Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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gideon25
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by gideon25 »

revn wrote:
Mon Mar 21, 2022 10:51 am
Hi, selected item isnt working anymore. The box wont check to open the dropdown. I've tried selecting many different items but the box wont check.
Right click on script and tell me what error it gives. Its fine for everyone else. Make sure you use it in the inventory screen..

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Acleacius
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by Acleacius »

Thanks again for all the work on this table! 8-)

Just wondering has anyone or any table, found a way to Keep The Summon Symbol (bottom left UI) on All The Time?
It would be cool to keep a Summon like a normal companion from other games.

GetDown4
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by GetDown4 »

Hey, just a quick question. When i auto attach the cheat engine, the cheat engine window doesnt open. Cheat engine just remains as a process in the background.
When i dont auto attach cheat engine does open, however when i select the process i cant select the Activate box.
(prolly something stupid on my end.)

revn
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by revn »

gideon25 wrote:
Mon Mar 21, 2022 11:51 am
revn wrote:
Mon Mar 21, 2022 10:51 am
Hi, selected item isnt working anymore. The box wont check to open the dropdown. I've tried selecting many different items but the box wont check.
Right click on script and tell me what error it gives. Its fine for everyone else. Make sure you use it in the inventory screen..
I am on inventory, and no matter what item i select the table wont let me check the box to see the options.
Right click>first option(about errors):

Image

[ENABLE]

aobscanmodule(ItemEdit,eldenring.exe,48 8b 09 48 85 c9 0f 85 ? ? ? ? 33 c0 c3 90 48 8b 09 48 85 c9 0f 85 ? ? ? ? 8b c2) // should be unique
alloc(newmem,$1000,ItemEdit)

label(code)
label(exit)
label(return)

newmem:
cmp r13,0
jne exit
cmp r10,fff
jne exit
code:
mov rcx,[rcx]
test rcx,rcx
mov [ItemPtr],rcx
jmp return
exit:
mov rcx,[rcx]
test rcx,rcx
jmp return
ItemPtr:
dq 00
ItemEdit:
jmp newmem
nop
return:
registersymbol(ItemEdit,exit,ItemPtr)

[DISABLE]

ItemEdit:
db 48 8B 09 48 85 C9

unregistersymbol(*)
dealloc(*)

{
eldenring.exe.text+6EC6AA: 48 8B C4 - mov rax,rsp
eldenring.exe.text+6EC6AD: 55 - push rbp
eldenring.exe.text+6EC6AE: 53 - push rbx
eldenring.exe.text+6EC6AF: 56 - push rsi
eldenring.exe.text+6EC6B0: 40 53 - push rbx
eldenring.exe.text+6EC6B2: 48 83 EC 40 - sub rsp,40
eldenring.exe.text+6EC6B6: 48 C7 44 24 20 FE FF FF FF - mov qword ptr [rsp+20],FFFFFFFFFFFFFFFE
eldenring.exe.text+6EC6BF: 48 8B 09 - mov rcx,[rcx]
eldenring.exe.text+6EC6C2: 48 85 C9 - test rcx,rcx
eldenring.exe.text+6EC6C5: 74 2D - je eldenring.exe.text+6EC6F4
eldenring.exe.text+6EC6C7: E8 E4 01 00 00 - call eldenring.exe.text+6EC8B0
eldenring.exe.text+6EC6CC: 48 8B D0 - mov rdx,rax
eldenring.exe.text+6EC6CF: 48 8D 4C 24 28 - lea rcx,[rsp+28]
eldenring.exe.text+6EC6D4: E8 07 3D F6 FF - call eldenring.exe.text+6503E0
eldenring.exe.text+6EC6D9: 90 - nop
eldenring.exe.text+6EC6DA: 48 8D 4C 24 28 - lea rcx,[rsp+28]
eldenring.exe.text+6EC6DF: E8 FC 3E F6 FF - call eldenring.exe.text+6505E0
eldenring.exe.text+6EC6E4: 8B D8 - mov ebx,eax
eldenring.exe.text+6EC6E6: 48 8D 4C 24 28 - lea rcx,[rsp+28]
eldenring.exe.text+6EC6EB: E8 60 3D F6 FF - call eldenring.exe.text+650450
eldenring.exe.text+6EC6F0: 8B C3 - mov eax,ebx
eldenring.exe.text+6EC6F2: EB 02 - jmp eldenring.exe.text+6EC6F6
eldenring.exe.text+6EC6F4: 33 C0 - xor eax,eax
eldenring.exe.text+6EC6F6: 48 83 C4 40 - add rsp,40
eldenring.exe.text+6EC6FA: 5B - pop rbx
eldenring.exe.text+6EC6FB: C3 - ret
eldenring.exe.text+6EC6FC: 90 - nop
eldenring.exe.text+6EC6FD: 5D - pop rbp
eldenring.exe.text+6EC6FE: BE 4A - db BE 4A
eldenring.exe.text+6EC700: 48 8B 09 - mov rcx,[rcx]
// ---------- INJECTING HERE ----------
eldenring.exe.text+6EC703: 48 85 C9 - test rcx,rcx
// ---------- DONE INJECTING ----------
eldenring.exe.text+6EC706: 0F 85 14 01 00 00 - jne eldenring.exe.text+6EC820
eldenring.exe.text+6EC70C: 33 C0 - xor eax,eax
eldenring.exe.text+6EC70E: C3 - ret
eldenring.exe.text+6EC70F: 90 - nop
eldenring.exe.text+6EC710: 48 8B 09 - mov rcx,[rcx]
eldenring.exe.text+6EC713: 48 85 C9 - test rcx,rcx
eldenring.exe.text+6EC716: 0F 85 04 01 00 00 - jne eldenring.exe.text+6EC820
eldenring.exe.text+6EC71C: 8B C2 - mov eax,edx
eldenring.exe.text+6EC71E: C3 - ret
eldenring.exe.text+6EC71F: 90 - nop
eldenring.exe.text+6EC720: 40 53 - push rbx
eldenring.exe.text+6EC722: 48 83 EC 40 - sub rsp,40
eldenring.exe.text+6EC726: 48 C7 44 24 20 FE FF FF FF - mov qword ptr [rsp+20],FFFFFFFFFFFFFFFE
eldenring.exe.text+6EC72F: 48 8B 09 - mov rcx,[rcx]
eldenring.exe.text+6EC732: 48 85 C9 - test rcx,rcx
eldenring.exe.text+6EC735: 74 3A - je eldenring.exe.text+6EC771
eldenring.exe.text+6EC737: E8 74 01 00 00 - call eldenring.exe.text+6EC8B0
}

Acleacius
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by Acleacius »

GetDown4, the table does work. Don't think I've ever used auto attach, so I can't help there.
I open CE, click top left to attach Elden Ring.exe and then click the Folder symbol to browse for a Table.
If your new to using Cheat Engine, just take 5 or 10 minutes to watch a youtube. It will save you hours of frustration.

aurelitobuendia
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by aurelitobuendia »

Is there any community or discord that deals with pvp cheats??

gideon25
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by gideon25 »

revn wrote:
Mon Mar 21, 2022 12:41 pm
[ENABLE]

aobscanmodule(ItemEdit,eldenring.exe,48 8b 09 48 85 c9 0f 85 ? ? ? ? 33 c0 c3 90 48 8b 09 48 85 c9 0f 85 ? ? ? ? 8b c2) // should be unique
alloc(newmem,$1000,ItemEdit)
Ok FIRST of all make sure you are using version 1.03.1 of the game (will say so at main menu). SECOND of all make sure you are using my 1.03(v3) table. Third of all make sure you are NOT using any other table OR trainer OR even have any trainer programs open (like wemodz, etc..). If all of this is true then open script and try replacing the aob like so:

aobscanmodule(ItemEdit,eldenring.exe,48 8b 09 48 85 c9 0f 85 ? ? ? ? 33 c0 c3) // should be unique

Just replace the entire line. Thats a way shorter Aob BUT its still the first occurrence of it so it should still work. IF that still gives an error something is very wrong.. and i have no clue :P

sp00kyDM
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by sp00kyDM »

sp00kyDM wrote:
Fri Mar 18, 2022 9:44 pm
Is there any chance of getting the save slot option from previous souls games. A lot of people don't seem to know, but you can perfect one character and then dupe them to free slots (by changing the slot number ur on) and just change the name and appearance and have a new character for a new build. It's just a useful feature that these scripts usually have.
I was just wondering if anyone saw this? It would be a huge help.

omer
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by omer »

.
Last edited by omer on Tue Mar 22, 2022 8:10 am, edited 1 time in total.

b2a1eltos
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by b2a1eltos »

what about cheap merchant ?
still safe ?

tedted80
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by tedted80 »

Great job as always! Appreciate the hard work on this table. However, I've found that since the 1.03.1 patch, the invisibility script is causing an infinite fast travel loading screen after it is activated, might be worth a look into the code and fixing it a bit?

lix1916
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by lix1916 »

not working for me, can anyone help?


Image

revn
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by revn »

gideon25 wrote:
Mon Mar 21, 2022 1:01 pm
revn wrote:
Mon Mar 21, 2022 12:41 pm
[ENABLE]

aobscanmodule(ItemEdit,eldenring.exe,48 8b 09 48 85 c9 0f 85 ? ? ? ? 33 c0 c3 90 48 8b 09 48 85 c9 0f 85 ? ? ? ? 8b c2) // should be unique
alloc(newmem,$1000,ItemEdit)
Ok FIRST of all make sure you are using version 1.03.1 of the game (will say so at main menu). SECOND of all make sure you are using my 1.03(v3) table. Third of all make sure you are NOT using any other table OR trainer OR even have any trainer programs open (like wemodz, etc..). If all of this is true then open script and try replacing the aob like so:

aobscanmodule(ItemEdit,eldenring.exe,48 8b 09 48 85 c9 0f 85 ? ? ? ? 33 c0 c3) // should be unique

Just replace the entire line. Thats a way shorter Aob BUT its still the first occurrence of it so it should still work. IF that still gives an error something is very wrong.. and i have no clue :P
Damn i could swear i had updated to the 1.03.1 I'm a dumbass, sorry. Its working just fine now.

ChrisMck67
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by ChrisMck67 »

aurelitobuendia wrote:
Mon Mar 21, 2022 12:51 pm
Is there any community or discord that deals with pvp cheats??
No there is not. We don't advocate using cheats online here. EAC will detect you running cheat engine and you will be banned from online. Your ban will be across family sharing so you will need to buy Elden ring again every time you get an account banned

ChrissTheBurnedOne
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Re: Elden Ring All in One v1.03.1(v3) Godmode Crash Fix (try)

Post by ChrissTheBurnedOne »

for some reason Item Gib doesn't work partially, more specifically, adding weapons, armour etc doesn't work, but it does work when i try to add consumables, runes etc
yes, my game version is 1.03.1 and i use the latest version

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