Dragon Ball Xenoverse 2

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Sun Sep 30, 2018 6:57 pm

My fking legacy EAC killer doesn't require ANY fking programming skills

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PootOs
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Re: Dragon Ball Xenoverse 2

Post by PootOs » Sun Sep 30, 2018 7:07 pm

SSDark 2 Vegeta wrote:
Sun Sep 30, 2018 6:57 pm
My fking legacy EAC killer doesn't require ANY fking programming skills
Its *Fucking* not Fking my dude

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Mon Oct 01, 2018 5:53 pm

censorship matters

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PootOs
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Re: Dragon Ball Xenoverse 2

Post by PootOs » Mon Oct 01, 2018 6:51 pm

SSDark 2 Vegeta wrote:
Mon Oct 01, 2018 5:53 pm
censorship matters
The hell it does, censorship is dumb and Will Always be its more useless than Sakura.

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STN
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Re: Dragon Ball Xenoverse 2

Post by STN » Mon Oct 01, 2018 8:43 pm

Fucking calm down everyone :)
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PootOs
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Re: Dragon Ball Xenoverse 2

Post by PootOs » Mon Oct 01, 2018 9:23 pm

STN wrote:
Mon Oct 01, 2018 8:43 pm
Fucking calm down everyone :)
Yoooo a founder here ramdomly lmao

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Re: Dragon Ball Xenoverse 2

Post by STN » Mon Oct 01, 2018 10:06 pm

PootOs wrote:
Mon Oct 01, 2018 9:23 pm
Yoooo a founder here ramdomly lmao
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TheyCallMeTim13
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Re: Dragon Ball Xenoverse 2

Post by TheyCallMeTim13 » Tue Oct 02, 2018 1:16 am

WHACHY WAVING INFLATABLE ARM-FLAILING TUBE MAN!
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CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Dragon Ball Xenoverse 2

Post by PootOs » Tue Oct 02, 2018 6:04 am

TheyCallMeTim13 wrote:
Tue Oct 02, 2018 1:16 am
WHACHY WAVING INFLATABLE ARM-FLAILING TUBE MAN!
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OMAE WA MOU shinderyu

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Re: Dragon Ball Xenoverse 2

Post by PootOs » Wed Nov 07, 2018 1:33 pm

if yall are looking for a way to edit stuff try this https: // xenoversemods . com/mods/xenoverse-2-save-editor/

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Re: Dragon Ball Xenoverse 2

Post by PootOs » Sun Nov 18, 2018 3:40 pm

if yall want all ID's for DLC 8 skils (not yet available if you try em it crash your game for now so wait) here u go
Gogeta blue skill n1 ID: 1540
Gogeta blue skill n2 ID: 1542
Gogeta blue skill n3 ID: 1541
Gogeta blue Ultimate skill ID: 1540
DBsuper Broly skill n1 ID: 1550 - PSH
DBsuper Broly skill n2 ID: 1551 - GCH
DBsuper Broly skill n3 ID: 1552 - GRA
DBsuper Broly Ultimate skill ID: 1550 - GRO

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Thu Dec 20, 2018 9:54 pm

It crashes because you do not have the subscription for that DLC, either way it's still locked on steam store but you can access it if you know how.

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Re: Dragon Ball Xenoverse 2

Post by stealthcl0wn » Fri Dec 21, 2018 1:16 pm

The game won't let you use DLC skills unless you dump them and repack them using the skill creator. Same with characters. Even then, you'll need to take care to pack in the audio as well, which is a separate file.

Also, "EAC killer" lol just run the game from the bin folder it turns EAC off completely.

I strongly suggest anyone who wants cheats just learn to mod, tbh, it's simple.

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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Sat Dec 22, 2018 11:39 pm

The "EAC" thing is mostly for people that want to do modded battles together. EAC is client sided so even if you bypass it, you won't be connecting to anyone that has it turned on. Both sides have to have it deactivated. CE isn't needed for that anyway.

I'm doing some small updates to the table for my own personal use. Mostly cosmetic stuff that doesn't require much experience to do. No promises on an ETA since I'm pretty much doing it as a secondary thing. I'm going to remove the broken stuff on my copy and maybe upload that. I'll bundle the original one done months ago with it if anyone wants to still have that for messing around but I don't have the know-how to fix a lot of the stuff that's broken
SSDark 2 Vegeta wrote:
Thu Dec 20, 2018 9:54 pm
It crashes because you do not have the subscription for that DLC, either way it's still locked on steam store but you can access it if you know how.
It was crashing because the files for the skills were not yet available in the game on his end. And well... gogeta's ultimate has it's own animation that isnt compatible with CAC's. The skills can be forced on without DLC but the game removes them automatically when the skill list is refreshed.

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Mon Jan 07, 2019 7:23 pm

thats what i said, he tried to use an ID of a skill that he doesn't have the access to

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