Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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unins000
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by unins000 »

Aaron90 wrote:
Fri Oct 14, 2022 7:22 am
Update 1.07 of Elden Ring went live today. Will the table still works?
Most of the 1.06 Bandaid Fix Table's function is still working for me.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Codcat
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

Latest version from the discord server for 1.07, file was too large to attach here. If the link doesn't work then you may need to join first.

[Link]

Demokaze
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Demokaze »

Is there a working inventory editor that could help me remove invisible items from my useables cause I think I somehow got 99 Miquella's Needle in my inventory that are not displayed and the one I got on the current playthrough was transferred to storage because I'm apparently full of it.
Spoiler
Image
edit: nvm it's not what I thought it was. [Link] Apparently, I can't hold every item in the game on my person. Didn't know that could happen.

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Kenny313 »

Hello, I keep having the issue using CE. I followed all the steps but CE kept showing "Attach Process?" then I clicked Yes.
The it showed Error: "Required Process is unavailable!" "Error executing this table's lua script: Undefined lua error"

Then I can't click the active button to do anyhing

NinjaBlazin
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by NinjaBlazin »

Hello, I am currently learning how to write scripts myself and am stuck on doing a xp(runes in this case) multiplier. I used the Rune Multiplier from Gideon as a reference but I can't seem to replicate it. I found out what the Rune Address is, found out what accesses/writes to that address but none of them show instructions/addresses that are being used in Gideon's script.

Here are the instructions that have access to the Rune Address (rcx+6c in this case).

Code: Select all

7FF66813BCC0 - 44 8B 49 6C  - mov r9d,[rcx+6C]
7FF66813BCFA - 89 41 6C  - mov [rcx+6C],eax
7FF66813BD4E - 8B 41 6C  - mov eax,[rcx+6C]
7FF66896C3F5 - 8B 7B 6C  - mov edi,[rbx+6C]
7FF66863314E - 8B 47 6C  - mov eax,[rdi+6C]
7FF668689DBD - 41 8B 46 6C  - mov eax,[r14+6C]
However in Gideon's script, he uses the xmm registers for the multiplier, though these are not showing up when looking for what accesses/writes to the Rune address. How do I find out myself that xmm registers are being used for Runes? Are there other methods than "find out what accesses/writes to this address"?

Here is the script as reference. It seems a value moves from edi to xmm1 then gets multiplied by xmm0 and lastly gets converted back to edi to be used later.

Code: Select all

[ENABLE]

aobscanmodule(rune_multiplier,eldenring.exe,f3 0f 59 c1 f3 0f 2c f8 48 8b 8b) // should be unique
alloc(newmem,$1000,rune_multiplier)

label(code)
label(return)
label(rn_mult)
registersymbol(rn_mult)

newmem:
  movss xmm0, [rn_mult]
code:
  mulss xmm0,xmm1
  cvttss2si edi,xmm0
  jmp return

rn_mult:
 dd (float)2

rune_multiplier:
  jmp newmem
  nop 3
return:
registersymbol(rune_multiplier)

[DISABLE]

rune_multiplier:
  db F3 0F 59 C1 F3 0F 2C F8

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: eldenring.exe+630CB3

eldenring.exe+630C90: 74 37                 - je eldenring.exe+630CC9
eldenring.exe+630C92: E8 29 B8 DB FF        - call eldenring.exe+3EC4C0
eldenring.exe+630C97: 84 C0                 - test al,al
eldenring.exe+630C99: 74 2E                 - je eldenring.exe+630CC9
eldenring.exe+630C9B: 40 84 F6              - test sil,sil
eldenring.exe+630C9E: 74 1B                 - je eldenring.exe+630CBB
eldenring.exe+630CA0: 48 8B 8B 78 01 00 00  - mov rcx,[rbx+00000178]
eldenring.exe+630CA7: E8 64 83 EB FF        - call eldenring.exe+4E9010
eldenring.exe+630CAC: 66 0F 6E CF           - movd xmm1,edi
eldenring.exe+630CB0: 0F 5B C9              - cvtdq2ps xmm1,xmm1
// ---------- INJECTING HERE ----------
eldenring.exe+630CB3: F3 0F 59 C1           - mulss xmm0,xmm1
// ---------- DONE INJECTING  ----------
eldenring.exe+630CB7: F3 0F 2C F8           - cvttss2si edi,xmm0
eldenring.exe+630CBB: 48 8B 8B 70 05 00 00  - mov rcx,[rbx+00000570]
eldenring.exe+630CC2: 8B D7                 - mov edx,edi
eldenring.exe+630CC4: E8 37 77 C2 FF        - call AddSoul_Call
eldenring.exe+630CC9: 48 8B 5C 24 30        - mov rbx,[rsp+30]
eldenring.exe+630CCE: 48 8B 74 24 38        - mov rsi,[rsp+38]
eldenring.exe+630CD3: 48 83 C4 20           - add rsp,20
eldenring.exe+630CD7: 5F                    - pop rdi
eldenring.exe+630CD8: C3                    - ret 
eldenring.exe+630CD9: CC                    - int 3 
}

Medivh85
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Medivh85 »

Hello :) does anyone have a 1.6 app version and 1.6 calibrated version of this table? i am mostly struggle with Grace sites(shown and activated option) due to fast travels. thank you very much if anyone can help me out on this matter :)

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Casisback »

appledog wrote:
Fri Nov 18, 2022 9:25 am
..
This is a friendly community, don’t be toxic. Especially when you’re ignorant too. You’ve been warned.

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by appledog »

Going to ask again. Is this cheat not working because has it been patched.

Casisback
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Casisback »

appledog wrote:
Sat Nov 19, 2022 12:05 pm
Going to ask again. Is this cheat not working because has it been patched.
Literally just a couple posts above people are talking about updating the table

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by tarantula1982 »

Codcat wrote:
Tue Aug 09, 2022 1:43 pm
This should hold you until author updates properly for the 1.06 patch.

I fixed the main script so it will activate and several others within, I didn't do autoparry or freeze enemies and I stopped testing at the game unlocks. I fixed noclip as well.
Any Update for 1.08?

Aythami
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Aythami »

Does anyone have the same issue of not being able to check the box and see the drop menu?

kiiraz
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by kiiraz »

Aythami wrote:
Sat Dec 10, 2022 4:49 pm
Does anyone have the same issue of not being able to check the box and see the drop menu?
yes and i think is because je game is now in 1.08

imfriendly
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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by imfriendly »

Well I really hope it gets fixed, because this cheat table is the best imo.

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Codcat »

eldenring_all-in-one_Hexinton_v2.66_ce7.4.zip
latest from the discord server, no idea if it's ALL working
(551.87 KiB) Downloaded 1097 times

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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Post by Gloraxon »

Need a update, not working anymore

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