
-
Recall; flip this to restore the last saved position. There's a check so it won't let you use it until you have saved some coordinates first.
-
Teleport; flip this to teleport to a location of your choice. Use the Destination Index to select the destination. There's a check so it won't let you use the last saved coordinates if it has not been saved yet. If you have good locations you would like to see added to the table (secrets, great views, etc.), PM me and I'll add it. If you don't have the coordinates, I'll need to go there and grab them - and to do that, I'll need your guidance (map screenshot?).
Use the
Disable CE HotKeys LUA script in case you'd like to ALT+tab out of the game and have CE ignore the keypresses so the hotkeys won't screw up your game in the background while you are typing up a message
Note:
There is no God mode here and I don't plan on adding that, either - simply because dying is part of the game.
Pro Tips
Here's a tip from
MasterVegito to dismantle buildings having the upgrade and dismantle options greyed out.
Here's the info from
Mister Modification to enable the script to work with the recent update.
I am done with the game, so no more updates from me - for a long time.
Maybe I'll play it in two years time again.
Enjoy!
Update 1
Fixed
BB Stress Limiter.
Updated the
Translocator scripts with:
- moved it to a different hook
- split
Recall out to a separate hotkey so there's no need to manually select it from the destination list.
-
Recall and
Teleport will both check whether you have a set of coordinates saved (so you don't accidentally teleport to an invalid location).
Update 2
Updated the
Translocator scripts with a LUA-based timer code, which seem to be more reliable.
Occasionally the Teleport/Recall features might not work for some reason - typically underground at the UAC terminal; go outside the building (past the entrance) and it will work. At least, that seems to do the trick for now.
The hotkeys are checked every 50milliseconds, and on Translocation, an additional delay of 300ms applies - we can tweak these if you like.
For now, it seems good enough to be snappy, not to impose a performance hit and to avoid accidental double-jumps.
Update 3
Added:
-
Refire Delay Mod
-
BB No Panic
-
Min. Exoskeleton Battery Charge
Update 4
Added:
-
Infinite Item Uses
-
Infinite Blood Bag
Update 5
Added additional checks to teleport. Should trigger more accurately.
Update 6
Req. Mat Deposit Override did not honour Enabled/Disabled flag. Now it does.
Update 7
Added a number of destinations in the Eastern area:
- Incinerator
- Ruined Factory (above)
- Ludens Fan
- Musician
Fixed coordinates of Port Knot - earlier it dropped you on the roof and you died
Update 8
- Added
Force Print Level3s
- Added
Print Time Mod
-
Req. Mat Deposit Override is now off by default.
-
Infinite Item Uses is now on by default.
Update 9
- Added
Recoil Mod
- Added
Random Spread Mod
- Added
Projectile Speed Mod
Update 10
- Moved the BloodBag script elsewhere - it was a bit dodgy. Seems better now.
Update 11
- Improved
Force Print Level3s:
- now it takes into account the max. level
- adds the same amount of materials as
Req. Mat Deposit Override
- decided to renamed it to
Force Print At Max Level as that better reflects the purpose.
Update 12
- Moved the BloodBag script elsewhere - it was once again unreliable. Eventually we will hit a hook that works 100%
- Fixed the coordinates of the Geologist - you no longer end up half way into the wall.
Update 13
- Added
Infinite Chiral Ammo Coating