Terraria 1.4 [Steam] [UPDATED]

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okami_x
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

NumberXer0 wrote:
Sun Aug 16, 2020 5:25 pm
okami_x wrote:
Mon Jul 27, 2020 4:01 pm
bruhboylol wrote:
Mon Jul 27, 2020 3:27 pm
Is there going to be a intel table update any time soon? I would really like the features GhostNT added to work with intel too.
Update for Intel version

Updated:
-Intel version of the scripts made by GhostNT
-Force effects (Armor Penetration, noFallDmg, Force Shadow Dodge, No Knockback, Spelunker)
Is there an updated version for tModLoader?
Yes there is a table for TModLoader 0.11.7.5 for both Intel and AMD.
These tables can be found if you search a couple of posts back but i'll upload them again just to make it easier to find.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
TModLoader01175AMD.CT
(99.77 KiB) Downloaded 518 times
TModLoader01175.CT
(287.13 KiB) Downloaded 459 times

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NumberXer0
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by NumberXer0 »

okami_x wrote:
Mon Aug 17, 2020 12:12 pm
NumberXer0 wrote:
Sun Aug 16, 2020 5:25 pm
okami_x wrote:
Mon Jul 27, 2020 4:01 pm


Update for Intel version

Updated:
-Intel version of the scripts made by GhostNT
-Force effects (Armor Penetration, noFallDmg, Force Shadow Dodge, No Knockback, Spelunker)
Is there an updated version for tModLoader?
Yes there is a table for TModLoader 0.11.7.5 for both Intel and AMD.
These tables can be found if you search a couple of posts back but i'll upload them again just to make it easier to find.
Oh. I know about them. I meant the most recent table updates that were just posted for Intel. They seem to have more options than the older tModLoader one.

Tochka
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Tochka »

why some of the functions not turning on like more minions

claptonrul3z
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by claptonrul3z »

It seems Craft Anything is not working on TmodLoader

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sho1sato
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by sho1sato »

And now the game is in ver. 1.4.1 (final update, hopefully) which means the table should be updated once more

Also, no love for GOG ver.? :(

claptonrul3z
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by claptonrul3z »

True

RaxeIe
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by RaxeIe »

i wonder if theres anything that isnt working in 1.4.1 :p

Archerodees
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Archerodees »

I would've have thought they'd update tmodloader to work with 1.4 first? Unles they did and I missed it.

cielthephantom
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by cielthephantom »

hope someone update the table and have something like torch + more brighter

okami_x
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

Table update for 1.4.1

Fixed:
Unlock Journey menu for all difficulties, LocalPlayer, GodMode, No RespawnTime, Infinite Ammo, Extend Reach (x10), Set Run Speed, Infinity Mana, Defense Rating Modify, Base Damage Multiplier x10 (1.0 ==100%), Base Crit Chance 100% (melee, ranged, magic), Increase Block Placement Speed, Base Movement Speed, Right click item increase amount, Allow Stacked Accessories, Enable Auto Reuse for all weapons, Allow Extra Accessories Slots (Expert + Master), All projectiles pass through tiles, All projectiles penetrate unlimited targets, All projectiles Ignore Water, MouseOver NPC Pointer, More Minions, More Sentries, No Potion SickNess, No damage from TP (Rod of Discord), Bonus Fishing Skill (+250 ), Force Effects.

Not Tested:
Set Luck Value, No Drop Banners, Replacing Spawned NPCs ID (0 - not replace), No Mana Sickness

Not Updated:
Infinite Item Placement, Increase Tools Speed (pickaxe, axe, hammer), Allow Non-Vanity Accessories to Vanity Slots, Functional Social Slots, Damage to friendly NPCs, Invincible friendly NPCs (also for Damage to friendly NPCs), Set Fished Item by ID, Infinite Quest
Attachments
Terraria 1.4.1 Intel.CT
(440.05 KiB) Downloaded 146 times

cielthephantom
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by cielthephantom »

okami_x wrote:
Wed Oct 14, 2020 10:23 am
Table update for 1.4.1

Fixed:
Unlock Journey menu for all difficulties, LocalPlayer, GodMode, No RespawnTime, Infinite Ammo, Extend Reach (x10), Set Run Speed, Infinity Mana, Defense Rating Modify, Base Damage Multiplier x10 (1.0 ==100%), Base Crit Chance 100% (melee, ranged, magic), Increase Block Placement Speed, Base Movement Speed, Right click item increase amount, Allow Stacked Accessories, Enable Auto Reuse for all weapons, Allow Extra Accessories Slots (Expert + Master), All projectiles pass through tiles, All projectiles penetrate unlimited targets, All projectiles Ignore Water, MouseOver NPC Pointer, More Minions, More Sentries, No Potion SickNess, No damage from TP (Rod of Discord), Bonus Fishing Skill (+250 ), Force Effects.

Not Tested:
Set Luck Value, No Drop Banners, Replacing Spawned NPCs ID (0 - not replace), No Mana Sickness

Not Updated:
Infinite Item Placement, Increase Tools Speed (pickaxe, axe, hammer), Allow Non-Vanity Accessories to Vanity Slots, Functional Social Slots, Damage to friendly NPCs, Invincible friendly NPCs (also for Damage to friendly NPCs), Set Fished Item by ID, Infinite Quest
thank alot

Davide
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by Davide »

GhostNT wrote:
Wed Jul 22, 2020 10:14 am
Table update for AMD. Included update Intel table
How can i update pointes, is there some tutorial, so i can do it without stree autor everytime?=)

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sho1sato
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by sho1sato »

Could item replacement/inventory edit be added into the table? When before 1.4 I think there's an option to change item amount and ID in the table

okami_x
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by okami_x »

sho1sato wrote:
Wed Oct 14, 2020 6:36 pm
Could item replacement/inventory edit be added into the table? When before 1.4 I think there's an option to change item amount and ID in the table
There is already a method to do just that.
You can replace any item by going to "LocalPlayer->My Player->Item->Slot1" and changing netID with the ID of the item you want.
After that you need to reload so exit and enter the world again and you will have the item.
And for item amount you can change the stack value in "LocalPlayer->My Player->Item->Slot1" or use "Right click item increase amount".
But i don't get why you want to use "item replace" when you already have a method of getting any item in the game using "Unlock all in Duplication Menu".

cielthephantom
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Re: Terraria 1.4 [Steam] [UPDATED]

Post by cielthephantom »

oh my favorite Functional Social Slots :<

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