Dragon Ball Xenoverse 2

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Kyuubi
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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Mon Mar 05, 2018 6:55 pm

I replaced the hair I wished for via shenron with that one. It works more than one session but if you edit anything in equipment it reverts back to normal. It's a neat trick... just wish I could find a way to bind it to the save file better without it reverting whenever i go into my equient editor

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

evil_befall
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Re: Dragon Ball Xenoverse 2

Post by evil_befall » Mon Mar 05, 2018 7:54 pm

redx3551 wrote:
Mon Mar 05, 2018 12:08 am
fantomas wrote:
Thu Mar 01, 2018 8:39 pm
Hi @all

I know this is not what you expect but here are a couple of scripts updated to the 1.09 version of the game - Enjoy! ;)

Image


Credit goes first and foremost to Zanzar
this miat be a odd request but can you add a option for auto completed zamasu's instructor quests
yeah i wanne see that to its to annoying hes mentor quest

JosouKit
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Re: Dragon Ball Xenoverse 2

Post by JosouKit » Mon Mar 05, 2018 8:41 pm

Does anyone have a table with all +5 qq bangs script for 1.09?

xXJohnnyHallowenXx
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Re: Dragon Ball Xenoverse 2

Post by xXJohnnyHallowenXx » Tue Mar 06, 2018 12:48 am

does anyone have a instructor quest script for zama stuck on his last quest cant beat it.please and ty for help :(

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PootOs
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Re: Dragon Ball Xenoverse 2

Post by PootOs » Tue Mar 06, 2018 6:33 am

anyone got a script to get clothe like android 21's or merged zamasu's?

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fantomas
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Re: Dragon Ball Xenoverse 2

Post by fantomas » Tue Mar 06, 2018 9:19 am

@PootOs

You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.

You also have to update equipments ids - go to the page 15 (Jessen's post).

Image
Last edited by fantomas on Tue Mar 06, 2018 11:40 am, edited 1 time in total.

nakint
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Re: Dragon Ball Xenoverse 2

Post by nakint » Tue Mar 06, 2018 10:51 am

fantomas wrote:
Tue Mar 06, 2018 9:19 am
@redx3551

Maybe I misunderstood but the 'Masters Pointers' script's purpose is for what you want to accomplish. My screen from above is showing Zemasu as master while I just started the game (lvl 0),whereas in normal circumstances it might not be possible. And the 'Progress' gauge is my progress lvl from its quests.

@PootOs

You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.

You also have to update equipments ids - go to the page 15 (Jessen's post).

Image
How about Appearance? I changed offset 2F90 into 831C but it's not work.

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fantomas
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Re: Dragon Ball Xenoverse 2

Post by fantomas » Tue Mar 06, 2018 11:06 am

@nakint

I do not know Appearances ids but try with offset 82F8

Image

I have there Race/Gender (3) - If I'm right:

0 - Humane Male
1 - Humane Female
2 - Saiyan Male
3 - Saiyan Female <-- mine

As I did not use this script yet, I did not investigate much about to find what is the correct offset. So you got it, you'll have to play with it a little bit to find the right one.

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Tue Mar 06, 2018 11:13 am

So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.

All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.

(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)
Attachments
DBXV2.7z
This is in a 7zip compressed file type.
(45.31 KiB) Downloaded 703 times

redx3551
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Re: Dragon Ball Xenoverse 2

Post by redx3551 » Tue Mar 06, 2018 1:09 pm

Geordan9 wrote:
Tue Mar 06, 2018 11:13 am
So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.

All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.

(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)
great work on updating cheat table

krogine1
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Re: Dragon Ball Xenoverse 2

Post by krogine1 » Tue Mar 06, 2018 4:20 pm

Geordan9 wrote:
Tue Mar 06, 2018 11:13 am
So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.

All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.

(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)
Great work but i want to know did you move the name changing option or are you having trouble with it?

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Tue Mar 06, 2018 4:30 pm

krogine1 wrote:
Tue Mar 06, 2018 4:20 pm
Great work but i want to know did you move the name changing option or are you having trouble with it?
It is still there and it works fine. Its in Game Data Pointers -> Current Character -> (Here)

krogine1
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Re: Dragon Ball Xenoverse 2

Post by krogine1 » Tue Mar 06, 2018 10:28 pm

Geordan9 wrote:
Tue Mar 06, 2018 4:30 pm
krogine1 wrote:
Tue Mar 06, 2018 4:20 pm
Great work but i want to know did you move the name changing option or are you having trouble with it?
It is still there and it works fine. Its in Game Data Pointers -> Current Character -> (Here)
nope doesnt do anything when i click it even though everything else works

redx3551
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Re: Dragon Ball Xenoverse 2

Post by redx3551 » Tue Mar 06, 2018 10:53 pm

krogine1 wrote:
Tue Mar 06, 2018 10:28 pm
Geordan9 wrote:
Tue Mar 06, 2018 4:30 pm
krogine1 wrote:
Tue Mar 06, 2018 4:20 pm
Great work but i want to know did you move the name changing option or are you having trouble with it?
It is still there and it works fine. Its in Game Data Pointers -> Current Character -> (Here)
nope doesnt do anything when i click it even though everything else works
yep I will 2nd that

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Wed Mar 07, 2018 12:43 am

Is this possible to change the CaC's moveset through a cheat engine?

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