The inventory's something of a tossup. I've added slots up to 52 or so, and half the inventory slots point to dead data, items that have no purchase cost. It even happens in the 10 slots provided beforehand.
Not sure what can be done there.
I'm confused what do you mean?
what's wrong with the inventory script?
and why add up to 52 slots, while the max inventory slot is only 48?
Basically, as you move on with the game and fill up your posse, get a horse and storage, the pointers for certain inventory slots start pointing to dead data. It will show the count as 1, the sell price modifier to be 0.25, and every other value will be 0 (including purchase price, hence the dead data bit). These slots change as you move on with the game, and often include the first 10 slots you provided as well.
It's also why I kept adding 'slots' past 48. The items can correspond to pointer addresses well past that, even if in-game there are only 48 slots.
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
There's a trainer by "{FUTUREX}" that has the option to freeze/duplicate amy item in any inventory.
giving you infinite of that item so long as you can drop/transfer it.
so in case the table doesn't get updated, just google that trainer for infinite items.
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
I did this and followed the video as well, items still just showing up at 1.
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
I did this and followed the video as well, items still just showing up at 1.
there are some items that cannot be doubled in number. in the video you can see that rings cannot be reproduced like weapons and raw.
The easiest way to utilize the current inventory table is to drop everything, pick up what you need up to the first 10 slots and then modify, afterwards just pick all your stuff back up
I did this and followed the video as well, items still just showing up at 1.
there are some items that cannot be doubled in number. in the video you can see that rings cannot be reproduced like weapons and raw.
this CT test, whether slots 1 to 20, the count is the same as the contents of the bag or not
please let me know if this works
Use like my video, chance count in bag 1-20
Tried it just like in the video, everything stays at 1
I mean, try changing the number of each slot. after being replaced at the value, enter the game out of the inventory and re-enter the inventory, see whether the changed count has changed or not according to the slot.