[REQ] Stranger of Paradise Final Fantasy Origin

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Ninomae Tako'nis
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Ninomae Tako'nis »

zachillios wrote:
Sun Mar 20, 2022 11:09 pm
...
Thanks for eliminating a good portion of the grind! I do believe you missed one of the classes though. The standard 1h sword class, Swordfighter, doesn't gain increased EXP. I was able to level all of my other classes to 30 in one or two fights but Swordfighter remains at level 1. I can't say for sure that is the only one though because I'm pretty sure I'm missing some classes.

Edit: Actually, something I noticed as a follow up. It's not that it doesn't get increased EXP..it doesn't get any at all. Activating the cheat resets its EXP to 0 and it won't gain a single point until its deactivated.

Edit 2: It also breaks Neon's class level as that is her default class at level 10. It set her down to level one after her first fight in the party and she is stuck there.
Last edited by Ninomae Tako'nis on Mon Mar 21, 2022 11:54 pm, edited 2 times in total.

靈寶天尊
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by 靈寶天尊 »

ndck76 wrote:
Fri Mar 18, 2022 11:12 am
Version : v1.01 {Tested on Nemirtingas version}
Cheats
Scripts
- One Hit Kill *Hotkey Included*
- Infinite Health *Hotkey Included*
- Infinite Soul Burst *Hotkey Included*
- Infinite Soul Burst For Buffs *Hotkey Included*
- Infinite Buff Duration *Hotkey Included*
- Infinite Soul Shield *Hotkey Included*
- Infinite Potions *Hotkey Included* {This one has issues. Not gonna look into it coz this game really lags{5-10 fps} my pc & CE. As long Infinite Health is workable then I just let it be}
- Infinite Instant Ability *Hotkey Included*
Changelog
Lists Of Changelog
Version : v1.01 v2

Scripts
- Job Points Added *Hotkey Included*
Note: Those who have download the previous table please take note that the Job points is NOT stable. It will cause the game to crash while accessing the Job Tree after saving when upgrading all to full. As I have written in the Table extras earlier on I have not tested it thoroughly yet. Sorry for the inconvenience.

Update: So I have done some rigorous testing and it seems the Job Points script from the previous table is stable and it works IF you know how to use it. It's the method on how you use it is what's important. I will provide you a step by step written (in table extras) & video tutorial guide on how to use it but before that make sure to backup your save game. Save file location can be found at My Documents/My Games/STRANGER OF PARADISE FINAL FANTASY ORIGIN
Using Job Points Method Tutorial
Request to add the function of editing equipment, such as editing equipment entry.

ndck76
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by ndck76 »

靈寶天尊 wrote:
Mon Mar 21, 2022 3:15 am
Request to add the function of editing equipment, such as editing equipment entry.
Use zachillios table

piano221
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by piano221 »

Request to add the function of switching jack for other party members please?

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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Longdragon »

zachillios wrote:
Sun Mar 20, 2022 11:09 pm
Here's my table. It has:

Infinite Stamina
Infinite MP
Infinite Skills
Infinite HP (Buggy, Dots will kill you)
2 Hit KO
Quick Job Level Up
Potion Pointer
Equipment Editor

I haven't had any issues with my job level up. You have to kill a couple enemies to hit max though.

You use the equip editor by selecting the skills in the blacksmith. Note that these developers typically put sanity checks in their games (ie. Nioh) so your changes may revert. Feel free to fill out the IDs.
Hey, thanks for the table, it works great for the most part, i find a couple of hiccups when it comes to quick job level ups, specifically when it comes to the swordfighter class, it always reverts the level back to 1 and it gets stuck that way until i exit and reenter. Is there a way you can let us decide the specific Job EXP we gain per monster kill ?

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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by demorest2 »

zachillios wrote:
Sun Mar 20, 2022 11:09 pm
Here's my table. It has:

Infinite Stamina
Infinite MP
Infinite Skills
Infinite HP (Buggy, Dots will kill you)
2 Hit KO
Quick Job Level Up
Potion Pointer
Equipment Editor

I haven't had any issues with my job level up. You have to kill a couple enemies to hit max though.

You use the equip editor by selecting the skills in the blacksmith. Note that these developers typically put sanity checks in their games (ie. Nioh) so your changes may revert. Feel free to fill out the IDs.
Hello) Does skill value has a hard cap: 255 byte = 25%!? Tried 2byte = 999 looks like visual change n doesnt work...

Theorac
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Theorac »

Can someone compare some of their equipment ID effects? This is what I have so far:

InfinityArts
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by InfinityArts »

EquipChange pointer +E8 points to job affinity type (just the one byte), +EC points to value assuming you select the first effect on the list.

Code: Select all

Job Affinity Types (Decimal)

00:None
01:Warrior
09:Knight
25:Berserker
26:Ronin
27:Tyrant
29:Samurai
30:Swordfighter
34:Monk
37:Cyclic Warrior
41:Void Knight
44:Red Mage
46:Swordfighter
48:Duelist
51:Pugilist
52:Thief
53:Swordfighter
60:Liberator
61:Black Mage
64:Swordfighter
66:Dragoon
67:Ninja
69:Paladin (nice)
70:Breaker
76:Lancer
77:Swordfighter
78:Swordfighter
90:Sage
93:Dark Knight
94:Marauder
95:Mage
96:White Mage
97:Swordsman
99:Assassin
Pointer -1C is rarity.

Code: Select all

Rarities

00:Blue (*)
01:Yellow (**)
02:Green (***)
03:Purple (****)
04:Red (*****)
Not sure if this does anything other than change the pretty background colors.

+C0 points to (bonus?) Phys Attack, 4 byte, the other three stats on the card are right next to it. All weapons appear to have a base value that gets added/subtracted from what's here. Difference seems to vary by weapon type and rarity(?). Swords are spot on with no difference, greatswords display higher than value shown, maces display lower than value shown, etc...

Reminder to back up your save games.

nakint
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by nakint »

Effects IDs

Code: Select all

74 76 00 00:HP
DF A1 00 00:Break
35 3E 00 00:Strength
95 E3 00 00:Stamina
D4 9A 00 00:Intellect
56 EE 00 00:Spirit
43 38 00 00:Agility
4A 7D 00 00:Luck
6D 25 00 00:All Damage Dealt
C7 B5 00 00:Break damage dealt
0F 7D 00 00:Physical Damage Dealt
AF 34 00 00:Physical Break Damage Dealt
D9 BD 00 00:Slash Damage Dealt
EA DA 00 00:Slash Break Damage Dealt
CE AE 00 00:Strike Damage Dealt
83 8F 00 00:Strike Break Damage Dealt
40 AA 00 00:Pierce Damage Dealt
5B C3 00 00:Pierce Break Damage Dealt
CE 5F 00 00:Magic Damage Dealt
37 0E 00 00:Magic Break Damage Dealt
FA 18 00 00:Fire Damage Dealt
37 63 00 00:Fire Break Damage Dealt
69 53 00 00:Ice Damage Dealt
96 DB 00 00:Ice Break Damage Dealt
9F 4B 00 00:Lightning Damage Dealt
82 DD 00 00:Lightning Break Damage Dealt
76 60 00 00:Water Damage Dealt
2C 06 00 00:Water Break Damage Dealt
E0 14 00 00:Wind Damage Dealt
83 8F 00 00:Wind Break Damage Dealt
57 3F 00 00:Earth Damage Dealt
28 4C 00 00:Earth Break Damage Dealt
09 59 00 00:Dark Damage Dealt
BC 7B 00 00:Dark Break Damage Dealt
4F F0 00 00:Holy Damage Dealt
A9 6C 00 00:Holy Break Damage Dealt
DB 6C 00 00:Non-Elemental Damage Dealt
C4 0A 00 00:Non-Elemental Break Damage Dealt
68 7A 00 00:Ability Damage Dealt
92 63 00 00:Ability Break Damage Dealt
5F 81 00 00:Critical Damage Dealt
94 B6 00 00:Critical Break Damage Dealt
DD 7F 00 00:Damage Dealt at Max HP
3B A3 00 00:Break Damage Dealt at Max HP
8A E1 00 00:Damage Dealt at Max Break
31 D7 00 00:Break Damage Dealt at Max Break
76 44 00 00:Enemy Weakness Damage Dealt
37 CE 00 00:Enemy Weakness Break Damage Dealt
1D 9C 00 00:Afflicted Enemy: Damage Dealt
BC 07 00 00:Afflicted Enemy: Break Damage Dealt
A0 C1 00 00:During Lightbringer: Damage Dealt
77 71 00 00:During Lightbringer: Break Damage Dealt
0C F0 00 00:Instant Ability Damage Dealt
4D 1F 00 00:Instant Ability Break Damage Dealt
50 86 00 00:Charge Attack Damage Dealt
5E 5F 00 00:Charge Attack Break Damage Dealt
17 82 00 00:All Damage Taken(-%)
64 2C 00 00:Break Damage Taken(-%)
40 EB 00 00:Physical Damage Taken(-%)
16 BF 00 00:Physical Break Damage Taken(-%)
E9 5B 00 00:Slash Resistance
FC 3A 00 00:Slash Break Damage Taken (-%)
E2 96 00 00:Strike Resistance
BA 0D 00 00:Strike Break Damage Taken (-%)
DE 0B 00 00:Pierce Resistance
BA 2B 00 00:Pierce Break Damage Taken (-%)
7C 2E 00 00:Magic Resistance
B5 13 00 00:Magic Break Damage Taken (-%)
18 DC 00 00:Fire Resistance
17 86 00 00:Fire Break Damage Taken (-%)
FB 6E 00 00:Ice Resistance
92 B1 00 00:Ice Break Damage Taken (-%)
FD D8 00 00:Lightning Resistance
CE 2F 00 00:Lightning Break Damage Taken (-%)
51 8A 00 00:Water Resistance
80 D8 00 00:Water Break Damage Taken (-%)
E4 85 00 00:Wind Resistance
65 91 00 00:Wind Break Damage Taken (-%)
D8 FF 00 00:Earth Resistance
C9 BA 00 00:Earth Break Damage Taken (-%)
B2 3B 00 00:Dark Resistance
AA 32 00 00:Dark Break Damage Taken (-%)
00 BB 00 00:Holy Resistance
20 1F 00 00:Holy Break Damage Taken (-%)
22 15 00 00:Non-Elemental Resistance
1B CE 00 00:Non-Elemental Break Damage Taken (-%)
E8 FC 00 00:During Lightbringer: Damage Taken (-%)
30 CE 00 00:Status Ailment Resistance
8B A4 00 00:Poison Resistance
D1 A0 00 00:Paralysis Resistance
31 12 00 00:Petrification Resistance
D8 FB 00 00:Silence Resistance
98 35 00 00:Curse Resistance
AB 93 00 00:Slow Resistance
27 88 00 00:Fire Vulnerability Resistance
15 EE 00 00:Ice Vulnerability Resistance
E6 A1 00 00:Lightning Vulnerability Resistance
5B C5 00 00:Water Vulnerability Resistance
86 CE 00 00:Wind Vulnerability Resistance
2F C8 00 00:Earth Vulnerability Resistance
C4 4B 00 00:Dark Vulnerability Resistance
C5 5F 00 00:Holy Vulnerability Resistance
07 A2 00 00:Elemental Vulnerability Resistance
D2 57 00 00:HP Recovery Amount
09 D0 00 00:Potion Recovery Amount
0B B3 00 00:Critical: HP Recovery
B6 D9 00 00:MP Recovery Rate with Normal Attack
70 DF 00 00:Action Ability MP Cost
65 CD 00 00:Parry: MP Recovery
58 6F 00 00:Soul Shield: MP Recovery
89 FE 00 00:Soul Burst: MP Recovery
E1 BE 00 00:Break Gauge Recovery Speed
46 85 00 00:Faster Guard Break Recovery
59 C9 00 00:Guard Break Guage Deletion (-%)
C9 AA 00 00:Soul Shield Break Cost
A5 2F 00 00:LightBringer Duration
3C 60 00 00:Buff Duration
9B 01 00 00:Status Ailment Accumulation
58 9D 00 00:Drop Rate
Update more from Weapons

Code: Select all

B0 48 00 00:Imbue Fire
CF 1C 00 00:Imbue Ice
CC 35 00 00:Imbue Lightning
E3 5A 00 00:Imbue Water
45 0B 00 00:Imbue Wind
34 4B 00 00:Imbue Earth
4E 88 00 00:Imbue Dark
D3 09 00 00:Imbue Holy
02 9B 00 00:Near Death: Damage Dealt
Last edited by nakint on Thu Mar 24, 2022 1:12 am, edited 4 times in total.

demorest2
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by demorest2 »

nakint wrote:
Tue Mar 22, 2022 3:39 am
Effects IDs

Code: Select all

74 76 00 00:HP
DF A1 00 00:Break
35 3E 00 00:Strength
95 E3 00 00:Stamina
D4 9A 00 00:Intellect
InfinityArts wrote:
Tue Mar 22, 2022 1:29 am
EquipChange pointer +E8 points to job affinity type (just the one byte), +EC points to value assuming you select the first effect on the list.

Not sure if this does anything other than change the pretty background colors.

+C0 points to (bonus?) Phys Attack, 4 byte, the other three stats on the card are right next to it. All weapons appear to have a base value that gets added/subtracted from what's here. Difference seems to vary by weapon type and rarity(?). Swords are spot on with no difference, greatswords display higher than value shown, maces display lower than value shown, etc...

Reminder to back up your save games.
Ty! Good findings!
Ppl, does skill value has a hard cap: 255 (1byte) = 25%!? Tried 2byte = 999 looks like visual change n doesnt work, crashin...

nakint
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by nakint »

demorest2 wrote:
Tue Mar 22, 2022 10:39 am
Ty! Good findings!
Ppl, does skill value has a hard cap: 255 (1byte) = 25%!? Tried 2byte = 999 looks like visual change n doesnt work, crashin...
Change Type to 4 Bytes

staticx27
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by staticx27 »

For the Job XP issue with swordfighter, found a different table somewhere with a Job XP multiplier. Not taking credit, but figured I'd share. Original code gave 3x XP, I changed it to 300. Just change that 300 to whatever multiplier you want.

Code: Select all

{ Game   : SOPFFO.exe
  Version: 
  Date   : 2022-03-18
  Author : chausies

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SetXPChange,SOPFFO.exe,4C 03 C0 E8 4F DD BB FF 48 8B 44 24 20 66 44 0F 6E 4C D8 10) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  add r8,rax
  imul r8,#300 // new code
  call SOPFFO.exe+92730
  mov rax,[rsp+20]
  movd xmm9,[rax+rbx*8+10]
  jmp return

SetXPChange:
  jmp far newmem
  nop 6
return:
registersymbol(SetXPChange)

[DISABLE]

SetXPChange:
  db 4C 03 C0 E8 4F DD BB FF 48 8B 44 24 20 66 44 0F 6E 4C D8 10

unregistersymbol(SetXPChange)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SOPFFO.exe+4D49D9

SOPFFO.exe+4D49B4: 66 0F 2F C6           - comisd xmm0,xmm6
SOPFFO.exe+4D49B8: 72 0D                 - jb SOPFFO.exe+4D49C7
SOPFFO.exe+4D49BA: F2 0F 5C C6           - subsd xmm0,xmm6
SOPFFO.exe+4D49BE: 66 0F 2F C6           - comisd xmm0,xmm6
SOPFFO.exe+4D49C2: 73 03                 - jae SOPFFO.exe+4D49C7
SOPFFO.exe+4D49C4: 48 8B C6              - mov rax,rsi
SOPFFO.exe+4D49C7: 8B 94 24 B8 00 00 00  - mov edx,[rsp+000000B8]
SOPFFO.exe+4D49CE: 45 8B CC              - mov r9d,r12d
SOPFFO.exe+4D49D1: F2 4C 0F 2C C0        - cvttsd2si r8,xmm0
SOPFFO.exe+4D49D6: 49 8B CF              - mov rcx,r15
// ---------- INJECTING HERE ----------
SOPFFO.exe+4D49D9: 4C 03 C0              - add r8,rax
// ---------- DONE INJECTING  ----------
SOPFFO.exe+4D49DC: E8 4F DD BB FF        - call SOPFFO.exe+92730
SOPFFO.exe+4D49E1: 48 8B 44 24 20        - mov rax,[rsp+20]
SOPFFO.exe+4D49E6: 66 44 0F 6E 4C D8 10  - movd xmm9,[rax+rbx*8+10]
SOPFFO.exe+4D49ED: F3 45 0F E6 C9        - cvtdq2pd xmm9,xmm9,xmm9
SOPFFO.exe+4D49F2: F2 45 0F 59 C8        - mulsd xmm9,xmm8
SOPFFO.exe+4D49F7: 85 ED                 - test ebp,ebp
SOPFFO.exe+4D49F9: 0F 8E AC 00 00 00     - jng SOPFFO.exe+4D4AAB
SOPFFO.exe+4D49FF: 90                    - nop 
SOPFFO.exe+4D4A00: 8B D7                 - mov edx,edi
SOPFFO.exe+4D4A02: 49 8B CE              - mov rcx,r14
}

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Ninomae Tako'nis
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Ninomae Tako'nis »

staticx27 wrote:
Tue Mar 22, 2022 6:52 pm
...
Thanks for posting the fixed code! Its nice to finally have that last job not stuck at level 1 haha.

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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by zachillios »

nakint wrote:
Tue Mar 22, 2022 3:39 am
Effects IDs
InfinityArts wrote:
Tue Mar 22, 2022 1:29 am
EquipChange pointer +E8 points to job affinity type (just the one byte), +EC points to value assuming you select the first effect on the list.

Not sure if this does anything other than change the pretty background colors.

+C0 points to (bonus?) Phys Attack, 4 byte, the other three stats on the card are right next to it. All weapons appear to have a base value that gets added/subtracted from what's here. Difference seems to vary by weapon type and rarity(?). Swords are spot on with no difference, greatswords display higher than value shown, maces display lower than value shown, etc...

Reminder to back up your save games.
Thank you both very much. I've updated my table with these.

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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by MaraSov »

Has anyone been able to find out how to change/add Anima Shards? Could use the Job XP cheat. But, it's mostly so I wouldn't have to keep or turn Cheat Engine on to just add it to a class I don't want to play

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