Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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isosplx
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Re: Elden Ring All in One v1.02.2

Post by isosplx »

VirgilSouth wrote:
Fri Mar 04, 2022 8:45 pm
Face007 wrote:
Fri Mar 04, 2022 5:30 pm
Game v1.02.3 Full credit to all the script makers out there! I made some changes :D
Can you please tell more about new options like "ALL Time Defensive Back" and "The 10 second buff lasts forever"?
Does unlimited oiling have to do with the lantern oil?

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rudm09
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Re: Elden Ring All in One v1.02.2

Post by rudm09 »

If infinite oiling is for grease and weapon magic effects then its not working

Arara
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Re: Elden Ring All in One v1.02.2

Post by Arara »

rick66428 wrote:
Fri Mar 04, 2022 11:44 am
Anyone encounter an issue whereby bosses doesn't move or attack upon entering the fog? Happened to me before I fight red wolf in the academy.

Okay, not sure which option is causing it as I only use infinite FP, Stamina and Poise, but turning all three off doesn't seem to work. Bosses in ruins especially are stuck upon entering the fog. :cry:
its a known bug happened with a dragon as well, i also saw one streamer experienced something like "no phase 2" and can easily killed the boss afterwards lol

wingzero
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Re: Elden Ring All in One v1.02.2

Post by wingzero »

rudm09 wrote:
Fri Mar 04, 2022 11:02 pm
If infinite oiling is for grease and weapon magic effects then its not working
Tested this with Rot/Fire/Magic/Lightning/Poison/Blood/Dragon grease and it works.

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Re: Elden Ring All in One v1.02.2

Post by wingzero »

VirgilSouth wrote:
Fri Mar 04, 2022 8:45 pm
Face007 wrote:
Fri Mar 04, 2022 5:30 pm
Game v1.02.3 Full credit to all the script makers out there! I made some changes :D
Can you please tell more about new options like "ALL Time Defensive Back" and "The 10 second buff lasts forever"?
The 10 second buff lasts forever is when the effects wont stop for the following tools as example(as per my tests)
Flask of Wondrous Physick / Spellproof dried liver / fireproof dried liver / exalted flesh / silver and gold pickled fowl foot / boiled prawn / pickled turtle neck...

I also want to know is:

ALL Time Defensive Back script
Show Reduction script
Show MAX script
Ability value can be manually upgraded to 1000 script

Is Unlimited Focus point same as infinite FP script?

rick66428
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Re: Elden Ring All in One v1.02.2

Post by rick66428 »

Arara wrote:
Sat Mar 05, 2022 12:19 am
rick66428 wrote:
Fri Mar 04, 2022 11:44 am
Anyone encounter an issue whereby bosses doesn't move or attack upon entering the fog? Happened to me before I fight red wolf in the academy.

Okay, not sure which option is causing it as I only use infinite FP, Stamina and Poise, but turning all three off doesn't seem to work. Bosses in ruins especially are stuck upon entering the fog. :cry:
its a known bug happened with a dragon as well, i also saw one streamer experienced something like "no phase 2" and can easily killed the boss afterwards lol
Ahh I see, I managed to narrow down the issue to movement speed modifier function, turning it off before going through the fog helps.

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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by gideon25 »

Game v1.02.3
See screenshots!
Fixed all non activating scripts AND
1. Fixed Infinite Jump and Horse Jumping: Infinite jump works best by first standing still and tapping, then by moving around rapidly tapping. Horse jump works best by kind of moving the horse around while in the air tapping (will just have to play around with it to get the hang of it).
ADDED:
2. Added Auto-Block. Blocks automagically.
3. No Stat requirements to equip weapons and they can be equipped in either hand and will block if autoblock is set
4. No Stat requirements to Use Spells and all spells only take 1 spell slot.
5. No Spell FP & MP Costs.
6. Drop Rate: Can now SET the multiplier you want and open script to set a default.
7. Rune Multiplier from killed Enemies! Can set it to what you want.
8. FREE Smithing and Ignore Crafting Materials: Changed the smithing to cost no materials OR Runes. The crafting will just ignore and you can click on it anyway.

In the archived/not working section at the very bottom is some scripts added to the discord main script but im not sure what they do so did not officially include them.

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topgamer
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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by topgamer »

gideon25 wrote:
Sat Mar 05, 2022 2:34 am
Game v1.02.3
See screenshots!
Fixed all non activating scripts AND
1. Fixed Infinite Jump and Horse Jumping: Infinite jump works best by first standing still and tapping, then by moving around rapidly tapping. Horse jump works best by kind of moving the horse around while in the air tapping (will just have to play around with it to get the hang of it).
ADDED:
2. Added Auto-Block. Blocks automagically.
3. No Stat requirements to equip weapons and they can be equipped in either hand and will block if autoblock is set
4. No Stat requirements to Use Spells and all spells only take 1 spell slot.
5. No Spell FP & MP Costs.
6. Drop Rate: Can now SET the multiplier you want and open script to set a default.
7. Rune Multiplier from killed Enemies! Can set it to what you want.
8. FREE Smithing and Ignore Crafting Materials: Changed the smithing to cost no materials OR Runes. The crafting will just ignore and you can click on it anyway.

In the archived/not working section at the very bottom is some scripts added to the discord main script but im not sure what they do so did not officially include them.
Great Job! Now I can update my game to v1.02.3. :lol:

rick66428
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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by rick66428 »

gideon25 wrote:
Sat Mar 05, 2022 2:34 am
Game v1.02.3
See screenshots!
Fixed all non activating scripts AND
1. Fixed Infinite Jump and Horse Jumping: Infinite jump works best by first standing still and tapping, then by moving around rapidly tapping. Horse jump works best by kind of moving the horse around while in the air tapping (will just have to play around with it to get the hang of it).
ADDED:
2. Added Auto-Block. Blocks automagically.
3. No Stat requirements to equip weapons and they can be equipped in either hand and will block if autoblock is set
4. No Stat requirements to Use Spells and all spells only take 1 spell slot.
5. No Spell FP & MP Costs.
6. Drop Rate: Can now SET the multiplier you want and open script to set a default.
7. Rune Multiplier from killed Enemies! Can set it to what you want.
8. FREE Smithing and Ignore Crafting Materials: Changed the smithing to cost no materials OR Runes. The crafting will just ignore and you can click on it anyway.

In the archived/not working section at the very bottom is some scripts added to the discord main script but im not sure what they do so did not officially include them.
Amazing update! May I request a defense multiplier for your future update? Many thanks sir

llewylill32032
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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by llewylill32032 »

what is god mode alternate does mate?

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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by mrghoat »

Thank u so much.

stang32100
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Re: Elden Ring All in One v1.02.2

Post by stang32100 »

Face007 wrote:
Fri Mar 04, 2022 5:30 pm
Game v1.02.3 Full credit to all the script makers out there! I made some changes :D
Thank you so much for the table, really appreciate your effort. Is it possible to have an infinite buff duration from terra magicus? The "10 second buff lasts forever" does not cover this case. Would really appreciate if there is this option included as well. :D
Last edited by stang32100 on Sat Mar 05, 2022 9:06 am, edited 2 times in total.

Siggymas
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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by Siggymas »

gideon25 wrote:
Sat Mar 05, 2022 2:34 am
Game v1.02.3
See screenshots!
Fixed all non activating scripts AND
1. Fixed Infinite Jump and Horse Jumping: Infinite jump works best by first standing still and tapping, then by moving around rapidly tapping. Horse jump works best by kind of moving the horse around while in the air tapping (will just have to play around with it to get the hang of it).
ADDED:
2. Added Auto-Block. Blocks automagically.
3. No Stat requirements to equip weapons and they can be equipped in either hand and will block if autoblock is set
4. No Stat requirements to Use Spells and all spells only take 1 spell slot.
5. No Spell FP & MP Costs.
6. Drop Rate: Can now SET the multiplier you want and open script to set a default.
7. Rune Multiplier from killed Enemies! Can set it to what you want.
8. FREE Smithing and Ignore Crafting Materials: Changed the smithing to cost no materials OR Runes. The crafting will just ignore and you can click on it anyway.

In the archived/not working section at the very bottom is some scripts added to the discord main script but im not sure what they do so did not officially include them.
thank you again, u always working hard on these. really appreciate it.

nos4r2
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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by nos4r2 »

Defense multiplier would be nice

Alternative method i edit one piece of the armor all value to 0.5 it somewhat similar to x2 def multiplier but it still quite weird so a real multiplier would be nice

Arara
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Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

Post by Arara »

nos4r2 wrote:
Sat Mar 05, 2022 5:21 am
Defense multiplier would be nice

Alternative method i edit one piece of the armor all value to 0.5 it somewhat similar to x2 def multiplier but it still quite weird so a real multiplier would be nice
agree with you, infinite hp has no emotional impact for me when i beat the boss, its a different feelings.
multiplier would be appreciated

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