Death Stranding Director's Cut +10

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BreakneckPredator
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Re: Death Stranding Director's Cut +10

Post by BreakneckPredator »

Does anyone have a working table for connection level?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SIDIL
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Re: Death Stranding Director's Cut +10

Post by SIDIL »

september 28th update seems to have broken a few things sadly.

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Re: Death Stranding Director's Cut +10

Post by chrisreddot3 »

any chance to update?

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Re: Death Stranding Director's Cut +10

Post by Ugush »

Hoping for an update too, sadly with the update the "always light weight" can't be toggled anymore

Ivvelis
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Re: Death Stranding Director's Cut +7

Post by Ivvelis »

Csimbi wrote:
Wed Apr 06, 2022 10:36 am
Here we go.
It's unlikely we will have a 'no tripping' hack without Sunbeam's help, so no point waiting.

Anyhow, there are a lot of things here, so I grouped them up as follows:
Player
- Min. Stamina; keeps your stamina at a min. level.
- Min. Consciousness; keeps your consciousnessat a min. level.
- Speed Cap Mod; scales the speed caps allowing you to move faster.
Gear/baggage
- Infinite Item Uses; you can use limited-use items any number of times. Tested with Hematic grenade and PCC.
- Infinite Blood Bag; Blood Bags will last indefinitely. If you have one use left, it might now work.
- InfiniBoots; your footwear won't degrade.
- Min. Exoskeleton Battery Charge; keeps the charge at a minimum level.
- Perfect Backpack; the baggage you carry will always be in perfect condition. Also repairs damaged goods that you pick up.
- Item Weight Mod; scales the weight of the items you carry, allowing for snappy movement due to decreased inertia.
Misc
- BB Stress Limiter; keeps BB's stress level at a min. level.
- BB No Panic; keeps BB's mouth shut for good (e.g. when you fall, BB won't start crying).
- Delivery Likes Mod; scales the amount of likes you get upon delivery.
- Req. Mat Deposit Override; overrides the materials you deposit when building stuff, ultimately allowing you to build without materials. Disabled by default as it causes the tutorial shelter you are required to build to become L3 (and you won't be able to upgrade/downgrade it).
- Force Print At Max Level; you can print complete buildings at their max. level using a PCC directly (i.e. without using any materials and having to build or level it). Disabled by default as it causes the tutorial shelter you are required to build to become L3 (and you won't be able to upgrade/downgrade it).
- Print Time Mod; scales the speed of printing and dismantling buildings (scales only the printing part though!).
Weapons
- Infinite Ammo; as name suggests.
- Infinite Chiral Ammo Coating; near the end of the game you will have able to use chiral crystals to coat ammo instead of blood, which is even more effective against BTs. This option ensures that no chrial crystals are taken on firing.
- Recoil Mod; scales the strength of the kickback effect on firing.
- Random Spread Mod; scales the random spread (of bullets) when firing. Note: not all weapons have a random spread.
- Refire Delay Mod; scales the delay between shots, allowing you to fire faster.
- Projectile Speed Mod; scales the speed of the projectiles you fire.
Translocator
- Blink; flip it to be translocated where you are looking (the exact center of the screen). Note: Plain sight is limited to 200 units internally. So, don't try to jump long distances just like that. Good enough for rivers and closing smaller gaps. To extend the limit beyond 200, turn on Compass Mode. The limit there was 800 I think(?). With compass on, you can blink from hilltop to hilltop and it's more accurate due to crosshair being present :-P
- Save; flip this to save your current position for future use.
- Recall; flip this to restore the last saved position. There's a check so it won't let you use it until you have saved some coordinates first.
- Teleport; flip this to teleport to a location of your choice. Use the Destination Index to select the destination. There's a check so it won't let you use the last saved coordinates if it has not been saved yet. If you have good locations you would like to see added to the table (secrets, great views, etc.), PM me and I'll add it. If you don't have the coordinates, I'll need to go there and grab them - and to do that, I'll need your guidance (map screenshot?).

Use the Disable CE HotKeys LUA script in case you'd like to ALT+tab out of the game and have CE ignore the keypresses so the hotkeys won't screw up your game in the background while you are typing up a message ;-)

Note:
There is no God mode here and I don't plan on adding that, either - simply because dying is part of the game.

Pro Tips
Here's a tip from MasterVegito to dismantle buildings having the upgrade and dismantle options greyed out.
Here's the info from Mister Modification to enable the script to work with the recent update.

I am done with the game, so no more updates from me - for a long time.
Maybe I'll play it in two years time again.

Enjoy!

Update 1
Fixed BB Stress Limiter.
Updated the Translocator scripts with:
- moved it to a different hook
- split Recall out to a separate hotkey so there's no need to manually select it from the destination list.
- Recall and Teleport will both check whether you have a set of coordinates saved (so you don't accidentally teleport to an invalid location).

Update 2
Updated the Translocator scripts with a LUA-based timer code, which seem to be more reliable.
Occasionally the Teleport/Recall features might not work for some reason - typically underground at the UAC terminal; go outside the building (past the entrance) and it will work. At least, that seems to do the trick for now.
The hotkeys are checked every 50milliseconds, and on Translocation, an additional delay of 300ms applies - we can tweak these if you like.
For now, it seems good enough to be snappy, not to impose a performance hit and to avoid accidental double-jumps.

Update 3
Added:
- Refire Delay Mod
- BB No Panic
- Min. Exoskeleton Battery Charge

Update 4
Added:
- Infinite Item Uses
- Infinite Blood Bag

Update 5
Added additional checks to teleport. Should trigger more accurately.

Update 6
Req. Mat Deposit Override did not honour Enabled/Disabled flag. Now it does.

Update 7
Added a number of destinations in the Eastern area:
- Incinerator
- Ruined Factory (above)
- Ludens Fan
- Musician
Fixed coordinates of Port Knot - earlier it dropped you on the roof and you died :D

Update 8
- Added Force Print Level3s
- Added Print Time Mod
- Req. Mat Deposit Override is now off by default.
- Infinite Item Uses is now on by default.

Update 9
- Added Recoil Mod
- Added Random Spread Mod
- Added Projectile Speed Mod

Update 10
- Moved the BloodBag script elsewhere - it was a bit dodgy. Seems better now.

Update 11
- Improved Force Print Level3s:
- now it takes into account the max. level
- adds the same amount of materials as Req. Mat Deposit Override
- decided to renamed it to Force Print At Max Level as that better reflects the purpose.

Update 12
- Moved the BloodBag script elsewhere - it was once again unreliable. Eventually we will hit a hook that works 100% :D
- Fixed the coordinates of the Geologist - you no longer end up half way into the wall.

Update 13
- Added Infinite Chiral Ammo Coating
I've noticed a couple of people comment about it, but i am having the issue where the checkbox isnt doing anything. I'm really not sure how to troubleshoot this so i figured i'd just make an account to ask about it.

HamsterMilk
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Re: Death Stranding Director's Cut +10

Post by HamsterMilk »

deleted
Last edited by HamsterMilk on Sat Jan 14, 2023 12:30 pm, edited 3 times in total.

blueroom
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Re: Death Stranding Director's Cut +10

Post by blueroom »

HamsterMilk wrote:
Fri Jan 06, 2023 7:22 pm
something_fishy wrote:
Thu Jul 30, 2020 3:30 am
Here's my script for getting easier building upgrades.
User something_fishy posted an easy upgrades script for the base game. I liked the idea of only adding the required amount of materials for construction and building upgrades so as not to inflate the NPC likes statistic. The script, as posted, didn't work for me with Death Stranding Director's Cut 1.002 (EGS), where the instruction mov r12,rdx became mov r15,rdx. I've not seen this script updated for DC, so I made the following edits:
  • I pushed the AOB scan and injection point forward to the same location that the popular alternative script—which adds a predefined number of resources—uses, which I think should be more generic.
  • Trimmed a little bit of fat from the original script.
  • Added a new scan and injection hook which adds one to the amount of Chiral Crystals required for construction/upgrade if the required amount was zero. This means you always have the option of submitting a single Chiral Crystal to complete an upgrade or construction.
Note that the script only upgrades structures one level at a time. I've posted the script below in case it's useful to anyone. All credits go to the original author something_fishy.
Easy Upgrade Script

Code: Select all

{
  Game: Death Stranding Director's Cut 1.002 (EGS)
  Title: Easy Upgrades
  Description:
  When submitting materials to finish construction or upgrade a building, any
  remaining requirements are fulfilled.  Only one level upgraded at a time.

  Additionally, if there are no Chiral Crystals required, a requirement of one
  CC is added, allowing you to submit a single CC to finish construction.

  This script is based on a script posted by user 'something_fishy':
    https://fearlessrevolution.com/viewtopic.php?p=146445&sid=681ded422278ed0b3896a00b10a13bd6#p146445
}

[ENABLE]

aobscanmodule(EASY_UPGRADE, $process, 01 81 10 02 00 00)
aobscanmodule(GE1CC, $process, 41 8B 0E 8B C3)
alloc(newEU, $1000, EASY_UPGRADE)
alloc(newCC, $1000, GE1CC)

label(codeEU)
label(returnEU)
label(returnCC)

// Automatically add remaining required materials for build/upgrade

newEU:
  push rcx
  xor rcx, rcx
@@:
  lea rbx, [rdx+rcx]
  mov eax, [rbx-30]
  sub eax, [rbx-18]
  mov [rbx], eax
  add rcx, 04
  cmp rcx, 14
  jle @b

  pop rcx
  mov eax, [rdx] // fix for having pushed the injection point forward

codeEU:
  add [rcx+00000210], eax
  jmp returnEU

EASY_UPGRADE:
  jmp newEU
  nop
returnEU:

// Add one to Chiral Crystals requirement if it is zero

newCC:
  mov ecx,[r14]
  test ecx, ecx
  jnz @f
  inc ecx
  mov [r14], ecx
@@:
  mov eax,ebx
  jmp returnCC

GE1CC:
  jmp newCC
returnCC:

[DISABLE]

EASY_UPGRADE:
  db 01 81 10 02 00 00

GE1CC:
  db 41 8B 0E 8B C3

dealloc(newEU)
dealloc(newCC)

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C440E2
DeathStranding.exe+2C440BA: 41 55                    - push r13
DeathStranding.exe+2C440BC: 41 56                    - push r14
DeathStranding.exe+2C440BE: 41 57                    - push r15
DeathStranding.exe+2C440C0: 48 8D AC 24 70 FF FF FF  - lea rbp,[rsp-00000090]
DeathStranding.exe+2C440C8: 48 81 EC 90 01 00 00     - sub rsp,00000190
DeathStranding.exe+2C440CF: 48 8B 05 CA CE 31 02     - mov rax,[DeathStranding.g_pAssertHook+AA90]
DeathStranding.exe+2C440D6: 48 33 C4                 - xor rax,rsp
DeathStranding.exe+2C440D9: 48 89 45 70              - mov [rbp+70],rax
DeathStranding.exe+2C440DD: 8B 02                    - mov eax,[rdx]
DeathStranding.exe+2C440DF: 4C 8B FA                 - mov r15,rdx
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C440E2: 01 81 10 02 00 00        - add [rcx+00000210],eax
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C440E8: 48 8B F1                 - mov rsi,rcx
DeathStranding.exe+2C440EB: 8B 1A                    - mov ebx,[rdx]
DeathStranding.exe+2C440ED: 8B 42 04                 - mov eax,[rdx+04]
DeathStranding.exe+2C440F0: 01 81 14 02 00 00        - add [rcx+00000214],eax
DeathStranding.exe+2C440F6: 03 5A 04                 - add ebx,[rdx+04]
DeathStranding.exe+2C440F9: 8B 42 08                 - mov eax,[rdx+08]
DeathStranding.exe+2C440FC: 01 81 18 02 00 00        - add [rcx+00000218],eax
DeathStranding.exe+2C44102: 03 5A 08                 - add ebx,[rdx+08]
DeathStranding.exe+2C44105: 8B 42 0C                 - mov eax,[rdx+0C]
DeathStranding.exe+2C44108: 01 81 1C 02 00 00        - add [rcx+0000021C],eax
}

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C5C395
DeathStranding.exe+2C5C36C: 44 8B 45 F0        - mov r8d,[rbp-10]
DeathStranding.exe+2C5C370: 8B 55 EC           - mov edx,[rbp-14]
DeathStranding.exe+2C5C373: 44 8B 55 E8        - mov r10d,[rbp-18]
DeathStranding.exe+2C5C377: 44 8B 5D E4        - mov r11d,[rbp-1C]
DeathStranding.exe+2C5C37B: 4D 85 F6           - test r14,r14
DeathStranding.exe+2C5C37E: 74 7E              - je DeathStranding.exe+2C5C3FE
DeathStranding.exe+2C5C380: C5 F8 10 45 B0     - vmovups xmm0,[rbp-50]
DeathStranding.exe+2C5C385: C5 FB 10 4D C0     - vmovsd xmm1,[rbp-40]
DeathStranding.exe+2C5C38A: C4 C1 78 11 06     - vmovups [r14],xmm0
DeathStranding.exe+2C5C38F: C4 C1 7B 11 4E 10  - vmovsd [r14+10],xmm1
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C5C395: 41 8B 0E           - mov ecx,[r14]
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C5C398: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C39A: 2B 4D E0           - sub ecx,[rbp-20]
DeathStranding.exe+2C5C39D: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C39F: 0F 4F C1           - cmovg eax,ecx
DeathStranding.exe+2C5C3A2: 41 8B 4E 04        - mov ecx,[r14+04]
DeathStranding.exe+2C5C3A6: 41 2B CB           - sub ecx,r11d
DeathStranding.exe+2C5C3A9: 41 89 06           - mov [r14],eax
DeathStranding.exe+2C5C3AC: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C3AE: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C3B0: 0F 4F C1           - cmovg eax,ecx
}
I'm new to these forums, to using Cheat Engine and to reverse engineering, so I apologize in advance if I've messed anything up.
thank you for your help . it works on steam Director's Cut too

HamsterMilk
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Re: Death Stranding Director's Cut +7

Post by HamsterMilk »

deleted
Last edited by HamsterMilk on Sat Jan 14, 2023 12:29 pm, edited 1 time in total.

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iethanhuntz
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Re: Death Stranding Director's Cut +7

Post by iethanhuntz »

HamsterMilk wrote:
Mon Jan 09, 2023 11:11 am
Ivvelis wrote:
Thu Jan 05, 2023 9:24 am
Csimbi wrote:
Wed Apr 06, 2022 10:36 am
Here we go.
...
I've noticed a couple of people comment about it, but i am having the issue where the checkbox isnt doing anything. I'm really not sure how to troubleshoot this so i figured i'd just make an account to ask about it.
I decided to try to get it working for Director's Cut 1.002 (EGS), which I have, and did the following:
  • Removed the signature at the bottom of the table file so Cheat Engine would run it after having been edited.
  • Replaced all occurrences of ds.exe in the table with DeathStranding.exe.
  • Made sure Cheat Engine was attached to the game process.
  • In Memory View, I used Search -> Find Memory -> (Array of) byte, From $process, and searched for each byte sequence from each aobscanmodule line in the Death Stranding DC 1.00 AOB script script, until I came across one that wasn't found.
  • In my case, the offending line was 84, which I commented out.

    Code: Select all

    //aobscanmodule(aobBBStressReader,DeathStranding.exe,C4 C1 7A 10 80 ?? ?? 00 00 C4 C1 7A 5E 88 ?? ?? 00 00 C5 F8 2F 0D C2)
  • I then performed a text search in the script for the symbol aobBBStressReader, commenting out the relevant lines that rely on that symbol; in this case, lines 878, 881, and 884.
  • The script then worked for me. I tested the Translocator to verify at least something was working.
Did it work?

6yxaHka
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Re: Death Stranding Director's Cut +10

Post by 6yxaHka »

HamsterMilk wrote:
Fri Jan 06, 2023 7:22 pm
something_fishy wrote:
Thu Jul 30, 2020 3:30 am
Here's my script for getting easier building upgrades.
User something_fishy posted an easy upgrades script for the base game. I liked the idea of only adding the required amount of materials for construction and building upgrades so as not to inflate the NPC likes statistic. The script, as posted, didn't work for me with Death Stranding Director's Cut 1.002 (EGS), where the instruction mov r12,rdx became mov r15,rdx. I've not seen this script updated for DC, so I made the following edits:
  • I pushed the AOB scan and injection point forward to the same location that the popular alternative script—which adds a predefined number of resources—uses, which I think should be more generic.
  • Trimmed a little bit of fat from the original script.
  • Added a new scan and injection hook which adds one to the amount of Chiral Crystals required for construction/upgrade if the required amount was zero. This means you always have the option of submitting a single Chiral Crystal to complete an upgrade or construction.
Note that the script only upgrades structures one level at a time. I've posted the script below in case it's useful to anyone. All credits go to the original author something_fishy.
Easy Upgrade Script

Code: Select all

{
  Game: Death Stranding Director's Cut 1.002 (EGS)
  Title: Easy Upgrades
  Description:
  When submitting materials to finish construction or upgrade a building, any
  remaining requirements are fulfilled.  Only one level upgraded at a time.

  Additionally, if there are no Chiral Crystals required, a requirement of one
  CC is added, allowing you to submit a single CC to finish construction.

  This script is based on a script posted by user 'something_fishy':
    https://fearlessrevolution.com/viewtopic.php?p=146445&sid=681ded422278ed0b3896a00b10a13bd6#p146445
}

[ENABLE]

aobscanmodule(EASY_UPGRADE, $process, 01 81 10 02 00 00)
aobscanmodule(GE1CC, $process, 41 8B 0E 8B C3)
alloc(newEU, $1000, EASY_UPGRADE)
alloc(newCC, $1000, GE1CC)

label(codeEU)
label(returnEU)
label(returnCC)

// Automatically add remaining required materials for build/upgrade

newEU:
  push rcx
  xor rcx, rcx
@@:
  lea rbx, [rdx+rcx]
  mov eax, [rbx-30]
  sub eax, [rbx-18]
  mov [rbx], eax
  add rcx, 04
  cmp rcx, 14
  jle @b

  pop rcx
  mov eax, [rdx] // fix for having pushed the injection point forward

codeEU:
  add [rcx+00000210], eax
  jmp returnEU

EASY_UPGRADE:
  jmp newEU
  nop
returnEU:

// Add one to Chiral Crystals requirement if it is zero

newCC:
  mov ecx,[r14]
  test ecx, ecx
  jnz @f
  inc ecx
  mov [r14], ecx
@@:
  mov eax,ebx
  jmp returnCC

GE1CC:
  jmp newCC
returnCC:

[DISABLE]

EASY_UPGRADE:
  db 01 81 10 02 00 00

GE1CC:
  db 41 8B 0E 8B C3

dealloc(newEU)
dealloc(newCC)

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C440E2
DeathStranding.exe+2C440BA: 41 55                    - push r13
DeathStranding.exe+2C440BC: 41 56                    - push r14
DeathStranding.exe+2C440BE: 41 57                    - push r15
DeathStranding.exe+2C440C0: 48 8D AC 24 70 FF FF FF  - lea rbp,[rsp-00000090]
DeathStranding.exe+2C440C8: 48 81 EC 90 01 00 00     - sub rsp,00000190
DeathStranding.exe+2C440CF: 48 8B 05 CA CE 31 02     - mov rax,[DeathStranding.g_pAssertHook+AA90]
DeathStranding.exe+2C440D6: 48 33 C4                 - xor rax,rsp
DeathStranding.exe+2C440D9: 48 89 45 70              - mov [rbp+70],rax
DeathStranding.exe+2C440DD: 8B 02                    - mov eax,[rdx]
DeathStranding.exe+2C440DF: 4C 8B FA                 - mov r15,rdx
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C440E2: 01 81 10 02 00 00        - add [rcx+00000210],eax
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C440E8: 48 8B F1                 - mov rsi,rcx
DeathStranding.exe+2C440EB: 8B 1A                    - mov ebx,[rdx]
DeathStranding.exe+2C440ED: 8B 42 04                 - mov eax,[rdx+04]
DeathStranding.exe+2C440F0: 01 81 14 02 00 00        - add [rcx+00000214],eax
DeathStranding.exe+2C440F6: 03 5A 04                 - add ebx,[rdx+04]
DeathStranding.exe+2C440F9: 8B 42 08                 - mov eax,[rdx+08]
DeathStranding.exe+2C440FC: 01 81 18 02 00 00        - add [rcx+00000218],eax
DeathStranding.exe+2C44102: 03 5A 08                 - add ebx,[rdx+08]
DeathStranding.exe+2C44105: 8B 42 0C                 - mov eax,[rdx+0C]
DeathStranding.exe+2C44108: 01 81 1C 02 00 00        - add [rcx+0000021C],eax
}

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C5C395
DeathStranding.exe+2C5C36C: 44 8B 45 F0        - mov r8d,[rbp-10]
DeathStranding.exe+2C5C370: 8B 55 EC           - mov edx,[rbp-14]
DeathStranding.exe+2C5C373: 44 8B 55 E8        - mov r10d,[rbp-18]
DeathStranding.exe+2C5C377: 44 8B 5D E4        - mov r11d,[rbp-1C]
DeathStranding.exe+2C5C37B: 4D 85 F6           - test r14,r14
DeathStranding.exe+2C5C37E: 74 7E              - je DeathStranding.exe+2C5C3FE
DeathStranding.exe+2C5C380: C5 F8 10 45 B0     - vmovups xmm0,[rbp-50]
DeathStranding.exe+2C5C385: C5 FB 10 4D C0     - vmovsd xmm1,[rbp-40]
DeathStranding.exe+2C5C38A: C4 C1 78 11 06     - vmovups [r14],xmm0
DeathStranding.exe+2C5C38F: C4 C1 7B 11 4E 10  - vmovsd [r14+10],xmm1
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C5C395: 41 8B 0E           - mov ecx,[r14]
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C5C398: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C39A: 2B 4D E0           - sub ecx,[rbp-20]
DeathStranding.exe+2C5C39D: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C39F: 0F 4F C1           - cmovg eax,ecx
DeathStranding.exe+2C5C3A2: 41 8B 4E 04        - mov ecx,[r14+04]
DeathStranding.exe+2C5C3A6: 41 2B CB           - sub ecx,r11d
DeathStranding.exe+2C5C3A9: 41 89 06           - mov [r14],eax
DeathStranding.exe+2C5C3AC: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C3AE: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C3B0: 0F 4F C1           - cmovg eax,ecx
}
I'm new to these forums, to using Cheat Engine, and to reverse engineering, so I apologize in advance if I've messed anything up.

EDIT: I just noticed that when using this script, the full Chiral Crystal cost amount is deducted from your supply, even if you submitted only one crystal to the build. I verified this behavior also exists in the original script from something_fishy. I may look into a workaround later.
Im so dumb and doesnt know how to do this working, can you help?

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Re: Death Stranding Director's Cut +10

Post by FrankySahwit »

6yxaHka wrote:
Sat Jan 14, 2023 8:11 am
Im so dumb and doesnt know how to do this working, can you help?
You can do it like this. Open a pre-existing Cheat Engine table. Select and right-click any line that says <script> in the Value column. Select Copy (or just Ctrl+C the selected line). Then right-click on an empty space anywhere in the table and select Paste (or just Ctrl+V). You will have a duplicate of a script that's already in the table. Go to the Code section here:
Easy Upgrade Script

Code: Select all

{
  Game: Death Stranding Director's Cut 1.002 (EGS)
  Title: Easy Upgrades
  Description:
  When submitting materials to finish construction or upgrade a building, any
  remaining requirements are fulfilled.  Only one level upgraded at a time.

  Additionally, if there are no Chiral Crystals required, a requirement of one
  CC is added, allowing you to submit a single CC to finish construction.

  This script is based on a script posted by user 'something_fishy':
    https://fearlessrevolution.com/viewtopic.php?p=146445&sid=681ded422278ed0b3896a00b10a13bd6#p146445
}

[ENABLE]

aobscanmodule(EASY_UPGRADE, $process, 01 81 10 02 00 00)
aobscanmodule(GE1CC, $process, 41 8B 0E 8B C3)
alloc(newEU, $1000, EASY_UPGRADE)
alloc(newCC, $1000, GE1CC)

label(codeEU)
label(returnEU)
label(returnCC)

// Automatically add remaining required materials for build/upgrade

newEU:
  push rcx
  xor rcx, rcx
@@:
  lea rbx, [rdx+rcx]
  mov eax, [rbx-30]
  sub eax, [rbx-18]
  mov [rbx], eax
  add rcx, 04
  cmp rcx, 14
  jle @b

  pop rcx
  mov eax, [rdx] // fix for having pushed the injection point forward

codeEU:
  add [rcx+00000210], eax
  jmp returnEU

EASY_UPGRADE:
  jmp newEU
  nop
returnEU:

// Add one to Chiral Crystals requirement if it is zero

newCC:
  mov ecx,[r14]
  test ecx, ecx
  jnz @f
  inc ecx
  mov [r14], ecx
@@:
  mov eax,ebx
  jmp returnCC

GE1CC:
  jmp newCC
returnCC:

[DISABLE]

EASY_UPGRADE:
  db 01 81 10 02 00 00

GE1CC:
  db 41 8B 0E 8B C3

dealloc(newEU)
dealloc(newCC)

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C440E2
DeathStranding.exe+2C440BA: 41 55                    - push r13
DeathStranding.exe+2C440BC: 41 56                    - push r14
DeathStranding.exe+2C440BE: 41 57                    - push r15
DeathStranding.exe+2C440C0: 48 8D AC 24 70 FF FF FF  - lea rbp,[rsp-00000090]
DeathStranding.exe+2C440C8: 48 81 EC 90 01 00 00     - sub rsp,00000190
DeathStranding.exe+2C440CF: 48 8B 05 CA CE 31 02     - mov rax,[DeathStranding.g_pAssertHook+AA90]
DeathStranding.exe+2C440D6: 48 33 C4                 - xor rax,rsp
DeathStranding.exe+2C440D9: 48 89 45 70              - mov [rbp+70],rax
DeathStranding.exe+2C440DD: 8B 02                    - mov eax,[rdx]
DeathStranding.exe+2C440DF: 4C 8B FA                 - mov r15,rdx
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C440E2: 01 81 10 02 00 00        - add [rcx+00000210],eax
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C440E8: 48 8B F1                 - mov rsi,rcx
DeathStranding.exe+2C440EB: 8B 1A                    - mov ebx,[rdx]
DeathStranding.exe+2C440ED: 8B 42 04                 - mov eax,[rdx+04]
DeathStranding.exe+2C440F0: 01 81 14 02 00 00        - add [rcx+00000214],eax
DeathStranding.exe+2C440F6: 03 5A 04                 - add ebx,[rdx+04]
DeathStranding.exe+2C440F9: 8B 42 08                 - mov eax,[rdx+08]
DeathStranding.exe+2C440FC: 01 81 18 02 00 00        - add [rcx+00000218],eax
DeathStranding.exe+2C44102: 03 5A 08                 - add ebx,[rdx+08]
DeathStranding.exe+2C44105: 8B 42 0C                 - mov eax,[rdx+0C]
DeathStranding.exe+2C44108: 01 81 1C 02 00 00        - add [rcx+0000021C],eax
}

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C5C395
DeathStranding.exe+2C5C36C: 44 8B 45 F0        - mov r8d,[rbp-10]
DeathStranding.exe+2C5C370: 8B 55 EC           - mov edx,[rbp-14]
DeathStranding.exe+2C5C373: 44 8B 55 E8        - mov r10d,[rbp-18]
DeathStranding.exe+2C5C377: 44 8B 5D E4        - mov r11d,[rbp-1C]
DeathStranding.exe+2C5C37B: 4D 85 F6           - test r14,r14
DeathStranding.exe+2C5C37E: 74 7E              - je DeathStranding.exe+2C5C3FE
DeathStranding.exe+2C5C380: C5 F8 10 45 B0     - vmovups xmm0,[rbp-50]
DeathStranding.exe+2C5C385: C5 FB 10 4D C0     - vmovsd xmm1,[rbp-40]
DeathStranding.exe+2C5C38A: C4 C1 78 11 06     - vmovups [r14],xmm0
DeathStranding.exe+2C5C38F: C4 C1 7B 11 4E 10  - vmovsd [r14+10],xmm1
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C5C395: 41 8B 0E           - mov ecx,[r14]
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C5C398: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C39A: 2B 4D E0           - sub ecx,[rbp-20]
DeathStranding.exe+2C5C39D: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C39F: 0F 4F C1           - cmovg eax,ecx
DeathStranding.exe+2C5C3A2: 41 8B 4E 04        - mov ecx,[r14+04]
DeathStranding.exe+2C5C3A6: 41 2B CB           - sub ecx,r11d
DeathStranding.exe+2C5C3A9: 41 89 06           - mov [r14],eax
DeathStranding.exe+2C5C3AC: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C3AE: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C3B0: 0F 4F C1           - cmovg eax,ecx
}
press Select All and Ctrl+C. Then go back to your table double-left-click the pasted duplicate script, making sure your cursor points specifically at the word "<script>" in the Value column. A window will pop up, containing the code. Ctrl+A to select it all, then Ctrl+V and press OK to save it. Rename the duplicated script to Easy Upgrade. Then go to the upper left corner of the Cheat Engine window, press File - Save As... and save the table. You're done! This will work for any script any user posts on this forum.
BreakneckPredator wrote:
Wed Oct 05, 2022 11:54 am
Does anyone have a working table for connection level?
I'm a noob when it comes to CE cheating myself, but what I do is I search for Exact Value 4 Bytes and input the amount of likes I have with any NPC/City I want. If you don't know where to find it, go to Sam's cufflink menu, open Bridge Links, press A on gamepad or whatever the keyboard bind is on your online nickname to go to your Death Stranding player page, switch to the second tab that says Social (NPC) or something like that and you can see the amount of likes you have with everyone in the game, including BB. So just search for that number using Exact Value 4 Bytes, then change it (I usually just go and pick up some lost cargo in the field that needs to go to that person, which immediately grants you one like from them), input the changed number and press Next Scan. You should be left with 2-3 addresses. If there are more than that, change the number again until you do have 2-3. Add all of them to the table and change the number to 10000. Confirm with Bridge Links that it went up. Then deliver the cargo and you should have instant 5 stars. If you don't, you need to be further in the story or complete some of their personal missions/orders for them to be ABLE to go to 5 stars. The likes won't go anywhere, and once you meet the requirements, you should immediately get 5 stars.

xfaustx
Expert Cheater
Expert Cheater
Posts: 62
Joined: Sun Mar 05, 2017 1:50 pm
Reputation: 13

Re: Death Stranding Director's Cut +7

Post by xfaustx »

Csimbi wrote:
Wed Apr 06, 2022 10:36 am
Here we go.
It's unlikely we will have a 'no tripping' hack without Sunbeam's help, so no point waiting.

Anyhow, there are a lot of things here, so I grouped them up as follows:
Player
- Min. Stamina; keeps your stamina at a min. level.
- Min. Consciousness; keeps your consciousnessat a min. level.
- Speed Cap Mod; scales the speed caps allowing you to move faster.
Gear/baggage
- Infinite Item Uses; you can use limited-use items any number of times. Tested with Hematic grenade and PCC.
- Infinite Blood Bag; Blood Bags will last indefinitely. If you have one use left, it might now work.
- InfiniBoots; your footwear won't degrade.
- Min. Exoskeleton Battery Charge; keeps the charge at a minimum level.
- Perfect Backpack; the baggage you carry will always be in perfect condition. Also repairs damaged goods that you pick up.
- Item Weight Mod; scales the weight of the items you carry, allowing for snappy movement due to decreased inertia.
Misc
- BB Stress Limiter; keeps BB's stress level at a min. level.
- BB No Panic; keeps BB's mouth shut for good (e.g. when you fall, BB won't start crying).
- Delivery Likes Mod; scales the amount of likes you get upon delivery.
- Req. Mat Deposit Override; overrides the materials you deposit when building stuff, ultimately allowing you to build without materials. Disabled by default as it causes the tutorial shelter you are required to build to become L3 (and you won't be able to upgrade/downgrade it).
- Force Print At Max Level; you can print complete buildings at their max. level using a PCC directly (i.e. without using any materials and having to build or level it). Disabled by default as it causes the tutorial shelter you are required to build to become L3 (and you won't be able to upgrade/downgrade it).
- Print Time Mod; scales the speed of printing and dismantling buildings (scales only the printing part though!).
Weapons
- Infinite Ammo; as name suggests.
- Infinite Chiral Ammo Coating; near the end of the game you will have able to use chiral crystals to coat ammo instead of blood, which is even more effective against BTs. This option ensures that no chrial crystals are taken on firing.
- Recoil Mod; scales the strength of the kickback effect on firing.
- Random Spread Mod; scales the random spread (of bullets) when firing. Note: not all weapons have a random spread.
- Refire Delay Mod; scales the delay between shots, allowing you to fire faster.
- Projectile Speed Mod; scales the speed of the projectiles you fire.
Translocator
- Blink; flip it to be translocated where you are looking (the exact center of the screen). Note: Plain sight is limited to 200 units internally. So, don't try to jump long distances just like that. Good enough for rivers and closing smaller gaps. To extend the limit beyond 200, turn on Compass Mode. The limit there was 800 I think(?). With compass on, you can blink from hilltop to hilltop and it's more accurate due to crosshair being present :-P
- Save; flip this to save your current position for future use.
- Recall; flip this to restore the last saved position. There's a check so it won't let you use it until you have saved some coordinates first.
- Teleport; flip this to teleport to a location of your choice. Use the Destination Index to select the destination. There's a check so it won't let you use the last saved coordinates if it has not been saved yet. If you have good locations you would like to see added to the table (secrets, great views, etc.), PM me and I'll add it. If you don't have the coordinates, I'll need to go there and grab them - and to do that, I'll need your guidance (map screenshot?).

Use the Disable CE HotKeys LUA script in case you'd like to ALT+tab out of the game and have CE ignore the keypresses so the hotkeys won't screw up your game in the background while you are typing up a message ;-)

Note:
There is no God mode here and I don't plan on adding that, either - simply because dying is part of the game.

Pro Tips
Here's a tip from MasterVegito to dismantle buildings having the upgrade and dismantle options greyed out.
Here's the info from Mister Modification to enable the script to work with the recent update.

I am done with the game, so no more updates from me - for a long time.
Maybe I'll play it in two years time again.

Enjoy!

Update 1
Fixed BB Stress Limiter.
Updated the Translocator scripts with:
- moved it to a different hook
- split Recall out to a separate hotkey so there's no need to manually select it from the destination list.
- Recall and Teleport will both check whether you have a set of coordinates saved (so you don't accidentally teleport to an invalid location).

Update 2
Updated the Translocator scripts with a LUA-based timer code, which seem to be more reliable.
Occasionally the Teleport/Recall features might not work for some reason - typically underground at the UAC terminal; go outside the building (past the entrance) and it will work. At least, that seems to do the trick for now.
The hotkeys are checked every 50milliseconds, and on Translocation, an additional delay of 300ms applies - we can tweak these if you like.
For now, it seems good enough to be snappy, not to impose a performance hit and to avoid accidental double-jumps.

Update 3
Added:
- Refire Delay Mod
- BB No Panic
- Min. Exoskeleton Battery Charge

Update 4
Added:
- Infinite Item Uses
- Infinite Blood Bag

Update 5
Added additional checks to teleport. Should trigger more accurately.

Update 6
Req. Mat Deposit Override did not honour Enabled/Disabled flag. Now it does.

Update 7
Added a number of destinations in the Eastern area:
- Incinerator
- Ruined Factory (above)
- Ludens Fan
- Musician
Fixed coordinates of Port Knot - earlier it dropped you on the roof and you died :D

Update 8
- Added Force Print Level3s
- Added Print Time Mod
- Req. Mat Deposit Override is now off by default.
- Infinite Item Uses is now on by default.

Update 9
- Added Recoil Mod
- Added Random Spread Mod
- Added Projectile Speed Mod

Update 10
- Moved the BloodBag script elsewhere - it was a bit dodgy. Seems better now.

Update 11
- Improved Force Print Level3s:
- now it takes into account the max. level
- adds the same amount of materials as Req. Mat Deposit Override
- decided to renamed it to Force Print At Max Level as that better reflects the purpose.

Update 12
- Moved the BloodBag script elsewhere - it was once again unreliable. Eventually we will hit a hook that works 100% :D
- Fixed the coordinates of the Geologist - you no longer end up half way into the wall.

Update 13
- Added Infinite Chiral Ammo Coating
Hi guys. Made this table work on latest EGS version(1.03?)
Had to cut "BB Stress Limiter", "Teleport" out and "bEnableInfiniteChiralAmmoCoating" probably not working.
Attachments
1FRds (3).CT
(169.74 KiB) Downloaded 1301 times

Fainstrider
Novice Cheater
Novice Cheater
Posts: 21
Joined: Tue Mar 06, 2018 3:03 am
Reputation: 0

Re: Death Stranding Director's Cut +10

Post by Fainstrider »

FrankySahwit wrote:
Sat Jan 14, 2023 7:02 pm
6yxaHka wrote:
Sat Jan 14, 2023 8:11 am
Im so dumb and doesnt know how to do this working, can you help?
You can do it like this. Open a pre-existing Cheat Engine table. Select and right-click any line that says <script> in the Value column. Select Copy (or just Ctrl+C the selected line). Then right-click on an empty space anywhere in the table and select Paste (or just Ctrl+V). You will have a duplicate of a script that's already in the table. Go to the Code section here:
Easy Upgrade Script

Code: Select all

{
  Game: Death Stranding Director's Cut 1.002 (EGS)
  Title: Easy Upgrades
  Description:
  When submitting materials to finish construction or upgrade a building, any
  remaining requirements are fulfilled.  Only one level upgraded at a time.

  Additionally, if there are no Chiral Crystals required, a requirement of one
  CC is added, allowing you to submit a single CC to finish construction.

  This script is based on a script posted by user 'something_fishy':
    https://fearlessrevolution.com/viewtopic.php?p=146445&sid=681ded422278ed0b3896a00b10a13bd6#p146445
}

[ENABLE]

aobscanmodule(EASY_UPGRADE, $process, 01 81 10 02 00 00)
aobscanmodule(GE1CC, $process, 41 8B 0E 8B C3)
alloc(newEU, $1000, EASY_UPGRADE)
alloc(newCC, $1000, GE1CC)

label(codeEU)
label(returnEU)
label(returnCC)

// Automatically add remaining required materials for build/upgrade

newEU:
  push rcx
  xor rcx, rcx
@@:
  lea rbx, [rdx+rcx]
  mov eax, [rbx-30]
  sub eax, [rbx-18]
  mov [rbx], eax
  add rcx, 04
  cmp rcx, 14
  jle @b

  pop rcx
  mov eax, [rdx] // fix for having pushed the injection point forward

codeEU:
  add [rcx+00000210], eax
  jmp returnEU

EASY_UPGRADE:
  jmp newEU
  nop
returnEU:

// Add one to Chiral Crystals requirement if it is zero

newCC:
  mov ecx,[r14]
  test ecx, ecx
  jnz @f
  inc ecx
  mov [r14], ecx
@@:
  mov eax,ebx
  jmp returnCC

GE1CC:
  jmp newCC
returnCC:

[DISABLE]

EASY_UPGRADE:
  db 01 81 10 02 00 00

GE1CC:
  db 41 8B 0E 8B C3

dealloc(newEU)
dealloc(newCC)

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C440E2
DeathStranding.exe+2C440BA: 41 55                    - push r13
DeathStranding.exe+2C440BC: 41 56                    - push r14
DeathStranding.exe+2C440BE: 41 57                    - push r15
DeathStranding.exe+2C440C0: 48 8D AC 24 70 FF FF FF  - lea rbp,[rsp-00000090]
DeathStranding.exe+2C440C8: 48 81 EC 90 01 00 00     - sub rsp,00000190
DeathStranding.exe+2C440CF: 48 8B 05 CA CE 31 02     - mov rax,[DeathStranding.g_pAssertHook+AA90]
DeathStranding.exe+2C440D6: 48 33 C4                 - xor rax,rsp
DeathStranding.exe+2C440D9: 48 89 45 70              - mov [rbp+70],rax
DeathStranding.exe+2C440DD: 8B 02                    - mov eax,[rdx]
DeathStranding.exe+2C440DF: 4C 8B FA                 - mov r15,rdx
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C440E2: 01 81 10 02 00 00        - add [rcx+00000210],eax
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C440E8: 48 8B F1                 - mov rsi,rcx
DeathStranding.exe+2C440EB: 8B 1A                    - mov ebx,[rdx]
DeathStranding.exe+2C440ED: 8B 42 04                 - mov eax,[rdx+04]
DeathStranding.exe+2C440F0: 01 81 14 02 00 00        - add [rcx+00000214],eax
DeathStranding.exe+2C440F6: 03 5A 04                 - add ebx,[rdx+04]
DeathStranding.exe+2C440F9: 8B 42 08                 - mov eax,[rdx+08]
DeathStranding.exe+2C440FC: 01 81 18 02 00 00        - add [rcx+00000218],eax
DeathStranding.exe+2C44102: 03 5A 08                 - add ebx,[rdx+08]
DeathStranding.exe+2C44105: 8B 42 0C                 - mov eax,[rdx+0C]
DeathStranding.exe+2C44108: 01 81 1C 02 00 00        - add [rcx+0000021C],eax
}

{
// ORIGINAL CODE - INJECTION POINT: DeathStranding.exe+2C5C395
DeathStranding.exe+2C5C36C: 44 8B 45 F0        - mov r8d,[rbp-10]
DeathStranding.exe+2C5C370: 8B 55 EC           - mov edx,[rbp-14]
DeathStranding.exe+2C5C373: 44 8B 55 E8        - mov r10d,[rbp-18]
DeathStranding.exe+2C5C377: 44 8B 5D E4        - mov r11d,[rbp-1C]
DeathStranding.exe+2C5C37B: 4D 85 F6           - test r14,r14
DeathStranding.exe+2C5C37E: 74 7E              - je DeathStranding.exe+2C5C3FE
DeathStranding.exe+2C5C380: C5 F8 10 45 B0     - vmovups xmm0,[rbp-50]
DeathStranding.exe+2C5C385: C5 FB 10 4D C0     - vmovsd xmm1,[rbp-40]
DeathStranding.exe+2C5C38A: C4 C1 78 11 06     - vmovups [r14],xmm0
DeathStranding.exe+2C5C38F: C4 C1 7B 11 4E 10  - vmovsd [r14+10],xmm1
// ---------- INJECTING HERE ----------
DeathStranding.exe+2C5C395: 41 8B 0E           - mov ecx,[r14]
// ---------- DONE INJECTING  ----------
DeathStranding.exe+2C5C398: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C39A: 2B 4D E0           - sub ecx,[rbp-20]
DeathStranding.exe+2C5C39D: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C39F: 0F 4F C1           - cmovg eax,ecx
DeathStranding.exe+2C5C3A2: 41 8B 4E 04        - mov ecx,[r14+04]
DeathStranding.exe+2C5C3A6: 41 2B CB           - sub ecx,r11d
DeathStranding.exe+2C5C3A9: 41 89 06           - mov [r14],eax
DeathStranding.exe+2C5C3AC: 85 C9              - test ecx,ecx
DeathStranding.exe+2C5C3AE: 8B C3              - mov eax,ebx
DeathStranding.exe+2C5C3B0: 0F 4F C1           - cmovg eax,ecx
}
press Select All and Ctrl+C. Then go back to your table double-left-click the pasted duplicate script, making sure your cursor points specifically at the word "<script>" in the Value column. A window will pop up, containing the code. Ctrl+A to select it all, then Ctrl+V and press OK to save it. Rename the duplicated script to Easy Upgrade. Then go to the upper left corner of the Cheat Engine window, press File - Save As... and save the table. You're done! This will work for any script any user posts on this forum.
BreakneckPredator wrote:
Wed Oct 05, 2022 11:54 am
Does anyone have a working table for connection level?
I'm a noob when it comes to CE cheating myself, but what I do is I search for Exact Value 4 Bytes and input the amount of likes I have with any NPC/City I want. If you don't know where to find it, go to Sam's cufflink menu, open Bridge Links, press A on gamepad or whatever the keyboard bind is on your online nickname to go to your Death Stranding player page, switch to the second tab that says Social (NPC) or something like that and you can see the amount of likes you have with everyone in the game, including BB. So just search for that number using Exact Value 4 Bytes, then change it (I usually just go and pick up some lost cargo in the field that needs to go to that person, which immediately grants you one like from them), input the changed number and press Next Scan. You should be left with 2-3 addresses. If there are more than that, change the number again until you do have 2-3. Add all of them to the table and change the number to 10000. Confirm with Bridge Links that it went up. Then deliver the cargo and you should have instant 5 stars. If you don't, you need to be further in the story or complete some of their personal missions/orders for them to be ABLE to go to 5 stars. The likes won't go anywhere, and once you meet the requirements, you should immediately get 5 stars.
Does this work for a certain pizza aficionado? For example does it let you max his connection after one mission and unlock the end game tier weapons early?

Triton
Noobzor
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Posts: 13
Joined: Thu Feb 11, 2021 2:25 am
Reputation: 5

Re: Death Stranding Director's Cut +10

Post by Triton »

Fainstrider wrote:
Sat Jun 24, 2023 1:33 am
Does this work for a certain pizza aficionado? For example does it let you max his connection after one mission and unlock the end game tier weapons early?
Unfortunately, no. Like Franky said, connection levels for some people are capped at specific levels until you do certain missions that uncap them. In the case of Pizzaboy, you need to do all his deliveries as well as the story missions that unlock them. Theoretically, you may be able to get endgame gear early by editing cargo to have the same ID and such of the item you want. Like turning boots into exoskeletons and such. I never really looked into it, so you'd have to find a table that lets you do this yourself. I recall that one exists for the original game, at least.

User avatar
Mcha
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Posts: 28
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Re: Death Stranding Director's Cut +10

Post by Mcha »

Need update table for epic version

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