Dragon Ball Xenoverse 2

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LanceToTheN
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Re: Dragon Ball Xenoverse 2

Post by LanceToTheN »

I haven't touched this game since October 2017 when they introduced EAC.

Does Gabiroma's table allow us to modify our Friendships with Masters?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta »

LanceToTheN wrote:
Sat Dec 14, 2019 9:40 am
I haven't touched this game since October 2017 when they introduced EAC.

Does Gabiroma's table allow us to modify our Friendships with Masters?
It does.

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta »

A new save editor was released just today on xenoversemods, enjoy everyone!

Gabiroma
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Re: Dragon Ball Xenoverse 2

Post by Gabiroma »

Hello all,
I worked few hours to check and make the appropriate changes on this new update,
Table was edited with this build


viewtopic.php?f=4&t=196&p=87739#p87739

Happy Holidays Everyone

PS. if i miss something let me know ;)

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta »

my game doesn't crash in the middle of the quest anymore, thanks!

Blob55
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Re: Dragon Ball Xenoverse 2

Post by Blob55 »

How do I force my character to have the Majuub Christmas clothes?

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta »

Blob55 wrote:
Mon Dec 16, 2019 3:20 pm
How do I force my character to have the Majuub Christmas clothes?
If you own the DLC, you can get the ID through either the scroll down ID finder in the item input value OR if you actually know the ID and incase it wasn't included in the table (i highly doubt) then the manual entry of an ID is always welcome, remember to keep your save backed up before doing the operation.

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NumberXer0
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Re: Dragon Ball Xenoverse 2

Post by NumberXer0 »

So there is no working table for the legitimate game? The Codex one won't let me activate a single script.

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta »

NumberXer0 wrote:
Thu Dec 26, 2019 12:12 am
So there is no working table for the legitimate game? The Codex one won't let me activate a single script.
It does work, you just have to launch the game without EAC, you have to run the game directly via it's exe file from the bin directory.

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NumberXer0
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Re: Dragon Ball Xenoverse 2

Post by NumberXer0 »

SSDark 2 Vegeta wrote:
Thu Dec 26, 2019 9:33 am
NumberXer0 wrote:
Thu Dec 26, 2019 12:12 am
So there is no working table for the legitimate game? The Codex one won't let me activate a single script.
It does work, you just have to launch the game without EAC, you have to run the game directly via it's exe file from the bin directory.
I'm aware of that, I have EAC disabled and it won't let me connect online. I did all of this when the game first launched, just coming back to it now. Still can't activate any of the scripts. Legitimate latest version through Steam, no mods. Latest version of CE.

I'll try reinstalling the game and deleting the EAC stuff completely instead of renaming. Maybe something for messed up somewhere.

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta »

NumberXer0 wrote:
Thu Dec 26, 2019 3:18 pm
SSDark 2 Vegeta wrote:
Thu Dec 26, 2019 9:33 am
NumberXer0 wrote:
Thu Dec 26, 2019 12:12 am
So there is no working table for the legitimate game? The Codex one won't let me activate a single script.
It does work, you just have to launch the game without EAC, you have to run the game directly via it's exe file from the bin directory.
I'm aware of that, I have EAC disabled and it won't let me connect online. I did all of this when the game first launched, just coming back to it now. Still can't activate any of the scripts. Legitimate latest version through Steam, no mods. Latest version of CE.

I'll try reinstalling the game and deleting the EAC stuff completely instead of renaming. Maybe something for messed up somewhere.
I use a No-EAC special exe launcher, it lets me get into online lobby with mods + CE running :) There was one launcher and it works regardless to the version of the game, both legit (steam) and cracked (doesn't make sense here for it since the crack doesn't include steam so you're off the XENOVERSE server grid).

viewtopic.php?t=5110

Also, check out these settings:
[DEV]
EAC_AllowDisparityMatch=0
EAC_ClientIntegrityHack=0
EAC_EnableSpecKeys=0
EAC_MultiplayerWithoutEAC=1
EAC_PeerAuthenticationTimeout=60

hidden in the following directory: C:\Users\redacted\AppData\Local\BANDAI NAMCO Entertainment\DB Xenoverse 2

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NumberXer0
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Re: Dragon Ball Xenoverse 2

Post by NumberXer0 »

SSDark 2 Vegeta wrote:
Fri Dec 27, 2019 1:31 am
NumberXer0 wrote:
Thu Dec 26, 2019 3:18 pm
SSDark 2 Vegeta wrote:
Thu Dec 26, 2019 9:33 am


It does work, you just have to launch the game without EAC, you have to run the game directly via it's exe file from the bin directory.
I'm aware of that, I have EAC disabled and it won't let me connect online. I did all of this when the game first launched, just coming back to it now. Still can't activate any of the scripts. Legitimate latest version through Steam, no mods. Latest version of CE.

I'll try reinstalling the game and deleting the EAC stuff completely instead of renaming. Maybe something for messed up somewhere.
I use a No-EAC special exe launcher, it lets me get into online lobby with mods + CE running :) There was one launcher and it works regardless to the version of the game, both legit (steam) and cracked (doesn't make sense here for it since the crack doesn't include steam so you're off the XENOVERSE server grid).

viewtopic.php?t=5110

Also, check out these settings:
[DEV]
EAC_AllowDisparityMatch=0
EAC_ClientIntegrityHack=0
EAC_EnableSpecKeys=0
EAC_MultiplayerWithoutEAC=1
EAC_PeerAuthenticationTimeout=60

hidden in the following directory: C:\Users\redacted\AppData\Local\BANDAI NAMCO Entertainment\DB Xenoverse 2
Thanks for the info, the launcher worked great. Appreciate it!

AngelXII
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Re: Dragon Ball Xenoverse 2

Post by AngelXII »

hello , using codex version 1.14.01 , the only option that works is teleport , hoping for an update . Thanks

sciicers
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Re: Dragon Ball Xenoverse 2

Post by sciicers »

Would like to request an update as well

Gabiroma
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Re: Dragon Ball Xenoverse 2

Post by Gabiroma »

Hi all,
Sorry for the long delay,
the 1.14.01 version is up
have fun
viewtopic.php?f=4&t=196&p=87739#p87739

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