You are a freaking LIFE saver. I ended up losing a perfect coromon to the pontiflator change that the devs did. they didnt notify anyone and so i had to update the wiki myself because all youtube videos and even internet sources all say the pontiflator guarantees a +1 to potential minimum, but it doesnt.cfemen wrote: ↑Fri Apr 01, 2022 8:35 pmDeveloper Flags:
NoClip
-as title says
-warning : going out of bounds can lead to a crash!
Always Catch Successfully
-as title says
Skip Trainer Battles
-as title says
Skip Wild Battles
-as title says
No Skill Energy Cost
-attacking won't consume any energy
No Damage Flag
-basically a god mode
-note : it works for player AND enemie monsters
-idk why, you need to ask the devs
-if you want to use it then only activate it if you attack an enemy
My Scripts:
Heal All Player Monsters
-I made this script coz the developer god mode is not player only ...
-it sets the health to 999 for every monster that belongs to the player
-while in a fight the health will only be updated if you get damage/heal
-the health will be clamped to the max. health, UNLESS you are not in a fight, then it will be set to 999 until next fight.
Set Potential From Monster In Slot (ID) to (POTENTIAL)
-you can set a ID and POTENTIAL value
-if you execute the script the monster in the choosen Slot does get this potential value
-the ID is the Slot Number!
Add (XP) To Monster In Slot (ID)
-you can set a specific amount of XP that will be added to a monster in a specific slot
---------------------
Note : I made it as stable as possible, but sometimes it can happen that cheat engines ExecuteCodeEx causes a crash, there is nothing I can do, so just keep that in mind that there is small chance sometimes of a crash!
probably its also possible to add monsters/items to the inventory, I looked for that but didn't get all the proper arguments, so I MIGHT look again based on how motivated Iam but yeah my table should provide more than enough cheat options for now
//
try my Potential script and set the potential to 19, thats the only thing that comes to my mind right now ... good luck ...
//
make sure cheat engine is up2date (I've used Cheat Engine 7.4 to make the table)
is there a way to create a "find perfect wild coromon" script? I ask because even though your script to change the potentials of the coromon works, it understandably doesnt change the "coromon dex" to reflect that you have the perfect version of the coromon.
thanks again for saving my 10 hours+ of work.
Edi: My statement about the game not updating your coromon database is false. you have to take the coromon that you have changed into battle for it to register that you own this new variant of the coromon.