Dishonored 2

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tableplzz
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Re: Dishonored 2

Post by tableplzz »

Timone wrote:
Thu Apr 20, 2017 5:35 am
Ditto on the money. If possible i'd also like to see the unlock blueprints.
I had the blueprints and runes/bonecharms maxed out by downloading 100% completion save and use it on new game +, but money is still a huge issue.
It would be nice if I don't have to leave no stone unturned to afford these upgrades so I can actually enjoy the game

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

seanseano
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Re: Dishonored 2

Post by seanseano »

Any time this would be updated? I really miss this trainer/table.. T_T

machine4578
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Re: Dishonored 2

Post by machine4578 »

i too hope to see an updated CE table as well.

btw last update was March 23rd.

thanks again SunBeam!

xfaustx
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Re: Dishonored 2

Post by xfaustx »

Not working on latest =(
Pls update =)

AnanasS
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Re: Dishonored 2

Post by AnanasS »

I have to say it would be nice to have an updated table

Thanks in advance

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Kalamity222
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Re: Dishonored 2

Post by Kalamity222 »

I just found out about this , god dam it i'm late.
Please update it ...

makotech222
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Re: Dishonored 2

Post by makotech222 »

Another bump, hoping for an update.

makotech222
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Re: Dishonored 2

Post by makotech222 »

Quickie, Inf ammo + inf Mana.
Attachments
Dishonored2.CT
(69.72 KiB) Downloaded 241 times

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ArmY of 0n3
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Re: Dishonored 2

Post by ArmY of 0n3 »

Dishonored 2 main table for v 1.77.5.0

Inf.Health
Inf.Mana
Inf.Ammo / Runes
Inf.Oxygen
Inf.Coins
Inf.Health Potions
Inf.Mana Potions
Easy Kills
Stealth Mode
Attachments
Dishonored2 - v.1.77.5.0.CT
(22.44 KiB) Downloaded 462 times

yhawkz
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Re: Dishonored 2

Post by yhawkz »

Zanzer wrote:
Sun Mar 05, 2017 11:33 pm
Uploading all of my previous tables. No promises to their current working state.

Unlimited Health
One-Hit Kill
Unlimited Mana
No Reload
Unlimited Ammo / Runes
Unlimited Bend time
Instant Choke
Unlimited Money
Unlock Blueprints
Ignore Assassination Stat
Ignore Nonlethal Takedown Stat
Current Mission Perfect Stats
Global Stats
Inventory Pointer
Matrix Jump
Never Fall
Increase Attack Speed
Increase Movement Speed
Zero Chaos
Unlimited Trait Use
Unlock All Traits
Stay Low Chaos
i hope Zanzer can update to version 1.77.5.0....

I hope you can...

thx btw.....

hahahahha

kirenh
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Re: Dishonored 2

Post by kirenh »

The updated table is very nice! By the way, would it be possible to set Dark Vision to infinte, like in the first game?

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ArmY of 0n3
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Re: Dishonored 2

Post by ArmY of 0n3 »

kirenh wrote:
Thu Jun 08, 2017 8:53 am
The updated table is very nice! By the way, would it be possible to set Dark Vision to infinte, like in the first game?
Of course.Here you go.I'll update my table soon

Inf.Dark Vision for version 1.77.5.0

Code: Select all

{ Game   : Dishonored2.exe
  Version: 
  Date   : 2017-06-08
  Author : Yavor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(DarkVision,Dishonored2.exe,F3 0F 10 85 E8 00 00 00 0F 2F) // should be unique
alloc(newmem,$1000,"Dishonored2.exe"+4396CB9)

label(code)
label(return)

newmem:

code:
  mov [rbp+000000E8],(float)10
  movss xmm0,[rbp+000000E8]
  jmp return

DarkVision:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(DarkVision)

[DISABLE]

DarkVision:
  db F3 0F 10 85 E8 00 00 00

unregistersymbol(DarkVision)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Dishonored2.exe"+4396CB9

"Dishonored2.exe"+4396C90: 83 F9 FF                             -  cmp ecx,-01
"Dishonored2.exe"+4396C93: 7E 20                                -  jle Dishonored2.exe+4396CB5
"Dishonored2.exe"+4396C95: 48 8B 80 08 04 00 00                 -  mov rax,[rax+00000408]
"Dishonored2.exe"+4396C9C: 4C 8D 04 89                          -  lea r8,[rcx+rcx*4]
"Dishonored2.exe"+4396CA0: 48 8B 48 48                          -  mov rcx,[rax+48]
"Dishonored2.exe"+4396CA4: F3 42 0F 10 44 C1 24                 -  movss xmm0,[rcx+r8*8+24]
"Dishonored2.exe"+4396CAB: 42 0F 2E 44 C1 08                    -  ucomiss xmm0,[rcx+r8*8+08]
"Dishonored2.exe"+4396CB1: 7A 28                                -  jp Dishonored2.exe+4396CDB
"Dishonored2.exe"+4396CB3: 75 26                                -  jne Dishonored2.exe+4396CDB
"Dishonored2.exe"+4396CB5: 48 8B 45 08                          -  mov rax,[rbp+08]
// ---------- INJECTING HERE ----------
"Dishonored2.exe"+4396CB9: F3 0F 10 85 E8 00 00 00              -  movss xmm0,[rbp+000000E8]
// ---------- DONE INJECTING  ----------
"Dishonored2.exe"+4396CC1: 0F 2F 40 6C                          -  comiss xmm0,[rax+6C]
"Dishonored2.exe"+4396CC5: 73 14                                -  jae Dishonored2.exe+4396CDB
"Dishonored2.exe"+4396CC7: 49 8B 89 B8 03 00 00                 -  mov rcx,[r9+000003B8]
"Dishonored2.exe"+4396CCE: 48 8B 01                             -  mov rax,[rcx]
"Dishonored2.exe"+4396CD1: FF 90 08 01 00 00                    -  call qword ptr [rax+00000108]
"Dishonored2.exe"+4396CD7: 3C 01                                -  cmp al,01
"Dishonored2.exe"+4396CD9: 75 08                                -  jne Dishonored2.exe+4396CE3
"Dishonored2.exe"+4396CDB: 48 89 E9                             -  mov rcx,rbp
"Dishonored2.exe"+4396CDE: E8 2D BA 53 00                       -  call Dishonored2.exe+48D2710
"Dishonored2.exe"+4396CE3: 48 81 C4 B0 00 00 00                 -  add rsp,000000B0
}

yhawkz
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Re: Dishonored 2

Post by yhawkz »

ArmY of 0n3 wrote:
Thu Jun 08, 2017 3:08 pm
kirenh wrote:
Thu Jun 08, 2017 8:53 am
The updated table is very nice! By the way, would it be possible to set Dark Vision to infinte, like in the first game?
Of course.Here you go.I'll update my table soon

Inf.Dark Vision for version 1.77.5.0

Code: Select all

{ Game   : Dishonored2.exe
  Version: 
  Date   : 2017-06-08
  Author : Yavor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(DarkVision,Dishonored2.exe,F3 0F 10 85 E8 00 00 00 0F 2F) // should be unique
alloc(newmem,$1000,"Dishonored2.exe"+4396CB9)

label(code)
label(return)

newmem:

code:
  mov [rbp+000000E8],(float)10
  movss xmm0,[rbp+000000E8]
  jmp return

DarkVision:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(DarkVision)

[DISABLE]

DarkVision:
  db F3 0F 10 85 E8 00 00 00

unregistersymbol(DarkVision)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Dishonored2.exe"+4396CB9

"Dishonored2.exe"+4396C90: 83 F9 FF                             -  cmp ecx,-01
"Dishonored2.exe"+4396C93: 7E 20                                -  jle Dishonored2.exe+4396CB5
"Dishonored2.exe"+4396C95: 48 8B 80 08 04 00 00                 -  mov rax,[rax+00000408]
"Dishonored2.exe"+4396C9C: 4C 8D 04 89                          -  lea r8,[rcx+rcx*4]
"Dishonored2.exe"+4396CA0: 48 8B 48 48                          -  mov rcx,[rax+48]
"Dishonored2.exe"+4396CA4: F3 42 0F 10 44 C1 24                 -  movss xmm0,[rcx+r8*8+24]
"Dishonored2.exe"+4396CAB: 42 0F 2E 44 C1 08                    -  ucomiss xmm0,[rcx+r8*8+08]
"Dishonored2.exe"+4396CB1: 7A 28                                -  jp Dishonored2.exe+4396CDB
"Dishonored2.exe"+4396CB3: 75 26                                -  jne Dishonored2.exe+4396CDB
"Dishonored2.exe"+4396CB5: 48 8B 45 08                          -  mov rax,[rbp+08]
// ---------- INJECTING HERE ----------
"Dishonored2.exe"+4396CB9: F3 0F 10 85 E8 00 00 00              -  movss xmm0,[rbp+000000E8]
// ---------- DONE INJECTING  ----------
"Dishonored2.exe"+4396CC1: 0F 2F 40 6C                          -  comiss xmm0,[rax+6C]
"Dishonored2.exe"+4396CC5: 73 14                                -  jae Dishonored2.exe+4396CDB
"Dishonored2.exe"+4396CC7: 49 8B 89 B8 03 00 00                 -  mov rcx,[r9+000003B8]
"Dishonored2.exe"+4396CCE: 48 8B 01                             -  mov rax,[rcx]
"Dishonored2.exe"+4396CD1: FF 90 08 01 00 00                    -  call qword ptr [rax+00000108]
"Dishonored2.exe"+4396CD7: 3C 01                                -  cmp al,01
"Dishonored2.exe"+4396CD9: 75 08                                -  jne Dishonored2.exe+4396CE3
"Dishonored2.exe"+4396CDB: 48 89 E9                             -  mov rcx,rbp
"Dishonored2.exe"+4396CDE: E8 2D BA 53 00                       -  call Dishonored2.exe+48D2710
"Dishonored2.exe"+4396CE3: 48 81 C4 B0 00 00 00                 -  add rsp,000000B0
}
Army of one... can you do always low chaos?

thx bro

GBU

Israfel
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Re: Dishonored 2

Post by Israfel »

yhawkz wrote:
Thu Jun 08, 2017 3:21 pm

Army of one... can you do always low chaos?

thx bro

GBU
STN already did it, it still works.

viewtopic.php?p=4592#p4592

fuc847
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Re: Dishonored 2

Post by fuc847 »

please update original that has unlock blueprints and all traits ! thanks!

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