Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

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michu101
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Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

Post by michu101 »

Maulis47 wrote:
Mon Jun 10, 2024 6:39 pm
So I found a weird issue with the lord/hero info script. After I edited a Lord's info they don't get detected if I reselect them again. Happens with other factions too not just mine. Embedded heroes won't appear unless they leave the army.
I provided the information to the creator of the board.

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michu101
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Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

Post by michu101 »


BlackWing1977
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Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

Post by BlackWing1977 »

Maulis47 wrote:
Mon Jun 10, 2024 6:39 pm
So I found a weird issue with the lord/hero info script. After I edited a Lord's info they don't get detected if I reselect them again. Happens with other factions too not just mine. Embedded heroes won't appear unless they leave the army.
That is why nowadays with the new points soft cap by the game itself, I just give max 99 points and 200k XP to the lord I want to maximize outright.. and so far so good.. no issues with it... and I create hotkey to do so with it.. but certain lords or heroes softcap is error.. so it will leave extra points not able to be allocated while you already max out everything due to certain skill branch chosen will lock out the other branches, so I usually have a hotkey that set the points to 0 so while I already max out the skills tree within the skill page, I activate the zero points shortcut also. As for the heroes, yeah you had to select them and move them out of the army to give them the skills point or XP. Not really an issue but more like a inconvenience that I can live with.

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