Minimal Dungeon RPG
Any help please?
tables :
inf money
inf exp
inf hp
.....
[REQUEST] Minimal Dungeon RPG
- Chrisfearless
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Re: [REQUEST] Minimal Dungeon RPG
I was looking at this (viewtopic.php?f=15&t=19464), I guess being a mobile app with a (now nonexistant) premium currency they put a lot of effort hiding the core values and gold and gems. This is a very weird app in many ways. (but a fun clicker with a lot of content).
They are saving in %AppData%\Roaming\electorn\Local Storage\leveldb\
Yes, that is not a typo "electorn". Some LevelDBs in there. Might be a nice way, looking into it.
They are saving in %AppData%\Roaming\electorn\Local Storage\leveldb\
Yes, that is not a typo "electorn". Some LevelDBs in there. Might be a nice way, looking into it.
Re: [REQUEST] Minimal Dungeon RPG
I have tried and didn't get any result.Chrisfearless wrote: ↑Mon Mar 14, 2022 2:38 pmI was looking at this (viewtopic.php?f=15&t=19464), I guess being a mobile app with a (now nonexistant) premium currency they put a lot of effort hiding the core values and gold and gems. This is a very weird app in many ways. (but a fun clicker with a lot of content).
They are saving in %AppData%\Roaming\electorn\Local Storage\leveldb\
Yes, that is not a typo "electorn". Some LevelDBs in there. Might be a nice way, looking into it.
- Chrisfearless
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Re: [REQUEST] Minimal Dungeon RPG
Yeah the .ldb files were kinda miss. Everything is obfuscated and the game resets the whole save if you fiddle with the values.
Re: [REQUEST] Minimal Dungeon RPG
Is there a solution?
- Chrisfearless
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Re: [REQUEST] Minimal Dungeon RPG
I am debugging this right now although this is really nerve wrecking. I have no experience with compiled electron apps. At first I thought this was run through the unity webstarter kit but it's something else. Not much info on the web, they all go the "the main process is run through electron.js" route which is really not helpful here.
The main loop is almost looking like a IM code just the same 5 registers loaded and unloaded and billions of calls to upper layer libs. I looked at the stack calls because this game basically runs on the 5 values HP/AP/ATK/DEC/RCV and the counters for blue gems, gold, silver keys and gold keys and that's it.
It really doesn't help that this game has almost no error messages/warnings or other API calls. If it encounters a bad crc with the save it just silently creates a new one.
The main loop is almost looking like a IM code just the same 5 registers loaded and unloaded and billions of calls to upper layer libs. I looked at the stack calls because this game basically runs on the 5 values HP/AP/ATK/DEC/RCV and the counters for blue gems, gold, silver keys and gold keys and that's it.
It really doesn't help that this game has almost no error messages/warnings or other API calls. If it encounters a bad crc with the save it just silently creates a new one.
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