[REQUEST] Coromon

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DarkThinkHuman
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Re: [REQUEST] Coromon

Post by DarkThinkHuman »

buddyfighter wrote:
Thu Apr 07, 2022 10:46 pm
Question are these CT's used for 1.18 version with the april's latest patches?
why not testing it yourself? yes everything works fine

Jessen
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Re: [REQUEST] Coromon

Post by Jessen »

mmh. only thing that could be of use now is a way to actually get the normal Dark Magic Lumon, as from my research it can't be caught yet.

Noshiels
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Re: [REQUEST] Coromon

Post by Noshiels »

Hi, thank you for the table, but I'm new to CE, where can I found slot ID?

Bluezinger
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Re: [REQUEST] Coromon

Post by Bluezinger »

Any chance to get EXP multiplier option?

ahr01
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Re: [REQUEST] Coromon

Post by ahr01 »

anyone can update the table pretty please?

DarkThinkHuman
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Re: [REQUEST] Coromon

Post by DarkThinkHuman »

ahr01 wrote:
Wed Apr 27, 2022 2:21 am
anyone can update the table pretty please?
why? current version is 1.0.19 and Im still using the table without problems...IF you want to request something you should atleast write WHAT is not working...maybe you cheat engine is not up2date OR you have THIS cheat engine related problem:
viewtopic.php?p=243999#p243999
viewtopic.php?p=243962#p243962
viewtopic.php?p=244036#p244036
so if you want any help then give more infos what exactly does not work -> coz the table is still works fine for the current version.

GuyMoose
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Re: [REQUEST] Coromon

Post by GuyMoose »

Coromon updated to 1.0.20. The table mostly works fine. Anyone here able to help fix a few things? Anything that modifies Coromon seems to be broken.

Add XP
Set Potential
Add Stat

They all return Lua Error 2

Spawning Items, Adding Gold, Always Catch and No Clip are still working. Haven't tested anything else out.

wylen122
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Re: [REQUEST] Coromon

Post by wylen122 »

GuyMoose wrote:
Tue May 03, 2022 12:22 pm
Coromon updated to 1.0.20. The table mostly works fine. Anyone here able to help fix a few things? Anything that modifies Coromon seems to be broken.

Add XP
Set Potential
Add Stat

They all return Lua Error 2

Spawning Items, Adding Gold, Always Catch and No Clip are still working. Haven't tested anything else out.
Ya they just don't work I don't know why but they broke.

yanhu0335
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Re: [REQUEST] Coromon

Post by yanhu0335 »

anyone could update the CT please?

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cfemen
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Re: [REQUEST] Coromon

Post by cfemen »

Updated for 1.0.20
I won't upate it again!
+Made a small change to the Add (Stat-ID) To Monster In (Slot ID) script, you can now set a amount that will be added to the choosen stat.

I decided to release my Lua Console Generator for Coromon(I used that to get all the infos from the game) so anyone who knows Lua can update the table in the future.

How it works:
-download the CoromonLuaConsole.zip ( PW : cfefrf ) that is attached to this post
-unzip it
-use cheat engine (Tools->Inject DLL) or any other Injector to inject the .DLL
-a console window will get generated

this window will now log any lua prints.

little example how to print something:

Image

so you can now use it to dump the game ( globals,any tables,any variables/values inside tables etc )

note : the console sometimes crashes if you print too much at once.

The .zip does include the .PDB ( program debug database ) symbols, just coz I like to include it on closed source releases that are written in C++, so anyone can easily check how its working and that its not malicious ...

My DLL is anything you need to update the table if something is changing :)

In case you get a error, the DLL is compiled with Visual Studio 2022 so you might need the 2022 x86 [Link]
Attachments
CoromonLuaConsole.zip
C++ Lua Console
PW : cfefrf
(287.36 KiB) Downloaded 855 times

GuyMoose
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Re: [REQUEST] Coromon

Post by GuyMoose »

Thanks so much for updating and thanks for releasing that tool, i'll definitely check it out!

Spidersss
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Re: [REQUEST] Coromon

Post by Spidersss »

cfemen wrote:
Sat May 07, 2022 1:14 pm
Updated for 1.0.20
I won't upate it again!
+Made a small change to the Add (Stat-ID) To Monster In (Slot ID) script, you can now set a amount that will be added to the choosen stat.

I decided to release my Lua Console Generator for Coromon(I used that to get all the infos from the game) so anyone who knows Lua can update the table in the future.

How it works:
-download the CoromonLuaConsole.zip ( PW : cfefrf ) that is attached to this post
-unzip it
-use cheat engine (Tools->Inject DLL) or any other Injector to inject the .DLL
-a console window will get generated

this window will now log any lua prints.

little example how to print something:

Image

so you can now use it to dump the game ( globals,any tables,any variables/values inside tables etc )

note : the console sometimes crashes if you print too much at once.

The .zip does include the .PDB ( program debug database ) symbols, just coz I like to include it on closed source releases that are written in C++, so anyone can easily check how its working and that its not malicious ...

My DLL is anything you need to update the table if something is changing :)

In case you get a error, the DLL is compiled with Visual Studio 2022 so you might need the 2022 x86 [Link]
I am a nwebie for CheatEngine, if i ask for basic question. Please teach me, i will try my beast for learning.
May i ask for using its?
1.Open Coromon.exe
2.Open CheatEngine
3.Select a process to open > Coromon.exe
- Should i load the associated table?
4.Memory Viewer > Tool > Inject DLL > x32LuaConsole
What next for using its?

DarkThinkHuman
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Re: [REQUEST] Coromon

Post by DarkThinkHuman »

Spidersss wrote:
Sun May 08, 2022 10:33 am

I am a nwebie for CheatEngine, if i ask for basic question. Please teach me, i will try my beast for learning.
May i ask for using its?
1.Open Coromon.exe
2.Open CheatEngine
3.Select a process to open > Coromon.exe
- Should i load the associated table?
4.Memory Viewer > Tool > Inject DLL > x32LuaConsole
What next for using its?
if you don't know how to use it you are clearly not ready to use it :shock:
console shows every lua print = you need to start to code in lua to get a output and yes you need the table for it.

for k,v in pairs(playerMonsters.getSquad()) do
print(v.health)
end

= print the health from all monsters to the console

thanks for the console! if the game updates again I will to update the table :)

Edit:
here -----> viewtopic.php?p=243877#p243877 is a list with all the coromon functions
if its not up2date you need to dump it again, I think that is the GLOBAL table ... print out the global table to get the up2date functions:
[Link]

kiddsage1991
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Re: [REQUEST] Coromon

Post by kiddsage1991 »

The only thing about Set Potential From Monster In (Slod ID) to (POTENTIAL) is it doesn't show in the database

woboh
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Re: [REQUEST] Coromon

Post by woboh »

Hello.
So I'm not exactly new to using CE but I can't seem to get the spawn Item code to work. Is this confirmed to not be working due to the game updates? Or are there additional steps?

When I changed the Item Value it always returns to FRUIT_CURE_CONDITION_FREEZE. And never spawns the item when I click to execute.

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