If I recall correctly from the original title, these stay like that while in your game session. As soon as you close game down, re-open game, re-enter game world, the states return to their online recorded states. The only thing that updates their states is registering a 'repair' action, which is then also recorded in the online profile's status (the online timers for each structure). Just thought I'd add this, since everyone will think "oh, finally, every structure stops degrading", which works fine till you close and reopen the game If it's not like that, then let me know.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
If I recall correctly from the original title, these stay like that while in your game session. As soon as you close game down, re-open game, re-enter game world, the states return to their online recorded states. The only thing that updates their states is registering a 'repair' action, which is then also recorded in the online profile's status (the online timers for each structure). Just thought I'd add this, since everyone will think "oh, finally, every structure stops degrading", which works fine till you close and reopen the game If it's not like that, then let me know.
I play the game offline only so i don't know if this code can work for online too. Someone must try it and test if work online too but maybe it's as you say. Some games are serverside and surely Death Stranding too i think. I can confirm only that when i play with my script on, all structures on maps have 100% durability. When i launch the game after exit i turn it on immediately so... We must try if the structures return to original value when load a save or relaunch the game
Hope that work for online too without problems
I don't know who created the script but it's still working. You only need to add 1 resource and doesnt matter what quantity, it upgrades/create the structure to level 3.
{ Game : ds.exe
Version:
Date : 2020-07-21
Author : gregory
This script does blah blah blah
}
[ENABLE]
aobscanmodule(MAX_RES_ON_ADD_SMALL,ds.exe,01 81 10 02 00 00) // should be unique
alloc(newmem,$1000,"ds.exe"+295451F)
Hmm. Trying to fix the old "No PCC Bandwidth Use" script, but alas can't find it. Tried about 30 different sections with about the same code around it to no avail. Things still count. Maybe someone else can take a crack at it.
Here's the old one: Author: Anon-9
{ Game : ds.exe
Author : Anon-9
This script attempts to JMP away from bandwidth calculations
}
[ENABLE]
aobscanmodule(fNoBandwidthUsage,ds.exe,74 44 8B AF 7C D0 52 00) // should be unique
fNoBandwidthUsage:
db EB //changes je to jmp to skip bandwidth calculation.
registersymbol(fNoBandwidthUsage)
[DISABLE]
fNoBandwidthUsage:
db 74 44 8B AF 7C D0 52 00
unregistersymbol(fNoBandwidthUsage)
{
// ORIGINAL CODE - INJECTION POINT: ds.exe+298AB47
I haven't tried it yet but thanks for working on it.
I'm just looking for one thing "Stealth Mode".
FYI Edit Chiral Crystal still works on the Trainer but godmode doesn't. I didn't test everything but there's a least one that still works, maybe addresses haven't been changed either.
Extracted player location from original script by Anon-9, as well as a bunch of coordinates posted by stanko11 with an addition or two by me that were missing. Hopefully someone can script this into a dropdown-style teleporter. Reordered XYZ in script to match the posted coordinate layout.
PS: You can already use this if you pause the game via cheatengine before changing coordinates (also activate photo mode first just in case). If you do not pause it you'll teleport even if you're using ingame pause and drop to your death.
EDIT: Vehicle and/or that floating tray does not follow you. Give @Sunbeam some money and he might share his old scripts. Various coordinates
Junk Dealer
1610.4
-278.4
137
Chiral Artist
2145.5
-910.5
158
South Knot City
1391.458496
-1286.89624
141
Timefall Farm
100.846817
-1612.257324
111
Veteran Porter
-412.5089417
-1164.817017
252
Paleontologist
-1234.89917
-1249.999146
413
Evo-Devo Biologist
-1829.706299
-713.3994751
468
Geologist
-895.9885864
-781.7462769
627
Heartman
-1219.250977
-229.3609924
534
Mountain Knot City
-1098.804932
280.7072144
355
Mountain Knot City #2
-1104.119140625
276.491363525391
352.486456274986
Give @Sunbeam some money and he might share his old scripts.
Would appreciate it, if, in the future, you check before writing statements like that. I have posted my old stuff, adjusted, in this topic: viewtopic.php?f=4&t=19689. Guess you didn't see it. I have also explained my reasons for not posting any table anywhere for the original Death Stranding. And none of them were the lack of motivation unless incentive offered. Cheerios.