Dragon Ball Xenoverse 2

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xirtamehtsitahw
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Re: Dragon Ball Xenoverse 2

Post by xirtamehtsitahw »

There is a separate mod that makes you always have all seven Dragon Balls, so you can summon Shenron whenever.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

HackingNewbie
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Re: Dragon Ball Xenoverse 2

Post by HackingNewbie »

Hi, @Geo, i found a comment on page 40 asking for the ability to unlock all titles permanently and for them to be visible online? Have you been able to add that to the table? If so, can you explain me the process to do so, cuz i haven't been able to do it no matter what i did... Also another question, is it possible to edit the stats and how ALL of your CaCs from XV1 look on your XV2 save using this table? Because i wanted to change a few things from my old save...

ElllieMoraAzul
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Re: Dragon Ball Xenoverse 2

Post by ElllieMoraAzul »

Hi, excuse me @Geo, your table can configurate the exp of hero colosseum?
If so , how can i make it work?
I been looking for a table for exp figurine but i cant find x_x

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The Black X
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Re: Dragon Ball Xenoverse 2

Post by The Black X »

You can use the save editor to do Colosseum-related stuff.

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ApeDemon66
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Re: Dragon Ball Xenoverse 2

Post by ApeDemon66 »

ElllieMoraAzul wrote:
Fri Jun 25, 2021 5:30 am
... your table can configurate the exp of hero colosseum?
Yes. In the XG Core area of the table, you can navigate to the XG -> Game -> GameData -> Hero Colosseum Data and XG -> Game -> GameData -> Character Data (XV2) -> Character -> HC Data sections to edit the values related to the hero colosseum.

HackingNewbie
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Re: Dragon Ball Xenoverse 2

Post by HackingNewbie »

Any update on my request perhaps?

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ApeDemon66
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Re: Dragon Ball Xenoverse 2

Post by ApeDemon66 »

HackingNewbie wrote:
Mon Jun 14, 2021 6:05 pm
Hi, @Geo, i found a comment on page 40 asking for the ability to unlock all titles permanently and for them to be visible online? Have you been able to add that to the table? If so, can you explain me the process to do so, cuz i haven't been able to do it no matter what i did... Also another question, is it possible to edit the stats and how ALL of your CaCs from XV1 look on your XV2 save using this table? Because i wanted to change a few things from my old save...
HackingNewbie wrote:
Mon Jul 05, 2021 12:10 pm
Any update on my request perhaps?
I'm not currently working on my table for this game and when I'll jump back into it is indefinite. I haven't looked too in-depth on how the titles are saved and what not, but, from what I saw, it might be saved on the DBXV2 server. Having the titles be visible is something I've never even looked at or tested so I wouldn't know. For editing the XV1 characters/imported save data, you can find that at XG -> Game -> Game Data -> Imported Character Data (XV1) and, for the chosen hero, XG -> Game -> Game Data -> General Data -> Toki Toki City Hero

jombokits
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Re: Dragon Ball Xenoverse 2

Post by jombokits »

anyone got a table with working perfect qq bang?

kidthenormal33
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Re: Dragon Ball Xenoverse 2

Post by kidthenormal33 »

Could you please make update table for v1.16.01 Please
and thank you

kidthenormal33
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Re: Dragon Ball Xenoverse 2

Post by kidthenormal33 »

Zanzer wrote:
Sun Mar 05, 2017 11:37 pm
Gabiroma is maintaining a table: viewtopic.php?f=4&t=196&p=87780#p87739

Uploading all of my previous tables. No promises to their current working state.

Unlimited Health
Unlimited Ki
Unlimited Stamina
One-Hit Kills
Player Pointers
Quest Pointers
Unlimited Items
Unlimited Zeni
Summon Shenron Whenever
Always Rank Z
Show All Shop Items
Show Mixing Shop Stuff
Perfect QQ Bang
Quest Rewards x10
Game Data Pointers
Convert Items

Convert Items with an ID of Zero *** Use at your own risk! ***
This script will convert all items which have an identifier of zero.
It provides a record to enter the identifier you want it changed to.
This identifier will auto increment after it changes one item.
This allows you to continually buy an item with an identifier of zero to unlock all items.
The game stores items in specific categories, like Capsules and Mixing Items.
With this script activate, continually purchase Energy Capsule S a hundred times, individually.
This will unlock all capsules with an identifier of 1 through 100.
Similarly, reset the script to an identifier of 1 and purchase a hundred Small Mixing Capsules.
Then reset it again and purchase a bunch of Hee Hee Sunglasses.
For clothing, you'll have to set the Item ID to Replace to 4 and then buy Yamcha's Turtle Hermit Gi.
Best of luck!
Can you make it for v1.16.01 of DBXV2 Please and thank you

blaque_czar
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Re: Dragon Ball Xenoverse 2

Post by blaque_czar »

kidthenormal33 wrote:
Mon Aug 09, 2021 1:13 pm
Zanzer wrote:
Sun Mar 05, 2017 11:37 pm
Gabiroma is maintaining a table: viewtopic.php?f=4&t=196&p=87780#p87739

Uploading all of my previous tables. No promises to their current working state.

Unlimited Health
Unlimited Ki
Unlimited Stamina
One-Hit Kills
Player Pointers
Quest Pointers
Unlimited Items
Unlimited Zeni
Summon Shenron Whenever
Always Rank Z
Show All Shop Items
Show Mixing Shop Stuff
Perfect QQ Bang
Quest Rewards x10
Game Data Pointers
Convert Items

Convert Items with an ID of Zero *** Use at your own risk! ***
This script will convert all items which have an identifier of zero.
It provides a record to enter the identifier you want it changed to.
This identifier will auto increment after it changes one item.
This allows you to continually buy an item with an identifier of zero to unlock all items.
The game stores items in specific categories, like Capsules and Mixing Items.
With this script activate, continually purchase Energy Capsule S a hundred times, individually.
This will unlock all capsules with an identifier of 1 through 100.
Similarly, reset the script to an identifier of 1 and purchase a hundred Small Mixing Capsules.
Then reset it again and purchase a bunch of Hee Hee Sunglasses.
For clothing, you'll have to set the Item ID to Replace to 4 and then buy Yamcha's Turtle Hermit Gi.
Best of luck!
Can you make it for v1.16.01 of DBXV2 Please and thank you
I like how simple that table is, I'm still trying to figure out where max health is on the new table.

quake786
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Re: Dragon Ball Xenoverse 2

Post by quake786 »

New version release v1.17 any updates to the cheat table

Jessie31
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Re: Dragon Ball Xenoverse 2

Post by Jessie31 »

New version release v1.17 any updates to the cheat table

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ApeDemon66
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Re: Dragon Ball Xenoverse 2

Post by ApeDemon66 »

quake786 wrote:
Sat Nov 06, 2021 5:16 pm
Jessie31 wrote:
Fri Nov 26, 2021 2:31 pm
Although I've had some motivation to do so and am also intrigued, my current computer can't handle the game any more. It's gotten slow and was abysmal to play on 1.16, but whatever they did in 1.17 made it even worse and unplayable or, at least, not worth the time due to how slow it is.

rudm09
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Re: Dragon Ball Xenoverse 2

Post by rudm09 »

Im also interested in a update or a new table,if someone could update it would be greatly apreciated!And Geo thanks for your work we understand if you cannot update it any longer!

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