Tiny Tina's Wonderlands [Engine:Unreal 4.20]

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Destroyer-anon
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Destroyer-anon »

SunBeam wrote:
Sun Jun 26, 2022 6:16 pm
Destroyer-anon wrote:
Sun Jun 26, 2022 6:07 pm
Anybody else notice that Karkr is trying to take credit for this table?

Sunbeam, what say you?
Talking about generic shit like "look at FRF stealing my work" doesn't prove anything. I doubt he was talking about MY table, as his mind can't yet comprehend what and how I am constructing my tables. He simply lacks any UE4 reverse-engineering knowledge, relying on Cake-san's UE4 table, which does all the heavy lifting. Sadly, Cake-san gives a shit about people who then "flourish" with his table, like mushroom after rain.

So if you think he meant claiming I stole his Tiny Tina table, you're mistaking. He'd have to be asylum-crazy to even insinuate that.

I just see a frustrated person who's lost 1 battle and instantly decided to pose as a martyr, take his toys and leave. Not to mention making a big ass post about his feud with some Discord user and saying "I am stepping away from the hacking community as a hole" :D I think he meant "whole", but sure. His concept about "gamehacking community" revolves only around that one place he's activated at. Now.. if I got pissed every time CH stole from me and 'retired', where would I be now? Goes to show how much gamehacking he's done.

In short: I never heard of him, his nick or whatever the fuck he's done till he popped there out of the blue. Obviously not a FRF user, obviously recruited by another community and landed there by the advertising campaign Tim's done with his pals at 'guided'. Or just Discord recruiting.
That's what I thought.

I messaged the dude, as people on Reddit were linking your work and saying you stole it from him. :D

I put them in their place, lol. You're one of the most well-known in the scene, so for some turd burglar to associate your work with his -- was laughable. :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SunBeam »

^ I appreciate telling them off.

Problem is people who pledge allegiance to a cause, an idea, will continue to troll and bend the ear to the ones supporting that cause. To them, it's not about me or that no name person, it's about the idea of theft. And those who founded that other forum based it on this idea, considering that if they wanted to leave ours, they should take away their toys with them. As if they never existed on this forum, as if this place never gave them anything back, no followers, no reputation, no nada. Which is completely wrong. FRF is the reason they are known now. And when we told them their posts stay, they invoked various reasons, GDPR, edited their posts and so on. And when we restored them, they got pissed claiming we stole from them. Just a pathetic ruse to build up more artificial reasons to justify their actions and answers to users clueless to the story. So that, when asked, they'd have the right answers to give out and slowly recruit those people to their forum. What's even more pathetic is they copied the same forum structure we have here, so people who are used to the framework would find it easy to get accommodated there :) How low can you get...

But it's all bygones now, though people continue to gossip about it and make it their everyday amusement chit-chat. Especially on reddit.

I did foresee this kind of shit spewing in the future and it's still happening. People trying to make a name for themselves using content from FRF. I am 100% sure all no-name wanna-be game-hackers on that forum rearrange tables from FRF and release them as theirs, adding clauses like GPL licensing and other crap no one asked for, especially since they don't own the base software, Cheat Engine.

But I digress. Enough off-topic.

Casisback
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Casisback »

Perhaps best discussed in private messages. As per the rules
viewtopic.php?f=4&t=20

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SilverRabbit90
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SilverRabbit90 »

Here is my New Table for Tiny Tina's Wonderlands. I hope work better then last.

Table contains:

Scripts:

- Hp/Shield
- Money
- Max Objects Quantity
- Set Skull Keys to 99 (On use)
- Add 500 more Exp (On Kill)
- Experience
- Infinite Passive Duration
- Don't consume Hero Points (On use)
- Mov to 99 Ability Points (On use)
- Magic
- Infinite Ammo
- Ammo doesn't decrease

Ty_Wonderlands2ndCT.CT
(36.07 KiB) Downloaded 1166 times

New Scripts:

- % Looting without Necklace
- % Looting (you need Necklace)
- % Looting on Disequipment (you need Necklace)
- % Looting on Equipping (you need Necklace)


Ty_Wonderlands3rdCT.CT
(275.28 KiB) Downloaded 1320 times

.

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SilverRabbit90
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SilverRabbit90 »

Here is my last Table for Tiny Tina's Wonderlands Epic Games version.

Table contains:

- Hp/Shield
- Money
- Max Objects Quantity
- Set Skull Keys to 99 (On use)
- Add 999 more Exp (On Kill)
- Experience
- Infinite Passive Duration (Fixed, now statuses don't last indefinitely on you)
- Don't consume Hero Points (On use)
- Mov to 99 Ability Points (On use)
- Infinite Ammo
- Ammo doesn't decrease
- % Looting without Necklace (Fixed, you don't need disable cheat to work)
- % Looting (u need Necklace)
- % Looting on Disequipment (u need Necklace)
- % Looting on Equipping (u need Necklace)
- Skill Cooldown
- Magic Cooldown/Skill Duration
- Movement Speed
- Soul Salvation Mode/Reviving Mode
- Add 1k Myth Rank EXP (on kill)
- Myth Rank Exp
- Set 99 Myth Rank Points (Caution, follow the instructions in the table)

Ty_Wonderlands4thCT.CT
(344.77 KiB) Downloaded 3487 times

.

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Keegerwocky
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Keegerwocky »

How would I use set Weapon Properties on a melee weapon? I just want to change it from fire to Ice.

(Edit) I just realized that it has already been discussed that the element on a weapon can not be changed. Sorry about that.
But either way I want know how to change the stats of a melee weapon.
Last edited by Keegerwocky on Wed Jul 27, 2022 7:00 pm, edited 1 time in total.

PetulantPangolin
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by PetulantPangolin »

I can’t seem to get the spawn item command to work for me. Might be because I’m running the steam version, but it says command not recognized when trying to spawn an item from a pool. Any thoughts?
Last edited by PetulantPangolin on Wed Jul 20, 2022 2:14 pm, edited 1 time in total.

happywolf
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by happywolf »

Outdated for the Epic version ^^

PetulantPangolin
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by PetulantPangolin »

That makes sense! My Google fu didn’t find anything specifically for the steam version out there. Do we know if there are plans to update? Or has interest moved on? Just want to manage my expectations!

Ensavier
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Ensavier »

If this trainer is still being maintained it looks like it needs an update.

Oh I didn't notice the "update" tier Patreon.

angel25200
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by angel25200 »

my PC detect a virus on C.E_7.1 portable

Ezio144
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Ezio144 »

Hi, haven't been following this for quite some time and looking to get back.
Is there a new version? If so where/how can I get it?

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SunBeam
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by SunBeam »

The table on Patreon is updated and working. I am not playing this game anymore, I said it several times: it's a cheap Borderlands 3 clone whose purpose it to only sell through the nice voice acting. It becomes stale as fuck after the 2-3 "arenas" you have to clear out to exit some dungeon. That's all.

Kratos423
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by Kratos423 »

How do I get god mode on SilverRabbit90 latest script?? Also I just changed the quantity to 250 in game to get max Quantity for finding those legendaries??

I checked the Hp/Shield box and it seems like I still take dmg and get knocked down. How do I set it up so I can not take any dmg?

CodeKiller
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Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Post by CodeKiller »

Kratos423 wrote:
Mon Aug 15, 2022 5:40 pm
How do I get god mode on SilverRabbit90 latest script?? Also I just changed the quantity to 250 in game to get max Quantity for finding those legendaries??

I checked the Hp/Shield box and it seems like I still take dmg and get knocked down. How do I set it up so I can not take any dmg?
For simple cheats like that I don't understand the use of Cheat Table.

You don't need scripts etc. if it is just to be invincible, etc.

What I mean is that memory editing should be used for intensive work (modifying an item for example which is way harder to incorporate into a trainer as there is a lot of dynamics var, etc.).

Of course the original table of Sunbeam is nice, don't mistake me. :D

Anyway, about your question, the game recently had big update (new DLCs etc.) and I noticed all tables here are "old"(Jun, 30th, update of the game is week ago, and original Sunbeam no longer maintained), so...

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