Upload your cheat tables here (No requests)
DarkCat77
What is cheating?
Posts: 4 Joined: Sun May 24, 2020 12:56 am
Reputation: 0
Post
by DarkCat77 » Sun May 24, 2020 12:59 am
Where is the table for the latest version of Terraria?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
NotABot
Novice Cheater
Posts: 17 Joined: Fri Mar 10, 2017 4:19 pm
Reputation: 4
Post
by NotABot » Sun May 24, 2020 1:12 am
I think he forgot to attach it.
JamAdo
Noobzor
Posts: 8 Joined: Wed Apr 19, 2017 2:43 pm
Reputation: 0
Post
by JamAdo » Sun May 24, 2020 1:41 am
ignore this i'm bad at checking post order.
Last edited by
JamAdo on Sun May 24, 2020 2:39 am, edited 1 time in total.
anonihk
What is cheating?
Posts: 1 Joined: Fri May 08, 2020 7:02 am
Reputation: 0
Post
by anonihk » Sun May 24, 2020 8:02 am
Thanks for the tables and frequent updates. Master okami can you add the shine potion effect? Or to freeze potion duration?
951753
Noobzor
Posts: 8 Joined: Mon Jul 17, 2017 11:36 pm
Reputation: 1
Post
by 951753 » Sun May 24, 2020 8:28 am
Let's talk teleportation scripts. 1. We have the player's coordinates: player_ptr+20 and player_ptr+24. 2. We also know the game keeps track of your cursor's position, in pixels. 3. We also know that, without being zoomed in in the game, 1 block = 16 pixels, which is the same metric the game uses for the player position variables. With this, one possible teleportation script could use a formula similar to this in order to calculate the position of the cursor: [ICODE]CursorGamePosX = CursorScreenPosX - (1920 / 2) + PlayerPosX CursorGamePosY = CursorScreenPosY - (1080 / 2) + PlayerPosY[/ICODE] Of course this only works with a 1920x1080 screen resolution. Though I guess this value must be stored in the game somewhere, so it could be automatized. Or you could create a variable that the player could change and the script would take that variable and divide it by 2 in order for those formulas to work. From here, the script would move the values of CursorGamePosX into [player_ptr+20] and CursorGamePosY into [player_ptr+24] when the key F was pressed. Or whatever key. I'm using F because that's what Terrariapatcher used. I don't know if I have explained myself well enough. I wish I knew how to code anything more than a Hello World.
okami_x
Table Makers
Posts: 95 Joined: Fri May 25, 2018 12:38 am
Reputation: 75
Post
by okami_x » Sun May 24, 2020 10:56 am
okami_x, post: 136591, member: 17606 wrote:
Table Updated to 1.4.0.4
Fixed:
-Set Run Speed
-Infinite Item Placement
New:
Difficulty Slider (Only works in journey mode character) (You can put any number and the difficulty will be multiplied)
I included difficulty ??? in the drop-down for "Difficulty Slider" , Good Luck beating the game with that turned on.
Also a little bit of info about spawn-rate:
Code: Select all
Terraria.NPC::SpawnNPC()
private static int defaultMaxSpawns = 5;
private static int defaultSpawnRate = 600;
At some point:
NPC.spawnRate = NPC.defaultSpawnRate;
NPC.maxSpawns = NPC.defaultMaxSpawns;
if (Main.GameModeInfo.IsJourneyMode)
{
CreativePowers.SpawnRateSliderPerPlayerPower power = CreativePowerManager.Instance.GetPower();
if (power != null && power.GetIsUnlocked())
{
if (power.GetShouldDisableSpawnsFor(k))
{
goto IL_FE32;
}
float num11;
if (power.GetRemappedSliderValueFor(k, out num11))
{
NPC.spawnRate = (int)((float)NPC.spawnRate / num11);
NPC.maxSpawns = (int)((float)NPC.maxSpawns * num11);
}
}
}
I'll leave this little bit of Terraria code here. Someone could use this to make the spawn-rate slider work.
I'll be working on the spawn-rate script too but if you get something feel free to upload it.
I forgot to attach the file sorry.
Attachments
Terraria 1.4.0.4 Intel.CT
(1.75 MiB) Downloaded 59 times
Anglican
Expert Cheater
Posts: 119 Joined: Tue Mar 14, 2017 9:23 am
Reputation: 10
Post
by Anglican » Sun May 24, 2020 12:11 pm
Hopefully this doesn't seem random at all but I was wondering if this new table works with tmodloader 0.11.7.1?
okami_x
Table Makers
Posts: 95 Joined: Fri May 25, 2018 12:38 am
Reputation: 75
Post
by okami_x » Sun May 24, 2020 12:38 pm
[QUOTE="Anglican, post: 136673, member: 1173"] Hopefully this doesn't seem random at all but I was wondering if this new table works with tmodloader 0.11.7.1? [/QUOTE] This table doesn't work with TModLoader.
Godo
What is cheating?
Posts: 3 Joined: Sun May 13, 2018 12:03 am
Reputation: 0
Post
by Godo » Sun May 24, 2020 12:44 pm
Hi guys, great work ! Any idea if scripts to speed up in-game time would be easy to do ? I'd love it !
yourlootismine
Cheater
Posts: 47 Joined: Tue Oct 17, 2017 2:11 am
Reputation: 6
Post
by yourlootismine » Sun May 24, 2020 12:56 pm
There is a feature in a mod for 1.3 which allows you to vacuum all items on the map to you. Of course it no longer works now. It would be great if this was in the table though!
whoisfancy
Novice Cheater
Posts: 18 Joined: Sat Oct 12, 2019 11:51 pm
Reputation: 1
Post
by whoisfancy » Sun May 24, 2020 12:58 pm
My Player Pointers seems to have no effect on me, shown above? ?
cen2o
Noobzor
Posts: 8 Joined: Sat Sep 28, 2019 5:41 am
Reputation: 7
Post
by cen2o » Sun May 24, 2020 1:00 pm
[CODE] [ENABLE] aobscan(INJECT,81 BD D0 FE FF FF F4 00 00 00) // should be unique alloc(newmem,$1000) alloc(NPC_ID,4) registersymbol(NPC_ID) label(code) label(return) newmem: cmp [NPC_ID],0 jle code push [NPC_ID] jmp Terraria.NPC::SpawnNPC+590F code: cmp [ebp-00000130],000000F4 jmp return INJECT: jmp newmem nop 5 return: registersymbol(INJECT) [DISABLE] INJECT: db 81 BD D0 FE FF FF F4 00 00 00 unregistersymbol(INJECT) dealloc(newmem) dealloc(NPC_ID) unregistersymbol(NPC_ID)[/ CODE] SpawnNPC[/CODE]
Last edited by
cen2o on Mon May 25, 2020 12:24 pm, edited 3 times in total.
Archerodees
Expert Cheater
Posts: 79 Joined: Tue Apr 09, 2019 1:17 am
Reputation: 7
Post
by Archerodees » Sun May 24, 2020 2:31 pm
[QUOTE="whoisfancy, post: 136688, member: 33512"] My Player Pointers seems to have no effect on me, shown above? ? [/QUOTE] The health and mana bars have to be set to classic. Fancy and Bars won't work.
myrahz
What is cheating?
Posts: 3 Joined: Sun May 24, 2020 2:08 pm
Reputation: 0
Post
by myrahz » Sun May 24, 2020 2:33 pm
Hello everyone, I am attempting to use fullbright, everything else works but I can't seem to figure why fullbright doesn't. I'm using GOG version 1.4.0.3 and AMD CPU, already fixed the engine adresses but I am getting : [MEDIA=imgur]o4bbFMo[/MEDIA] This prevents me from enabling the script.
Archerodees
Expert Cheater
Posts: 79 Joined: Tue Apr 09, 2019 1:17 am
Reputation: 7
Post
by Archerodees » Sun May 24, 2020 2:35 pm
[QUOTE="Zatara03, post: 136585, member: 1917"] Anyone working on the Social Slots script? i gave it a shot but no luck [/QUOTE] You mean accessories placed in the social slots work instead of just for show? There was another table that did that, it was great and I used it all the time. Hopefully this table gets this feature because there's no sign yet of the other table.
Users browsing this forum: AhrefsBot , Cissa90 , Google Adsense [Bot] , hiskdhflm , LeonZwei18 , lol4life , marj00j , megamanfortex , snailsmog , SnakeJhon , tzaxntt , Uhuru N'Uru , wepon1984