I had the same issues. Okami_x's instructions are correct. If you have never done this before it can be a bit cryptic.
step by step
1 start game
2 before loading saves attach cheat engine
3 memory view and CTRL+g search Terraria.Lighting::set_Mode+1E
4 (your pic shows) Legacy Engine as byte ending in 84, new engine 80
5 Right click "full bright" script select change script
6 Change the value
[Enable]
address+1:
db xx <---- Your LegacyEngine byte here.
[Disable]
address+1:
db xx <---- Your original byte here.
7 Save the changes to the script and start your save
8 Enable Full Bright Script and cycle through your Lighting modes in video setting to color. if already set at color, cycle through back to color to get the game to recognize the legacy engine.
Thank you again Okami_x
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[S]This is still absolute gibberish to me. .-. Where specifically am I supposed to look for this Legacy Engine byte? I don't understand how bytes work let alone how cheat engine works. Some help would be much appreciated.[/S]
Edit: Went back and read Okami's post. Cleared up a lot of my questions.
For anyone who was confused as I was, here: [URL]https://prnt.sc/sr7b0m[/URL]
- The last two digits of what's circled in red is your NewEngine byte, in my case, it's 94. You want to place this under [Disable]
- The last two digits of what's circled in green is your LegacyEngine byte, in my case, it's 84. You want to place this under [Enable]
Last edited by Worms on Sun May 31, 2020 5:29 pm, edited 1 time in total.
Worms, post: 137775, member: 42405 wrote:
This is still absolute gibberish to me. .-. Where specifically am I supposed to look for this Legacy Engine byte? I don't understand how bytes work let alone how cheat engine works. Some help would be much appreciated.
Edit: Went back and read Okami's post. Cleared up a lot of my questions.
For anyone who was confused as I was, here: [Link]
- The last two digits of what's circled in red is your NewEngine byte, in my case, it's 94. You want to place this under [Disable]
- The last two digits of what's circled in green is your LegacyEngine byte, in my case, it's 84. You want to place this under [Enable]
You don't actually need to do it anymore since GhostNT made a script that works without the need to change anything or cycle through options. I'll leave a combined table with all the scripts.
Note: I modified some of the scripts to make them work for me so if something doesn't work download the table directly from GhostNT and Las0mbra.
You don't actually need to do it anymore since GhostNT made a script that works without the need to change anything or cycle through options. I'll leave a combined table with all the scripts.
Note: I modified some of the scripts to make them work for me so if something doesn't work download the table directly from GhostNT and Las0mbra.
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Thank you so much for adding functional social slots
Anyone have a working script yet? I've been going over some of Stephen Chapman's original time hack scripts with no avail. I'm hoping you guys could help me out.
So far all I can do is freeze time by way of enumerate dll function.
Trying to do the old freeze, and fast forward time. Or even better and set time of day to morning, noon and night.
Last time i remember there being a time option in a terraria table, I believe it was a pointer and time is measured in seconds. Searching between 0 and 1440 may get you started
Anyone have a working script yet? I've been going over some of Stephen Chapman's original time hack scripts with no avail. I'm hoping you guys could help me out.
So far all I can do is freeze time by way of enumerate dll function.
Trying to do the old freeze, and fast forward time. Or even better and set time of day to morning, noon and night.
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You already have a way to increase/decrease and stop time. You just need to use the Journey menu script.